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Posted

r_cacheshaders - enables shaders buffering

r_clamptoedge - fog height

r_finish 0 - on 0 ET won't sync every frame, on 1 it will do it :)

Some descriptions added to main list

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Posted
  On 7/1/2013 at 6:54 AM, Th3ory said:

Some descriptions added to main list

why didn't you put // for comments, and no slash at the beginning, so people could just copy and paste?

 

 

After a quick glance I found some useless ones, btw:

seta r_roundImagesDown 5 // useless value, since roundImagesDown is 0/1 for on/off

seta r_smp 0 // *disables* multiprocessor. Useless anyway, because it's not in ET Windows code at all (and broken/disabled in ET Linux code)

 

In my opinion you should change one cvar at a time, then benchmark a demo with /timedemo

some cvars don't give any fps increase in some machines, maybe they did in 2003 but not now

Posted
  On 7/1/2013 at 11:08 AM, SunLight said:

Some cvars don't give any fps increase in some machines, maybe they did in 2003 but not now

 

This guide is especially for old pcs, new ones don't need such things :)

About roundImagesDown 5 in my case it gave me 2 fps :P

with smp i have only one processor so it's not needed to be 1

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Posted
  On 7/1/2013 at 11:47 AM, Th3ory said:

This guide is especially for old pcs, new ones don't need such things :)

About roundImagesDown 5 in my case it gave me 2 fps :P

with smp i have only one processor so it's not needed to be 1

set roundImagesDown to 1

 

5 would still work, since it's 0/nonzero aka on/off, but it could be misleading, because people might think 5 does a different thing than 1.

 

It's as if I set /cg_wolfparticles 1337

it would still work, because the game only checks if it's 0 or not, but it would be misleading and it would spread like a virus to other people's cfgs if they just copy-paste without investigating ;)

 

smp is not implemented in Enemy Territory, so 0 or 1 makes no difference

 

For old pcs you mean prehistoric? When I first installed ET my graphics card had already no fps increase from different r_picmip, but as I said the ultimate test is benchmarking with /timedemo 1 and changing few cvars at a time.

Posted
  On 7/1/2013 at 6:19 PM, SunLight said:

For old pcs you mean prehistoric?

 

My previous pc was 1,2Ghz, 768mb ram, 1,4 pixel shader(and some more useless crap)

So yes for prechistoric pcs :)

Now I have a temporary one 1,6Ghz, 1gb ram, 2 pixel shader and Et works fine(thanks to those commends) :)

Posted
  On 7/1/2013 at 6:19 PM, SunLight said:

For old pcs you mean prehistoric? When I first installed ET my graphics card had already no fps increase from different r_picmip, but as I said the ultimate test is benchmarking with /timedemo 1 and changing few cvars at a time.

 

Setting r_picmip 3 didn't change the max. fps but the min. fps! If you only had 64mb or less dedicated videoram r_picmip made a difference, else chances were high that stuff was paged into system ram and that produced fps drops. I can remember my Geforce2 MX at that time quite good.

 

If I look on the hardware monitor of used videoram now it says 68mb with picmip 3, with picmip 0 it's 142mb.

 

Today it's just a matter of taste of course and useless regarding fps, but personally I still prefer picmip 3 :)

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Posted

New commands updated. Info under image

  • 1 month later...
  • Leader
Posted
  On 9/1/2013 at 11:07 AM, Th3ory said:

Cfg for lazy people, just put it in etmain folder of your game and make in game /exec LowGraphics.cfg and then /vid_restart

Have fun

Maybe not so much "lazy", but "ignorant", like me.  It would take a lot of time to research all those commands, and each time you fubar one, you become less ignorant  :o:censored

 

I once 'improved' a cfg fragment post in another game and had fun playing with an upside-down screen for a while.

Posted

I'll work on this to release final version :)
but I need several days...

Posted

Final version, cvars are sorted, more important are at the top.

Hope you like it :)

Also change name of this file to shorter one :)

// updated

 

Th3o

LowG Final.cfgFetching info...

Posted
  On 9/2/2013 at 2:35 PM, Th3ory said:

Final version, cvars are sorted, more important are at the top.

Hope you like it :)

Also change name of this file to shorter one :)

 

Th3o

I like it better alphabetically sorted but maybe better your way if you don't know what you're exactly looking for...

 

But start all irrelevant lines with a double slash // so they get ignored when ET is loading the config.

Posted
  On 9/2/2013 at 3:23 PM, S3ti said:

I like it better alphabetically sorted but maybe better your way if you don't know what you're exactly looking for...

 

But start all irrelevant lines with a double slash // so they get ignored when ET is loading the config.

Sometimes it's better to have all under r_ ; s_ ; cg_ etc and sometimes it's better to have more important at the top.

I'm going to make series of full cfg's for Nq, Silent, and Jaymod if I get into it's commands :)

 

Th3o

  • 1 month later...
Posted

crappy computer with crappy graphics so I play like this. To me graphics don't matter, all I care about in games is the most basic and simple look (less eye candy, less distractions) priority should be making the models, crosshairs stand out sharp and bright. 

 

Pentium 4 Duel core 3.00ghz

1500 GB RAM

Radeon 9200 (2001 model video card LOL) 

 

Screenshot

 

  Reveal hidden contents

 

 

Config

 

  Reveal hidden contents

 

 

There are also some important video card tweaks you should use with ATI tray tools or Rage3D software

 

Texture LOD Adjustment 

Aniostropic filtering

Trilliner filtering

File queue size

Override pixel shader

 

 

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Posted
  On 10/28/2013 at 5:56 AM, treeclimber said:

 

Pentium 4 Duel core 3.00ghz

OFF-TOPIC:

 

Dual-core Pentium 4 made me go "huh", but there was such a beast, around 2005: http://en.wikipedia.org/wiki/Pentium_Extreme_Edition#Pentium_Extreme_Edition

 

It was really hot stuff in it's day, much hotter than the P4 (sing[e-core, like all other Pents) 3ghz I started ET on!  I now do remember my envy at the specs and flinching at the price.

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