i played today in NQ, and i asked arround in main chat the follow:
How do i reduce the ammount of obituaries (tormentium was killed by anikyÂ´s thmpson) ...etc
in jaymod in display u can set it from 0 to 10 , in NQ i couldnt find it and no1 in server knew how.
is there any command for this plz? i kinda wanna play nq more but i get this million stuff in my screen which wont let me aim at all.
This is what I do with my message popups:
seta cg_popUpMessageFilter 222 ( = 2 + 4 + 8 + 16 + 64 + 128)
// 0 Filter disabled
// 1 Filter out objective messages (planted at ..., capture flags, etc.)
// 2 Filter out pick-up messages (Picked up a health/ammo packs, weapons)
// 4 Filter out team joining messages
// 8 Filter out player connect/disconnect messages
// 16 Filter out all map script messages (command post constructed, tank damaged, etc.)
// 32 Filter out all obituaries caused by the enemy team
// 64 Filter out all obituaries caused by your own team
// 128 Filter out all obituaries for self kills (of all players)
// 256 Do NOT filter out death/kill messages
This doesn't limit the amount of popups though, I haven't found anything for that. Also, here are other cvars that I set that people might find useful (some of these are NQ specific, I don't know which ones.
seta cg_drawMuzzleFlash 0 // don't draw muzzle flash
seta cg_drawKillSpree 0 // don't show sprees/total kill amount
seta cg_drawCrosshairNames 7 // draw colored, iconed names
seta cg_gibs 0 // don't display gibs
seta cg_graphicObituaries 1 // display weapon image instead of writing weapon-dependent kill message
seta cg_impactParticles 0 // no sparks from shooting wall etc. (former part of cg_wolfparticles)
seta cg_smokeParticles 0 // no smoke (former part of cg_wolfparticles)
seta cg_trailParticles 1 // trail for nades etc. (former part of cg_wolfparticles)
seta cg_pmPopUpTime 0 // instant popup messages ( = no delay)
seta cg_weaponBounceSound 0 // no sound when weapons/clips hit the ground
And by "fast revive
" I mean that when you poke a dead player with your needle, he instantly stands and is able to shoot. Now you need to wait 1-2 seconds and there is a "getting back up" animation.