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B2

  1. Version b3

    743 downloads

    ///////////////////// // FA oasis // ///////////////////// B1 - Changed lighting. - Changed skybox. - Retextured garrison. - Retextured various brushes. - Added tons of clipping to smoothen movement. - Closed hole in wooden floor. - Added wooden planks for easier access near patched up wooden floor. - Removed wall West of flag to minimize blocking. - Removed various entities. - Added side gate at last stage. - Removed MG near flag. - Removed MG at garrison. - Moved boxes around near flag. - Removed and adjusted numerous brushes to smoothen movement. - Smoothened terrain when comming out of cave. - Fixed weapon clips for canopies. - Raised floor of cave to stop water from hindering movement. - Changed spawn positions Axis Garrison. - Added forward spawn for allies connected to CP. - Removed various clip brushes to allow access to new spots. - Added an Allied Cave Entrance spawn to allow faster route through caves. - Moved first Allied spawn closer to "the action". - Opened up room near new Axis Garrison spawn with health and ammo cabinets. - Added hatch under turret arches. - Added boxes to make window in little room next to City Wall useable. - Added ropes to climb to new area near first allied spawn. Thank you, @Cheep - Moral Support, giving input on lighting and many other things. @Dynasty - Giving input on retexturing garrison. @TheWolfTeam Discord Channel - Map related input. Many others helping with playtesting the maps! COMPILE OPTIONS: -meta -mv 1024 -mi 6144 " -vis -saveprt -light -fast -samples 2 -filter -exposure 200 -gamma .8 -bounce 8 -external -lightmapsize 256 fa_oasis_b3 waypoints.rar
  2. Version b2

    1368 downloads

    B2 Changelog Truck starting position changed. CP position changed to back of bank. When built by axis, they gain healing and supply station next to the CP. When built by axis Tank Depot's Side Door gets removed. Inside of Bank has completely been changed to combat camping around the corners. 2nd Tank Barrier's buildable has changed position to grant more cover to Axis engineers. Map has been made a little bit less orange, to ease on the eyes a bit. Side Wall to Bank has been added. Minor texture changes. More changes. bspname: fa_goldrush_b2 Map by =F|A=Smiley.
  3. Version 1.0.0

    582 downloads

    fa_italy Changelog Tons of feedback and testing brings us a new and improved version of Italy! -More Roof access -New route to Flag -New route to CP -More mining areas for encouraged Engineer play -other changes, open areas to improve over all flow of the level fa_italy_b3 waypoints.rar
  4. Version b1

    287 downloads

    File type Map for "Wolfenstein - Enemy Territory" Title =F|A= 2tanks File name fa_2tanks_b1.pk3 BSP name fa_2tanks_b1 Version b1 (Created April 2018) Remake by =F|A=Smiley (www.fearless-assassins.com) Description Both teams have the same objective: Get your tank to the Fuel Dump before the enemy gets his there In this version there are no fuel cans to be delivered. If the time limit expires the winning team is the one which has made the most progress with their tank. Game features The ambulance truck dispenses first aid when it stops by the rail track. Once a tank starts moving the ambulance will return to the Fuel Dump and stay there. At this time it becomes possible to build the tank barriers, which are located just outside the Fuel Dump. Don't enter the rooftop V-1 launch hangar, the residual fumes are poisonous. If your team has at least one Command Post built, it enables fire support from your tank: that is, your tank may fire at enemy troops in its path while on the move. The tank will try to avoid inflicting casualties on friendly troops but this cannot be guaranteed. Gamemodes Objective, Stopwatch. Thanks to Shana Daredevil And everyone that playtested. fa_2tanks_b1 waypoints.rar
  5. Version b3

    826 downloads

    B3 Changelog Completely removed fog from map. Improved performance. Fixed some lights. Overall brightness of map increased slightly. Fixed cause of crash. bspname: fa_italy_b3 Map by =F|A=Smiley. & =F|A=C!t0 fa_italy_b3 waypoints.rar
  6. Version beta 2

