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Airfield Assault FP1 - airassault_fp1.pk3 and waypoints - Enemy Territory Map


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Airfield Assault FP1 - airassault_fp1.pk3 and waypoints

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Download pk3 name: airassault_fp1.pk3

Map name: airassfp1.bsp

Author(s): MadMaximus


winter map set at night, allies trying to destroy 2 trucks at the

end of an airfield.



important information


this is the first playable test only, it is complete enough to run on a server, and is meant as a test

of playability only. you will see a lot of things not finished such as the buildings in town, and not much

detail or full lighting in a lot of places. there are things scheduled to be removed and put in once there

is enough feedback on what is needed or should be removed, some things are as follows,


- some terrain will be removed and redone in places, ie. the allied spawn and around the airstrip.

- windows and top/bottom trim on the buildings in town.

- more lighting in quite a few places.

- textures on a lot of buildings in both the town and especially the axis base need to be aligned.

- some buuilding interiors will be redone.

- the damaged and decrepid building that the allies use as a second entrance in town still needs to be finished.

- the blimp is just a trial test, it may be removed, but if it is kept in after feedback, it will be redesigned, plus

it's movements won't be so silly looking. ( you will see some of those when it returns.)

- the side door may be removed.


what is really needed is feedback on the playability, if its to easy for the allies to win, or the axis to defend.

there are other things i have not mentioned that are to be redone, so if you see something out of the ordinary

be shure to mention it, all comments are welcome and appreciated.


e-mail at madmaximujs@yahoo.com or pm me in the splashdamage forum

madmaximus www.splashdamage.com




airassault_fp1 waypoints.rar

  • Submitter
  • Submitted
  • Category
  • Map Type
  • Map Size
  • Map Theme
  • Attacking Team
  • Waypoints
  • Known Issues
    Missing Textures


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