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Fps increase


Shana

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r_cacheshaders - enables shaders buffering

r_clamptoedge - fog height

r_finish 0 - on 0 ET won't sync every frame, on 1 it will do it :)

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Some descriptions added to main list

why didn't you put // for comments, and no slash at the beginning, so people could just copy and paste?

 

 

After a quick glance I found some useless ones, btw:

seta r_roundImagesDown 5 // useless value, since roundImagesDown is 0/1 for on/off

seta r_smp 0 // *disables* multiprocessor. Useless anyway, because it's not in ET Windows code at all (and broken/disabled in ET Linux code)

 

In my opinion you should change one cvar at a time, then benchmark a demo with /timedemo

some cvars don't give any fps increase in some machines, maybe they did in 2003 but not now

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Some cvars don't give any fps increase in some machines, maybe they did in 2003 but not now

 

This guide is especially for old pcs, new ones don't need such things :)

About roundImagesDown 5 in my case it gave me 2 fps :P

with smp i have only one processor so it's not needed to be 1

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This guide is especially for old pcs, new ones don't need such things :)

About roundImagesDown 5 in my case it gave me 2 fps :P

with smp i have only one processor so it's not needed to be 1

set roundImagesDown to 1

 

5 would still work, since it's 0/nonzero aka on/off, but it could be misleading, because people might think 5 does a different thing than 1.

 

It's as if I set /cg_wolfparticles 1337

it would still work, because the game only checks if it's 0 or not, but it would be misleading and it would spread like a virus to other people's cfgs if they just copy-paste without investigating ;)

 

smp is not implemented in Enemy Territory, so 0 or 1 makes no difference

 

For old pcs you mean prehistoric? When I first installed ET my graphics card had already no fps increase from different r_picmip, but as I said the ultimate test is benchmarking with /timedemo 1 and changing few cvars at a time.

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For old pcs you mean prehistoric?

 

My previous pc was 1,2Ghz, 768mb ram, 1,4 pixel shader(and some more useless crap)

So yes for prechistoric pcs :)

Now I have a temporary one 1,6Ghz, 1gb ram, 2 pixel shader and Et works fine(thanks to those commends) :)

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For old pcs you mean prehistoric? When I first installed ET my graphics card had already no fps increase from different r_picmip, but as I said the ultimate test is benchmarking with /timedemo 1 and changing few cvars at a time.

 

Setting r_picmip 3 didn't change the max. fps but the min. fps! If you only had 64mb or less dedicated videoram r_picmip made a difference, else chances were high that stuff was paged into system ram and that produced fps drops. I can remember my Geforce2 MX at that time quite good.

 

If I look on the hardware monitor of used videoram now it says 68mb with picmip 3, with picmip 0 it's 142mb.

 

Today it's just a matter of taste of course and useless regarding fps, but personally I still prefer picmip 3 :)

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  • 1 month later...
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Cfg for lazy people, just put it in etmain folder of your game and make in game /exec LowGraphics.cfg and then /vid_restart

Have fun

Maybe not so much "lazy", but "ignorant", like me.  It would take a lot of time to research all those commands, and each time you fubar one, you become less ignorant  :o:censored

 

I once 'improved' a cfg fragment post in another game and had fun playing with an upside-down screen for a while.

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Final version, cvars are sorted, more important are at the top.

Hope you like it :)

Also change name of this file to shorter one :)

 

Th3o

I like it better alphabetically sorted but maybe better your way if you don't know what you're exactly looking for...

 

But start all irrelevant lines with a double slash // so they get ignored when ET is loading the config.

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I like it better alphabetically sorted but maybe better your way if you don't know what you're exactly looking for...

 

But start all irrelevant lines with a double slash // so they get ignored when ET is loading the config.

Sometimes it's better to have all under r_ ; s_ ; cg_ etc and sometimes it's better to have more important at the top.

I'm going to make series of full cfg's for Nq, Silent, and Jaymod if I get into it's commands :)

 

Th3o

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crappy computer with crappy graphics so I play like this. To me graphics don't matter, all I care about in games is the most basic and simple look (less eye candy, less distractions) priority should be making the models, crosshairs stand out sharp and bright. 

 

Pentium 4 Duel core 3.00ghz

1500 GB RAM

Radeon 9200 (2001 model video card LOL) 

 

Screenshot

 

 

 

24wTXw2.png

 

 

 

Config

 

 

			//ET CONFIG_treeclimber

  ////////////////////////////////////////////////////////////////
 //			Binds:	                       //
////////////////////////////////////////////////////////////////

		//hud
        bind F3                 "+wtopshots"
	bind F4              	"+wstats"
	bind TAB 		"+scores"
	bind ESCAPE 		"togglemenu"
	bind F12 		"screenshotjpeg"
	bind ` 			"toggleconsole"
	bind l			"OpenLimboMenu"
	bind F1  		"vote yes"
	bind F2  		"vote no"

		//movements/player
	bind w 			"+forward"
	bind s 			"+back"
	bind a 			"+moveleft"
	bind d 			"+moveright"
	bind SHIFT 		"+sprint"
	bind e 			"+leanright"
        bind q           	"+leanleft"
        bind CTRL              	"+attack2"
	bind MOUSE1             "+attack"
	bind MOUSE2            	"+movedown"
	bind f 			"+activate"
	bind k	 		"kill"
	bind b			"weapalt"
		//weapon
	bind [ 			"weapprev"
	bind ] 			"weapnext"
	bind r 			"+reload"
	bind CAPSLOCK 		"+speed"
	bind 0	    		"weaponbank 10"
	bind 1 			"weaponbank 1"
	bind 2 			"weaponbank 2"
	bind 3 			"weaponbank 3"
	bind 4			"weaponbank 4"
	bind 5 			"weaponbank 5"
	bind 6 			"weaponbank 6"
	bind 7 		  	"weaponbank 7"
	bind 8 			"weaponbank 8"
	bind 9 			"weaponbank 9"
	bind MWHEELDOWN	        "zoomout"
	bind MWHEELUP   	"zoomin"