    361 downloads

    B2 Changelog - Truck starting position changed. - CP position changed to back of bank. When built by axis, they gain healing and supply station next to the CP. - Inside has completely been changed to combat camping around the corners. - 2nd Tank Barrier's buildable has changed position to grant more cover to Axis engineers. - Map has been made a little bit less orange, to ease on the eyes a bit. - More minor changes. bspname: fa_goldrush_b2 fa_goldrush_b2 waypoints.rar
  7. Hello everyone, I am here today to announce the end of the original Oasis. However, this is not a day of mourning but a start of a new beginning, for a new Oasis has been birthed by the infamous @Smileyyy! After the many sleepless nights from the everlasting nightmares I have endured after being forced to play the dreaded Oasis that has plagued this Earth for the past two decades, I have set upon a journey to finally end the suffering so many of us have had to experience throughout our lives. NO MORE I SAY! This new map sparks the dawn of a new golden age! Now, remember this day, the 2nd of May to be the start of true happiness for all of humanity. Finally introducing =F|A= OASIS!! Below is a list of the changes made that address the issues with Oasis which include: - Shifting the focal point of battles to minimize the limitations of chokepoints by adding new routes and passages. - Changing the tone and intensity of the lighting to make it visually pleasing. - Making the whole map more accessible to have a more refreshing gameplay experience. Some visuals: - Allied Spawn. - *New* Sniper's Nest. - First Stage. - Room adjacent to Old City Wall. - Oasis + *New* Allied Forward Spawn (Unlocked by CP). - *New* Command Post and Health/Ammo Cabinets. - Tunnel Exit to Garrison. - *New* Side Entrance. (Destructable Gate) - *New* Interior of Side Entrance. - Side Entrance leading to South AT Gun. - *New* Axis Garrison Spawn Areas. - *New* Ladder to the AT Guns. - *New* Hatch and Pathway connecting AT Guns. A full list of the changes made: Thank you to all who have made this project possible, @CheepHeep - Moral Support, giving input on lighting and many other things. @Dynasty - Giving input on retexturing the garrison. @TheWolfTeam Discord Channel - Helping out with map related questions I had. And many others helping with playtesting the map! Download the map here.
  8. =F|A= Oasis - fa_oasis_b3.pk3 and waypoints View File ///////////////////// // FA oasis // ///////////////////// B1 - Changed lighting. - Changed skybox. - Retextured garrison. - Retextured various brushes. - Added tons of clipping to smoothen movement. - Closed hole in wooden floor. - Added wooden planks for easier access near patched up wooden floor. - Removed wall West of flag to minimize blocking. - Removed various entities. - Added side gate at last stage. - Removed MG near flag. - Removed MG at garrison. - Moved boxes around near flag. - Removed and adjusted numerous brushes to smoothen movement. - Smoothened terrain when comming out of cave. - Fixed weapon clips for canopies. - Raised floor of cave to stop water from hindering movement. - Changed spawn positions Axis Garrison. - Added forward spawn for allies connected to CP. - Removed various clip brushes to allow access to new spots. - Added an Allied Cave Entrance spawn to allow faster route through caves. - Moved first Allied spawn closer to "the action". - Opened up room near new Axis Garrison spawn with health and ammo cabinets. - Added hatch under turret arches. - Added boxes to make window in little room next to City Wall useable. - Added ropes to climb to new area near first allied spawn. Thank you, @Cheep - Moral Support, giving input on lighting and many other things. @Dynasty - Giving input on retexturing garrison. @TheWolfTeam Discord Channel - Map related input. Many others helping with playtesting the maps! COMPILE OPTIONS: -meta -mv 1024 -mi 6144 " -vis -saveprt -light -fast -samples 2 -filter -exposure 200 -gamma .8 -bounce 8 -external -lightmapsize 256 Submitter Smileyyy Submitted 05/02/20 Category Maps Map Type Objective Map Size Large Map Theme Undefined Attacking Team Allies Waypoints Yes Known Issues None Other - More Info  
  9. Smileyyy

