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ET Hiding vsays from chat


Vindstot

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There are a lot of vsays. On jay3 at least that I know of

There is the cvar /cg_novoicechats which disables their sound

Is there a cvar to disable them from popping up on the chat line at the bottom middle?

If there was a way to disable it from showing up, it would make it easier to read only the more important things in mainchat

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  • 1 month later...
On 9/12/2022 at 3:55 PM, Vindstot said:

Thank you, I will try it :)

i also got tired hearing the sounds. you could try this toggle script i made awhile ago. just add your cg_NoVoiceText 1; after the novoice.

 

////NoVoiceChats

bind kp_pgup "vstr vbi" 

seta vbi "vstr vb1"

seta vb1 "cg_noVoiceChats 1; play sound/menu/cancel; echo ^1VOICE CHATS OFF; set vbi vstr vb2"

seta vb2 "cg_noVoiceChats 0; play sound/weapons/misc/fire_water; echo ^2VOICE CHATS ON; set vbi vstr vb1"

Edited by XeRoiX
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On 9/13/2022 at 12:09 AM, Vindstot said:

There are a lot of vsays. On jay3 at least that I know of

There is the cvar /cg_novoicechats which disables their sound

Is there a cvar to disable them from popping up on the chat line at the bottom middle?

If there was a way to disable it from showing up, it would make it easier to read only the more important things in mainchat

Reworking the soundpack and marking the voicechat texts red, instead of green would be the imminent solution.

 

So everyone without sound gets the difference between a taunt and an insult...

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i to block this crap never was a fan  of bloated vsay  spam.

 

kinda like the stupid ass taunts people have .. for after you kill them. just a waste of time to me.lol

 

but looks like you already got the answer.!!!!!lol

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On 10/26/2022 at 12:26 AM, Vice86 said:

Reworking the soundpack and marking the voicechat texts red, instead of green would be the imminent solution.

 

So everyone without sound gets the difference between a taunt and an insult...

 

Maybe not red, which might imply 'important' or 'serious' ?  Pink?  LOL!

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