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ET Server Suggestion FPS dependent physics in BEG2 and NoQ #1


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Posted (edited)

In both =F|A= BEGINNERS #2 XPS and =F|A= NoQ #1 XPSAVE  jump height is determined by your fps. This leads to situations where some jumps are possible only with 125/333 fps. If you have 120 fps or even 250 fps, you cant make those jumps and thus putting some players in disadvantage. 

There is a easy fix for this 

 

set g_fixedPhysics              "1"
set g_fixedPhysicsFPS           "125"

This would emulate 125 fps physics for all players. Silent 1 and  Jay1 servers have this enabled.

Here are few examples:

The first rock jump on supply is doable with 125 fps, I just forgot to make a video about this.

@Raziel@Ins4ne@razjee@Vice86

Edited by HarryAimpotter
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  • Administrators
Posted

1. Beginners #2 - it's already set correctly.  No change required.

 


1:26:14 PM:> g_fixedPhysics
---------------------------
"g_fixedphysics" is: "1" default:"0"


1:26:21 PM:> g_fixedPhysicsFPS
------------------------------
"g_fixedphysicsfps" is: "125", the default

 

2. NQ - Good catch. I have enabled it.  Available next server restart. 

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  • Senior Member
Posted

I knew FPS has some tricks up its sleeve, but didnt know it matters this much :o

I wonder what else I dont know...

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