    =F|A= Egypt

    Version b2

    233 downloads

    FA_egypt_B2 Changelog: Increased performance throughout the whole map. Changed the 2 bridges at the start of the map. Enlarged 1st Axis Spawn. Removed Secret Room. Added stairs to the Western side of the floodgate building. Removed some clips off mountains for a more "free" gameplay. Minor lighting changes. Fixed temple door bug. (thanks @Buckwild) Other minor gameplay changes. Known issue at the moment are the missing sound files. bspname: fa_egypt_b2 Map by =F|A=Smiley.
  10. =F|A= Italy b3 - fa_italy_b3.pk3 and waypoints View File B3 Changelog Completely removed fog from map. Improved performance. Fixed some lights. Overall brightness of map increased slightly. Fixed cause of crash. bspname: fa_italy_b3 Map by =F|A=Smiley. & =F|A=C!t0 Submitter Smileyyy Submitted 02/22/19 Category Maps  
  11. =F|A= Goldrush and waypoints View File B2 Changelog Truck starting position changed. CP position changed to back of bank. When built by axis, they gain healing and supply station next to the CP. When built by axis Tank Depot's Side Door gets removed. Inside of Bank has completely been changed to combat camping around the corners. 2nd Tank Barrier's buildable has changed position to grant more cover to Axis engineers. Map has been made a little bit less orange, to ease on the eyes a bit. Side Wall to Bank has been added. Minor texture changes. More changes. bspname: fa_goldrush_b2 Map by =F|A=Smiley. Submitter Smileyyy Submitted 02/26/19 Category Maps  
  12. Hey there folks! A remade version of Italy is here and coming to a server near you! Took a lot of feedback and level testing to bring about a version that should be more balanced and a lot funner to play! Kind of a shoots and ladders feel to it granting a lot more roof access and new routes to ease the push for the flag and cp along with more! Smiley and I put a lot of time into this and had some some great help and feedback from @Chuckun @RENEGADE* @CheepHeep and of course @daredevil Thanks guys for all your helps!! Changes: -Added new route to CP through lower entry way for better level flow and challenge -All drain pipes are now climbable for more balanced roof accessibility -Some Roof areas opened for more open play style and play ability -New route to First flag granting allies a bit more ease from the first spawn and more open space to work with along with a back way to the flag -Added in more bushes, boxes, table, and trees to new access for cover and accessibility -More mineable areas including new routes to both CP and flag along with several small missing brick areas in the streets -Courtyard flag area has second climbable ivy patch to roof -A good size hole in the old CP spot for level flow and need of use Hints: -A couple of the new mining spots will help stop Jeep from moving forward -A smoke coverage spot for them folk that like to hide -A few new sniping and sten work spots -More mining in general to encourage Engineer play! Download: Screenshots:
  13. This remake is mainly based on improving fps and preventing crashes that happened in rare occassions. Thank you once again for the people that play-tested these maps and all gave their constructive feedback. ❤️ Couldn't do it without you, @w1cx, @Cit0 , @CheepHeep, @Vindstot. And again DD for allowing me to use the testserver. You can download the map here. FA_egypt_B2 Changelog: Increased performance throughout the whole map. Changed the 2 bridges at the start of the map. Enlarged 1st Axis Spawn. Removed Secret Room. Added stairs to the Western side of the floodgate building. Removed some clips off mountains for a more "free" gameplay. Minor lightning changes. Fixed temple door bug. (thanks @Buckwild) Other minor gameplay changes. Known issue at the moment are the missing sound files. Maybe in the near future custom OBJ sounds will be added. bspname: fa_egypt_b2 Map by =F|A=Smiley.
  14. =F|A= Egypt View File FA_egypt_B2 Changelog: Increased performance throughout the whole map. Changed the 2 bridges at the start of the map. Enlarged 1st Axis Spawn. Removed Secret Room. Added stairs to the Western side of the floodgate building. Removed some clips off mountains for a more "free" gameplay. Minor lighting changes. Fixed temple door bug. (thanks @Buckwild) Other minor gameplay changes. Known issue at the moment are the missing sound files. bspname: fa_egypt_b2 Map by =F|A=Smiley. Submitter Smileyyy Submitted 02/23/19 Category Maps Map Type Objective Map Size Large Map Theme Day Attacking Team Axis Waypoints Yes Known Issues None
  15. F|A= Italy b3 - fa_italy_b3.pk3 and waypoints View File fa_italy Changelog Tons of feedback and testing brings us a new and improved version of Italy! -More Roof access -New route to Flag -New route to CP -More mining areas for encouraged Engineer play -other changes, open areas to improve over all flow of the level fa_italy_b3 waypoints.rar Submitter Cit0 Submitted 02/10/19 Category Maps Map Type Objective Map Size Medium Large Map Theme Day Attacking Team Allies Waypoints Yes Known Issues  
  16. =F|A= Goldrush (Silent) View File S1 B1 Changelog After a lot of seperate feedback from the Silent servers running fa_goldrush_b1 I decided to make a seperate version for silent mod. - One CP has been removed. - Once bank door has been destroyed Allies will be granted a forward spawn. - Side door has been removed due to balancing reasons. - More minor changes. bspname: fa_goldrush_s1_b1 Submitter + Smileyyy Submitted 01/30/19 Category Maps
  17. =F|A= Goldrush and waypoints View File B2 Changelog - Truck starting position changed. - CP position changed to back of bank. When built by axis, they gain healing and supply station next to the CP. - Inside has completely been changed to combat camping around the corners. - 2nd Tank Barrier's buildable has changed position to grant more cover to Axis engineers. - Map has been made a little bit less orange, to ease on the eyes a bit. - More minor changes. bspname: fa_goldrush_b2 Submitter Smileyyy Submitted 01/30/19 Category Maps  
  18. Version beta 1

