White Raven Posted July 2, 2019 Share Posted July 2, 2019 Two bots somehow ended up as spectators even though no one moved them... and it just happened on desert baserace Quote Link to comment Share on other sites More sharing options...
Senior Member Vindstot Posted July 3, 2019 Senior Member Share Posted July 3, 2019 Wouldnt a !put bot team make an extra bot on a team just disconnect the bot? Quote Link to comment Share on other sites More sharing options...
Leader RedBaird Posted July 6, 2019 Leader Share Posted July 6, 2019 On 7/3/2019 at 4:13 AM, Vindstot said: Wouldnt a !put bot team make an extra bot on a team just disconnect the bot? It should, but strange things happen with the bots. Any attempt to use a command on them should normally result in, "sorry, but your intended victim is immune to shrubbot commands". DareDevil has warned that trying to use commands on bots may mess all the bots up or mess up the server itself. 1 Quote Link to comment Share on other sites More sharing options...
Administrators daredevil Posted July 6, 2019 Administrators Share Posted July 6, 2019 Going to check.. not sure why it happened. Quote Link to comment Share on other sites More sharing options...
Masa_1964 Posted July 6, 2019 Share Posted July 6, 2019 1 1 Quote Link to comment Share on other sites More sharing options...
Old Owl Posted July 7, 2019 Share Posted July 7, 2019 I don't know if you have an admin command to set the number of the bots. You can try to add this code to shrubbot.cfg and set teh bots you want "on the fly". Maybe helps to fix the issue in the maps that behave like baserace. [command] command = maxbots exec = bot maxbots [1] desc = Usage : !maxbots <value> - Set the maximum of bots to <value> we want active including humans! levels = (you know your levels to add) Quote Link to comment Share on other sites More sharing options...
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