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Posted
  On 6/24/2013 at 4:51 PM, Th3ory said:

 

For those - if you have lots of ram set them to higher values /seta com_zoneMegs "32" /seta com_hunkMegs "300" /seta com_soundMegs "48"

 

 

 

Um, my com_hunkMegs seems to be locked at a value of 156. Awesome. Anyone know how I can unlock it and set it at a higher value? Admittedly I'm using my original cfg from 6 years ago and can't be jiggered to change most things in it... :D

Posted
  On 6/26/2013 at 7:58 AM, PixeL...?! said:

Um, my com_hunkMegs seems to be locked at a value of 156. Awesome. Anyone know how I can unlock it and set it at a higher value? Admittedly I'm using my original cfg from 6 years ago and can't be jiggered to change most things in it... :D

On the shortcut/icon of your game, right click, property, shortcut tab, add the red settings at the end of your target line :

"C:\Program Files (x86)\Wolfenstein - Enemy Territory\et.exe" +set com_hunkmegs 300 +set com_zonemegs 32 +set com_soundmegs 48

 

Launch ET and then reapply those settings or they will stay "latched" in game (especially for the hunkmegs):

/com_hunkmegs 300

/com_zonemegs 32

/com_soundmegs 48

/vid_restart

 

done.

Posted

Fun fact: changing cvars at ET doesnt affect your FPS, its all about preference how you like your ET to look.

Posted
  On 6/26/2013 at 3:59 PM, BossHK said:

Fun fact: changing cvars at ET doesnt affect your FPS, its all about preference how you like your ET to look.

 

For some it's true, for others not. You won't get from 25 to 100 fps by cvars. But if you can't reach the next fps cap from e.g. 63 to 76 or 111 to 125 it can do the job very well. Try setting different values for r_primitives, that alone can make a difference up to 30% if set wrong ;)

Posted

@anni ET almost doesn't use the videocard all you need is a fast processor ( big one core beign the best).

Btw im pretty sure max fps is 1000 for idtech3 and im pretty sure of that since I have a 3930K at 4.2 and It always lock at 1000 even on devmap :P.

On another end I did get 2000+ on a idtech4 game ( on cod4 )

Posted

@Sunlight or. S3ti

I did notice a differance on the lagometer when I match my maxfps and maxpackets.

When using maxpack and fps 100 on HC server , my lagometer was a straight perfectly flat green line. From what I read , ( maxpackets % maxfps ) > 0 causes frames to sync out. You know if that applies in real?

 

Btw sorry for hinjacking thread but since it became a etconfig topic... :)

Posted
  On 6/26/2013 at 11:14 AM, Ann!b@l said:

/com_hunkmegs 300

 

Not sure about tht but isn't it wasting memory since it is not divisible by 32 :P?
Posted

you could also do  /reset com_hunkmegs , and same for all the other commands

Posted
  On 6/26/2013 at 5:04 PM, S3ti said:

For some it's true, for others not. You won't get from 25 to 100 fps by cvars. But if you can't reach the next fps cap from e.g. 63 to 76 or 111 to 125 it can do the job very well. Try setting different values for r_primitives, that alone can make a difference up to 30% if set wrong ;)

Well, I think 2 is the best one, especially for ati cards? Have tried also 0, 1 and 3, even 4 but screen went greyblack. 0 and 2 worked normally(no difference in fps), 1,3 huge fps drops.

Posted
  On 6/26/2013 at 8:36 PM, BossHK said:

Well, I think 2 is the best one, especially for ati cards? Have tried also 0, 1 and 3, even 4 but screen went greyblack. 0 and 2 worked normally(no difference in fps), 1,3 huge fps drops.

 

Same for me, got this from a Quake Live guide but should apply to ET as well:

r_primitives [-1|0|1|2]

-1 = skips drawing
0 = uses glDrawelements if compiled vertex arrays are present, or strips of glArrayElement if not.
1 = force strips
2 = force drawElements

So 0 chooses between available rendering methods, dunno what 3 does but it looks pretty psychedelic. On my nvidia card fps are dropping from 150 to ~100 if set to 1, with 0 and 2 both using "single drawElements" and beeing the fastest too. (with /gfxinfo the rendering method is shown) I'm sure Sunlight *poke* knows more about that opengl stuff :)

 

 

  On 6/26/2013 at 6:35 PM, Quovadis said:

@Sunlight or. S3ti

I did notice a differance on the lagometer when I match my maxfps and maxpackets.

When using maxpack and fps 100 on HC server , my lagometer was a straight perfectly flat green line. From what I read , ( maxpackets % maxfps ) > 0 causes frames to sync out. You know if that applies in real?

 

Btw sorry for hinjacking thread but since it became a etconfig topic... :)

 

If you play with cl_maxpackets = or > com_maxfps settings up to 100 (e.g 76mp/76fps or 100mp/100fps or 100mp/76fps) you will send an update to the server at every client frame. But cl_maxpackets is limited to 100 so if you have set com_maxfps higher than 100 the fps number is divided by an integer till it is in allowed range again.

 

Some examples:

 

125 fps / 1 = 125 packets (discarded)

125 fps / 2 = 63 packets (highest possible amount of packets that get sent, even with cl_maxpackets 100, 1 packet every 2nd client frame)

 

333 fps / 1 = 333 packets (discarded)

333 fps / 2 = 167 packets (discarded)

333 fps / 3 = 111 packets (discarded)

333 fps / 4 = 83 packets (highest possible amount of packets, 1 packet every 4th client frame)

 

I'll just copy paste here from another forum (note that ET is limited to 100 maxpackets, not 125) :P

 

 

  Reveal hidden contents

 

 

Less packets than your fps doesn't mean that you lose information, the information (your moves) of 2 or more client frames is just beeing sent in 1 packet then. Tbh I think cl_maxpackets is one of the most popular placebo cvars, as long as the server can update your position and moves at every server frame (most servers run at 20 fps) it should be fine...in theory.

 

 

  • Like 1
Posted (edited)

loool.. It was an example to give him the commands since he didn't mentionned any value he wanted to set.. Most of time people set their own value even if you advice to not set a too much high because useless..

 

 

I know ET uses mostly CPU.. :s I use a 3770k at 4.63 and the VIRTU MVP to run the both simultaneously (my iGPU OC and my GTX670 amp edition OC too) and trust me I am able to reach this value..

 

Instead to set your /com_maxfps at 0, try to set it at 1000 or 2000.. That works for me even if no use with..

Edited by Ann!b@l
  • Like 1
Posted

By typing those commands I've got high fps increase. Before setting anything I could get 48 fps but after 180, so it's helpful :)

Anyways I'm playing on laptop so after some time fps drop for a bit like to 10, and than back to normal(I've set to 25 fps)

I can normally play now and As you can see those commands affect Fps :) (maybe for some computerd don't)

Posted

what do r_cacheshaders and r_clamptoedge do ? 

 

edit : 

if i use this , wont the frames be out of sync ?

 

  1. /seta r_finish 0 - turning of sync every frame

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