BlackBull Posted July 16, 2011 Share Posted July 16, 2011 C2 Missle Beta 2 - missile_b2.pk3 View File Download pk3 name: missile_b2.pk3 Map name: missile_b2.bsp Author(s): eiM & xeoxis -------------------------------------------------------------------------- Description: A C2 Missile is about to be launched by the axis forces. The allies are trying to break into their base and try to prevent the rocket from launching. ===================== =General information= ===================== Wolfenstein: Enemy Territory Custom multiplayer map Name: C2 Missile B2 Version: Beta Shortname: missile_b2 Release date: 29.6.2009 Teamsize: 6 vs 6 Map by: eiM & xeoxis ============ =Tools Used= ============ GTK Radiant 1.5RC1 & GTK Radiant 1.4 Q3Map2 2.5.16 Q3Map2 GUI Notepad Adobe Photoshop CS Enemy Territory =========== =Changelog= =========== b1 -> b2 - Y-axis shift of allies spawn - remodeling of allies-hall-entrance - construction added into halls-hole - added "new" usual voices - shortened & smallered the 2nd stage ways and courtyard - removed 3-4 corridors - axis teamdoor at rocket controls now opens with button push - way from 2nd to 3rd stage shortened - remodeled the rocket area, which now is outside and more compact - removed the acid-water sound - fixed various map & texture bugs a6 -> b1 - too lazy to list all changes tbh a5 -> a6 - deleted outside part in 3rd stage (escape truck area) - added new side way into 3rd stage from gates (by cave) - put the escape truck next to the rocket - added forward allies spawn near door controls - auto spawnselection now works for allies all stages - added some lights - fixxed some bugs/leaks a4 -> a5 - shifted whole parts & smallered them - removed autospawn @ Commandpost - added corridors in 3rd stage - added door at Gate Control Spawn - added some ambient/objective sounds - movable cranes in 3rd rocket hall - door controls now in a seperate room - decreased ambient value / highered light values - changed snowy-rock texture a3 -> a4 - stairs at 2nd gate controls - landmines + snowsteps on terrain - clips for terrain and door controls - fixxed reported leaks - fixxed unaligned textures - added signs for newbies - added missing gate opening near CP - moved allies gate controls spawn forward - delayed gate opening after button push - added some tiny details Submitter BlackBull Submitted 01/30/11 Category Maps Map Type Objective Map Size Medium Map Theme NightWinter Attacking Team Allies Waypoints No Known Issues None Quote Link to comment Share on other sites More sharing options...
Blade Posted August 29, 2011 Share Posted August 29, 2011 I want to revive this topic and request that we swap haunted mansion for this map. If anyone wants to first see the terrain/objective here is a video that details the map etc. Video is not my own and I don't own it. Was made by players xeoxis and Eim http://www.own3d.tv/video/14678/C2_Missile Quote Link to comment Share on other sites More sharing options...
Nordwolf Posted September 15, 2011 Share Posted September 15, 2011 I want to revive this topic and request that we swap haunted mansion for this map. If anyone wants to first see the terrain/objective here is a video that details the map etc. Video is not my own and I don't own it. Was made by players xeoxis and Eim http://www.own3d.tv/video/14678/C2_Missile They made a very nice video I must say! Quote Link to comment Share on other sites More sharing options...
bell reavue Posted September 20, 2011 Share Posted September 20, 2011 Nice video! But I was wondering from the people that have played the map before, is it big enough for Jay1? If so, it looks cool and I think it'd be a good replacement for Baserace whenever that expires Quote Link to comment Share on other sites More sharing options...
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