	//Artillery
	bind "MOUSE3" "+zoom;+attack;-attack;-zoom"

  ////////////////////////////////////////////////////////////////
 //			Rendering                       //
////////////////////////////////////////////////////////////////
	seta r_gamma 				"2.2"	
	seta r_ignorehwgamma 			"1"		
	seta r_overBrightBits 			"3"
	seta r_MapOverBrightBits 		"3"
	seta r_intensity 			"3"

	com_maxfps "76"
	com_hunkmegs "256"
	r_colorbits "32"
	r_fastsky "1"
	r_flares "0"
	r_highQualityVideo "0"
	seta r_displayrefresh "76"
	seta r_picmip "3"
	seta r_subdivisions "4"
	seta r_texturemode GL_LINEAR_MIPMAP_LINEAR 
	seta r_detailtextures "0"
	seta r_texturebits "32"
	seta cg_atmosphericEffects "0"
	seta cg_coronas "0"
	seta cg_cursorhints "4"
	seta cg_bloodDamageBlend "0"
	seta cg_bloodFlash "0"
	seta cg_bloodTime "0"
	seta cg_brassTime "0"
	seta cg_drawAuraIcons "0"
	seta cg_drawCompass "1"
	seta cg_drawMuzzleFlash "0"
	seta cg_drawTracers "0"
	seta cg_fastSolids "1"
	seta cg_gibs "0"
	seta cg_impactParticles "0"
	seta cg_marks "1"
	seta cg_marktime "5"
	seta cg_muzzleFlash "0"
	seta cg_optimizePrediction "1"
	seta cg_shadows "0"
	seta cg_showBlood "0"
	seta cg_simpleItems "1"
	seta cg_smokeParticles "0"
	seta cg_tracers "0"
	seta cg_trailParticles "0"
	seta cg_wolfParticles "0"
	seta cg_drawCroshairPickups "0"
  ////////////////////////////////////////////////////////////////
 //			Expermintal                      //
////////////////////////////////////////////////////////////////

	seta r_allowExtensions "1"
	seta r_clampToEdge "1"
	seta r_drawfoliage "0"
	seta r_finish "0"
	seta r_lodbias "2"
	seta r_lodCurveError 60 
	seta r_lodscale "5" 
	seta r_primitives "2" 
	seta r_roundImagesDown "5" 
	seta r_smp "0" 
	seta r_stencilbits "8"
	seta r_textureAnisotropy "0" 
	seta r_ext_multitexture "1"
	seta r_ext_texture_env_add "1" 
	seta r_dlightbacks "0"
	seta cg_fastSolids "1"
  ///////////////////////////////////////////////////////////
 //                  movement                 // 
/////////////////////////////////////////////////////////// 

	seta cg_bobroll                   "0.0000"
	seta cg_bobpitch                  "0.0000"
	seta cg_bobup                     "0.0000"
	seta cg_runroll                   "0.0000"
	seta cg_runpitch                  "0.0000"

  ////////////////////////////////////////////////////////////////
 //			Mouse                       //
////////////////////////////////////////////////////////////////

	seta m_pitch "0.016" //- makes vertical aim slower, headshots are a bit easier
	seta m_yaw "0.022" //- default horisontal speed
	seta m_filter "0" //- fake software mousesmoothing (always disabled)
	seta cl_mouseAccel "0" //- no accel (move the crosshair the distance you move your mouse)
	seta sensitivity "1.4" //- low kickass sensitivity, but corresponding to player movements
	seta cg_fov 112 //- makes the screen narrow in the sides, so you will also see more in the perifery
	seta cg_drawgun "1" //- gun on

  ////////////////////////////////////////////////////////////////
 //			Crosshair                       //
////////////////////////////////////////////////////////////////
	seta cg_crosshairHealth "0" // Has to be 0 , or colors won't show. 	
	seta cg_drawCrosshair "5"
	seta cg_crosshairSize "40"
	seta cg_crosshairAlpha "0.9" //make it a bit more transparent
	seta cg_crosshairAlphaAlt "1.0"
	seta cg_crosshairColor "green"
	seta cg_crosshairColorAlt "red"

  ////////////////////////////////////////////////////////////////
 //			Sounds                       //
////////////////////////////////////////////////////////////////

	seta com_soundMegs 		   "128"
	seta  s_wavonly                    "0.0000"
	seta  s_defaultsound               "0.0000"
	seta  s_mixPreStep                 "0.0900" //0.07
	seta  s_mixahead              	   "0.1400"
	seta  s_khz                        "22.000"
	seta  s_doppler                    "0.0000"
	seta  s_separation                 "0.5000"
	seta  s_musicvolume                "0.0000"
	seta  s_volume                     "0.6000"
	seta  s_loadas8bit                 "1.0000"
	seta  s_compression                "1.0000"

 

 

 

There are also some important video card tweaks you should use with ATI tray tools or Rage3D software

 

Texture LOD Adjustment 

Aniostropic filtering

Trilliner filtering

File queue size

Override pixel shader

 

 

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Pentium 4 Duel core 3.00ghz

OFF-TOPIC:

 

Dual-core Pentium 4 made me go "huh", but there was such a beast, around 2005: http://en.wikipedia.org/wiki/Pentium_Extreme_Edition#Pentium_Extreme_Edition

 

It was really hot stuff in it's day, much hotter than the P4 (sing[e-core, like all other Pents) 3ghz I started ET on!  I now do remember my envy at the specs and flinching at the price.

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