    221 downloads

    S1 B1 Changelog After a lot of seperate feedback from the Silent servers running fa_goldrush_b1 I decided to make a seperate version for silent mod. - One CP has been removed. - Once bank door has been destroyed Allies will be granted a forward spawn. - Side door has been removed due to balancing reasons. - More minor changes. bspname: fa_goldrush_s1_b1
  19. Hola peeps, here again with a new remake. This time it's goldrush(original)! I'll go over all the changes and feel free to share your opinion on it. Again I'm personally thanking people because without them I couldn't have done it. Thanks: @Vindstot @Leatherface @Cito @Patrick these @ts don't work, cheep, achilles and destiny Also thanks DD for allowing usage of testserver! Changes: - Added side door to tank compound so it's harder for allies to flank. Side door can be opened by covert ops or by constructing the Southern CP. - Changed lightning to a more "warm" feel, with that I changed skybox. - Moved 2nd Truck Barrier, 2nd Tank Barrier and 1st Tank Barrier's construction materials to give axis more cover. - Made tunnel connecting supply cabinets at Long to 3rd Arch Way. - Changed balcony completely. Big tower removed. South CP moved on top of new balcony area. - Bank Courtyard completely overhauled. More cover, more roof access etc. - Axis 2nd spawn roof changed, (compared to GALS it's easier to get to roof now.) - Added another exit out of Axis 2nd spawn to cool down on blocking. - Gold in Bank moved forward. - Added another entrance into Bank for allies to attack. - West of Bank Courtyard I opened up a house, again to help allies capture gold. - *Lots* of clipping removed, I'd say +50%. This gives a way more open feel for the player and more spots are accessible. - Interesting for DD, entities 2720 -> 1702 - MG near old 2nd Truck Barrier removed. Same goes to the one near 2nd Tank Barrier. - Supply cabs in axis spawn moved to back alley near Bank. - Lots more small changes that aren't worth naming, if u want detailed look DL map. So in short: Harder stage 1 for allies. 1st tank barrier harder for allies. 2nd tank barrier easier for allies. Gold easier for allies. Truck harder for allies. Download here.
  20. Smileyyy

