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DOI-Discussion DOI map suggestions for custom server + map reviews
GarryLT posted a topic in DOI Discussion
Good day, recruits and veterans , most people of this forum know that one of Fearless Assassins Day of Infamy server will be changed to custom. But problem is this clan's DOI branch staff doesn't get much suggestions which map use or even gamemode (WWI, Vietnam and etc). According my research the most people of DOI players plays only official maps and that leads to lack of information for custom maps...in short people doesn't know what to suggest. So i came with an idea...Today i will start review custom maps of Day of Infamy focused on main problems like these: No use for sniper, Rush tactics, mission time, fun, challenges and of course the REAL COOPERATION 😠not the that cooperation which is "oh i am first of player list! ". At some maps also i mention sometimes @Sisje because she accidentally joined through me, so i will use as reference of "PRO player" . And all maps excluding one was tested in other servers because practice mode messing up with whole gameplay. So let's start.... *turns on the gramophone* OPERATION: FEARLESS ASSASSINS OPENS GATES TO HELL [Part No. 1] MAP: Compass Gameplays: Stronghold, Entrenchment, Patrol. Link:https://steamcommunity.com/sharedfiles/filedetails/?id=1169735323&searchtext=compass I played of this map entrenchment in practice mode it was fun even alone ( maybe i should meet more people ). So i liked that the map is more for marksman type player (Sniper, or FN42 with scope). Also it has and disadvantages: about 2 - 3 defending points is on open area all players need to spread out to not get direct hit of bombing. Also it has minor mapping error some ground layers is not covered up so you can see through other layer but it doesn't harm the player. MAP: Ardennes Gameplays: Stronghold, Entrenchment. Link:https://steamcommunity.com/sharedfiles/filedetails/?id=1373359976&searchtext= This map played in custom server so this map was fun but server gived me only stronghold gameplay. So what is standing out of this map...THE TANK! and it is moving and killing enemy (U.S. Army) But if you want make that tank start to kill and move you need be near it. So in this map also was @Sisje also the server was on super hardcore and whole time i was hiding on side of tank , so it is big ass cover and also moves always with you. MAP: Kriegsmarine Gameplays: Stronghold, Entrenchment. Link:https://steamcommunity.com/sharedfiles/filedetails/?id=1169748967&searchtext= As i mentioned before that server was set on super hardcore so @Sisje and me doesn't hold so long even on first point. But the map is interesting, as i know that map is based on CoD ( if i am correct). This map is the most to close area (urban, insade in base). Actually not much i can say about this map. MAP: Marketgarden Gameplays: Stronghold, Entrenchment. Link:https://steamcommunity.com/sharedfiles/filedetails/?id=1169827881&searchtext=marketgarden I played this in other server because "Super hardcore" was..er.. to hard to me . This map i actually liked it has good advantage point for sniper in wind mill which is on map's centre. The most map is open but also covered with high grass or wheat fields, so you can rush through no one will see you . MAP: DOI_V2_Forest Gameplays: Stronghold. Link:https://steamcommunity.com/sharedfiles/filedetails/?id=1349485112&searchtext=DOI_V2 This map....THIS MAP...DIS MAP solves the main problem "Rush tactics" and requires the real cooperation, because you can't rush without Tank, yes? -Of course, yes . So tank is most important object in this map without it you can't capture points also gives a challenge for team in tank's route it can be blockades like those on picture so you need to clean up with TNT. Also i like in this map you don't need to be engineer for TNT or don't need to equip the TNT, it has some points with boxes of TNT, also on Tank and in Bunker you can find heavy MG and even you will get extra mag for it. Also for snipers has some advantage points...it was so fun in it. MAP: WEB_Carentan Gameplays: Stronghold, Entrenchment. Link:https://steamcommunity.com/sharedfiles/filedetails/?id=1261064369&searchtext= Is well know battle of Carentan durring overlord operation, also it become famous after Series of Band of Brothers...it is so accurate by that Series even has those trenches on each side of road. This map actually big maybe that will slower that "rush tactics" but i am not sure...well we will see in Testing field. So you can see that episode of Band of Brothers:Attack Cerantan: And the Part No. 1 ends here, be on folks! -
ET Server Suggestion Suggestion for FA admins regarding server informations at main chat.
