Jump to content

Jaymod tournament


Nico-Nazkar

Recommended Posts

Not a jaymodder myself, but I would see alot of problems trying to use jaymod as a matchplay mod. Doublejumping, trick plants, and I think K/O's are limited in some versions which all and more would be quite odd. Be fun to watch probably, alot of jaymod clans still around these days too.

Link to comment
Share on other sites

Class settings will be based on global config. gamespeed will be a bit higher, and g_goomba will be set on 1 or 2. It will be like et pro with more speed and some funny settings. Most of jaymod stuff will be set off. No XP-Save, no Adrenaline, no Shotgun, no Molotovcocktail,no poisen, no extra mines, no throwing knifes, no doublejump, no playdeath, no wolfrof. Maps will be played in Stopwatch mode. Spawntimes allies= 18, axis 25

http://www.originzero.net/liga/index.php?site=forum_topic&topic=5&type=ASC&page=1

 

Sounds interesting.. at least there won't be lame stuff like adren. :D

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.