    fa_bremen

    Version b3

    232 downloads

    Waypoints by Buckwild: Remake by =F|A=Smiley. ~~~www.fearless-assassins.com~~~ ======================================================= Special Thanks To ======================================================= CheepHeep Buckwild Shana Daredevil Vindstot Kiba Hipkat Masa Macchute Niek Wutangh Mateos Kemon ======================================================= Change Log (b1) ======================================================= Major Changes: - Added extra exit out of 1st Axis Spawn to reduce blocking. - Made building South of 1st Axis Spawn accessible. - Made balcony East of 1st Axis Spawn easily accessible with small corridor. - Made house accessible to help both allied in first stage and axis in last stage. - With that, I made exit out of house easier. - Added area to help axis during last stage. - Added room with ladder to first floor in house opposite to CP room. - Extended house opposite to CP room to come out next to keyroom. - Added room West to CP room. - Made stairs wider and created hole. - Added second door frame to CP again for less blocking. Also made North Western door frame wider. - Made courtyard easier to go about. - Re-did lower level of house North East of keyroom. - Lightened up corridor East to Truck and removed weird shape of it. - Removed gate South to Truck and added back alley that comes out in Axis 2nd Spawn. - Made truck room more balanced. - Added stairs all around keyroom to create a "more open feel". Minor Changes: - Removed clip from rooftop of middle house. - Removed hole from floor of middle house. - Added low wall to second floor middle house. - Raised wall looking over garage a bit in middle house. - Made balconies accessible. - Added Wooden Cover to arch. - Removed useless background effects for improved performance. - Replaced some spawns for both allied and axis. - Added clipping to stairs and unregular surfaces. - Added window to crossover above Main Gate. - Lowered table and moved rubbel for statisfying jump. - Moved wall a bit next to stair CP room. - Re-textured roofs, doors and some walls. - Lowered wall in hole to generator to not get stuck. - Removed useless clutter in keyroom. - Moved 1st Truck Barrier a bit. - Removed door in Western Wall of truck room. - Smoothened truck route. - Added small detail. - Caulked invisible faces of brushes for better performance. - Made door under bridge team door for axis. - Removed useless entities for better performance. - Re-textured CP room. - Changed loading picture. ======================================================= Change Log (b2) ======================================================= Major Changes: - Added corridor connection house North East of keyroom to corridor East of truckroom. - Bot waypoints added. Minor Changes: - Small bug fixes. - Changed clipping. - Added extra clipping to irregular surfaces. - Moved box in garage a tiny bit. - Tweaked mine spots all around the map. - Fixed texture load errors. - Readme file added. ======================================================= Change Log (b3) ======================================================= - BSP name changed to more fitting one. - F|A touch given. - Barrels replaced with better looking ones. - 2 doors changed to teamdoors. - More optimizing - Changed ledge to fence. - Made window at MG42 smaller. - Door removed at new corridor. - Construction materials at 2nd truck barrier moved to other side of road. - Other small changes.
  21. fa_bremen View File Waypoints by Buckwild: Remake by =F|A=Smiley. ~~~www.fearless-assassins.com~~~ ======================================================= Special Thanks To ======================================================= CheepHeep Buckwild Shana Daredevil Vindstot Kiba Hipkat Masa Macchute Niek Wutangh Mateos Kemon ======================================================= Change Log (b1) ======================================================= Major Changes: - Added extra exit out of 1st Axis Spawn to reduce blocking. - Made building South of 1st Axis Spawn accessible. - Made balcony East of 1st Axis Spawn easily accessible with small corridor. - Made house accessible to help both allied in first stage and axis in last stage. - With that, I made exit out of house easier. - Added area to help axis during last stage. - Added