AcKeNaR posted a topic in ET Suggestion
Hi! I've recently started to play at Recruiting and NOQ1 servers and i would like to share my thoughts abot something, maybe the FS crew could make a little debate and decide about it. I know there are many players, each one with their own playing style, and else. I am sure many players dont even look at the main chat, and they'll even disable it. Hehe In my case, i also enjoy participating on the conversations, jokes, comments, etc... And i like to be informed about my teammates requests for ammo, medic, covering fire, etc... Why i am talking about all these things? Calm, here i go... During a map's gameplay, I've found the server information messages on main chat a bit spammy and annoying, because i have the impression that they are repeated too much. Sometimes the main chat becomes a messy pile of colors and sounds, and the server info messages just contribute on that mess. I supose the frequency these messages appear would be more comfortable for the players if it is set a bit longer, if you know what i mean. Make them not appearing so many times in a single map. I supose it doesnt depend on the map, but in the time the server is running, i dont know. This is just a thought i wanted to share with you all. And this is why i post this topic. Maybe anyone else has my same thoughts, or opposite. What do you guys think about this? Greetz, AcK- 5 replies
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Hi everybody! I'm KidBuu, you might have seen me inside the Recruiting server. Anyways, I'd like to suggest some changes for the server because there's some really annoying stuff going on there. -First of all, admins, you should really get your crap together. Some admins love joking around, don't care about insults (as a joke obviously), don't mind me or anyone else saying stuff about sex, etc. Those are great people to play with! Some others will instantly mute you for the stupidest crap. For example, one day I told D Fighter he was a squanch (it's a made up nonsense word in the cartoon series Rick & morty). He didn't know what it meant, he looked it up, and MUTED ME. Like wth, it's not an insult, he didn't even know what it meant. All admins should be the same at enforcing rules, and also not be dictators. Relax a bit, you act as if this game was a freaking library. We are here to chill, have fun, not to be kids in kindergarden. Stop taking stuff so seriously as if they were a real crime. -It's really dumb that we can't say any "bad words" in the chat. Why the hell would you censor them? Are we playing in the queen's server where we drink tea, don't shoot guns and everybody is polite? You are trying to "protect" people who don't even play this game. We are all adults, and even if there are any teenagers, why would they mind if I say "f***" if I got killed? Are they sweet innocent children of god? -Spawn kill is what ruins most maps, not a good idea. Sorry if I sound harsh, that's the way I talk I'm not mad in any way. See ya around!
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It'd be amazing if the server tracked player stats. It is rare for coop servers to have this feature. If it was added, it could very well boost activity.
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Improvements on Silent Hello, yesterday I got idea that you could improve some things on server. Vote for putting bots spec. Autospec after 30 sec. Fair game - admins don't have power to balance teams, they asking for balance which appears to me very funny. You don't live in middle ages, progress is inevitable. Hawk
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Here are two maps i would like to suggest for Jay3 Beginners. i play them on Recruiting sometimes and i really like them so maybe we can try them on Jay3 too. - MLB Egypt final - Castle Attack what do you guys think?
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I was wondering if anyone is interested in/ever considered making it so we could be able to kick Grenades/Airstrike Canisters? I used it in another server a long time ago and thought to myself today..."Man! That would be awesome to have in Jay1" I Just thought it was something different and fun someone might consider setting up in one of the servers What do you guys think? -Im aware it may be based on the mod type as well. If that is the case..then *Sadface*
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Hi everyone! I'd like to suggest anything about sniper damages. I noticed, by playing some sniper wars in the ET fun week end this week end, that in this war, 1 headshot with m1 grand/k43 scope = 1 kill (I think it's because everyone has 100hp). What about increase sniper damages to get an immediate kill when u hit someone's head with k43/m1 garand scope, even if the target has more than 100 hp? (I don't know if it's possible) In NoQ 1, people who have 100 hp are rare (cuz there is at least 1 medic per team, and I believe that the number of medics in a team and the hp of the players in this teams are linked), so we usually need 2 hs to kill anyone. It can be a bit binding if u make an hs on a medic with a sniper ; the medic survives, heals himself, knows where u are and can kill u. And we have a lot of good medics on NoQ 1, who can get a lot of kills quickly. Moreover, I noticed that very few players play with sniper. It could bring people to play more sniper, and it could free a bit some classes which are sometimes overused as medics or fops. I don't talk about increase damage when u hit body, legs or arms, only hs. What is ur opinion about this? Thx for ur time
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