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New maps for Jay #2


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New maps:

 

Streets 2 of Italy

Minas Tirith(fp2)

Rail Gun

C2 Missile beta2(this is a new map and very famous on good servers)

 

 

My opinion....

 

 

 

 

 

*$h@w*

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lol minas is already there lol.

 

I want frostbite.

 

Frostbite is on ETPub since its a scrim map and not suited for more than 20 players (even thats too much)

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:P

 

with FP3 you a fix :

- the starting maptime is 25 min. and after a gate will be blow by the axis team the mission time will be extend +5min. So the total maptime wont change (25min+(7gate*5min))=60min but possible the map will be end before 60 min if the teams are unbalanced.

- respawn time 15-30sec insted of the original 20-35sec

- flags are not recaptureble by allies team

- level 5 gate's construction crates are removed so allies team can't reconstruct the gate (idea by Lynxx of bunker.aaxxss.com)

- voice annunces for new/lost spawn places

 

Change log:

 

First playable 3:

 

- Level 1 detail fleshed out

- Level 2 gate area fleshed out

- Certain choke points elsewhere have more cover / alternative

routes

- Allies can no longer get outside the city via dropping down the

turrets. To make up for this...

- The main City Gate starts open. This allows Allies to rush

outside but only for the first few respawns - after this the

gate closes. It should NOT be possible for Axis to run straight

to the gate and run inside while it's still open - I have timed

it to ensure this is not possible

- More detail in the odd spot here and there (eg newer White Tower).

 

First playable 2:

 

- Allied spawn cock-up on start of round fixed. Sorry!

- Level 5 gate is now satchelable.

- Level 4 ammo / health racks moved further around.

- Final objective changed to be delivering the Palantir.

- Whenever Axis blows a gate, Allies get an immediate respawn at

their next spawn locations, except for the City Gates - when

this is blown, Allies get a single instant respawn in level

1. This is to make sure Axis does meet some resistance in the

first half of each level, and to make more of each level see

action.

 

First playable:

 

- No changes, first public release.

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its a difference between fp2 and fp3

try fp2 and see....

 

LOL dude i know all difference.. i was just asking which was main reason that makes u think fp2 is better is fp3 :rolleyes:

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Hehe.........Every man has difference opinions.... ... if u think fp3 is better than fp2 is ur choice :lol:

 

 

lol .. he just wants to know what make you think FP2 is better and not only cos you like it... try to explain why it's better :hmm cos for my self i never like mina but after fixing time limit i can tell you it's great map for big server players

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Hehe.........Every man has difference opinions.... ... if u think fp3 is better than fp2 is ur choice :lol:

 

I understand clearly every one has his opinions. But what i am asking is why it's better according to you? Their must be some reason. Feel free to post your reason rather then just saying fp2 > fp3 . :rolleyes:

 

And we don't exactly run fp3 also. I have modified fp3 also as per our needs.

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lol....

 

 

 

 

 

fixed time....at fp2

 

 

 

at fp3 we can stay at a level 25 min and on fp2 we can stay 60 min at a level :D

 

more fun at fp2 cuz we have enough time to jump and rediscovered the gravity :drama

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Could you possibly switch Egypt with Beach Invasion?

 

How about this 2 maps:

 

Eagles 2 way and Desert one.. grrr medic what was the name of desert map we tested today? Also, can you post the link to download Beach invasion? I will give it a shot.

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