room with ladder to first floor in house opposite to CP room. - Extended house opposite to CP room to come out next to keyroom. - Added room West to CP room. - Made stairs wider and created hole. - Added second door frame to CP again for less blocking. Also made North Western door frame wider. - Made courtyard easier to go about. - Re-did lower level of house North East of keyroom. - Lightened up corridor East to Truck and removed weird shape of it. - Removed gate South to Truck and added back alley that comes out in Axis 2nd Spawn. - Made truck room more balanced. - Added stairs all around keyroom to create a "more open feel". Minor Changes: - Removed clip from rooftop of middle house. - Removed hole from floor of middle house. - Added low wall to second floor middle house. - Raised wall looking over garage a bit in middle house. - Made balconies accessible. - Added Wooden Cover to arch. - Removed useless background effects for improved performance. - Replaced some spawns for both allied and axis. - Added clipping to stairs and unregular surfaces. - Added window to crossover above Main Gate. - Lowered table and moved rubbel for statisfying jump. - Moved wall a bit next to stair CP room. - Re-textured roofs, doors and some walls. - Lowered wall in hole to generator to not get stuck. - Removed useless clutter in keyroom. - Moved 1st Truck Barrier a bit. - Removed door in Western Wall of truck room. - Smoothened truck route. - Added small detail. - Caulked invisible faces of brushes for better performance. - Made door under bridge team door for axis. - Removed useless entities for better performance. - Re-textured CP room. - Changed loading picture. ======================================================= Change Log (b2) ======================================================= Major Changes: - Added corridor connection house North East of keyroom to corridor East of truckroom. - Bot waypoints added. Minor Changes: - Small bug fixes. - Changed clipping. - Added extra clipping to irregular surfaces. - Moved box in garage a tiny bit. - Tweaked mine spots all around the map. - Fixed texture load errors. - Readme file added. ======================================================= Change Log (b3) ======================================================= - BSP name changed to more fitting one. - F|A touch given. - Barrels replaced with better looking ones. - 2 doors changed to teamdoors. - More optimizing - Changed ledge to fence. - Made window at MG42 smaller. - Door removed at new corridor. - Construction materials at 2nd truck barrier moved to other side of road. - Other small changes. Submitter Smileyyy Submitted 05/15/18 Category Maps
  22. fa_temple View File Remake by =F|A=Smiley. and =F|A= Shana ======================================================= Special Thanks To ======================================================= Shana Daredevil Everyone who playtested. ======================================================= Change Log (b1) ======================================================= -Enhanced performance -Texture changes -Wider doors -Blocking objects removed -Secret room removed -F|A touch added Submitter Smileyyy Submitted 05/15/18 Category Maps
  23. fa_2tanks - fa_2tanks_b1.pk3 and waypoints View File File type Map for "Wolfenstein - Enemy Territory" Title =F|A= 2tanks File name fa_2tanks_b1.pk3 BSP name fa_2tanks_b1 Version b1 (Created April 2018) Remake by =F|A=Smiley (www.fearless-assassins.com) Description Both teams have the same objective: Get your tank to the Fuel Dump before the enemy gets his there In this version there are no fuel cans to be delivered. If the time limit expires the winning team is the one which has made the most progress with their tank. Game features The ambulance truck dispenses first aid when it stops by the rail track. Once a tank starts moving the ambulance will return to the Fuel Dump and stay there. At this time it becomes possible to build the tank barriers, which are located just outside the Fuel Dump. Don't enter the rooftop V-1 launch hangar, the residual fumes are poisonous. If your team has at least one Command Post built, it enables fire support from your tank: that is, your tank may fire at enemy troops in its path while on the move. The tank will try to avoid inflicting casualties on friendly troops but this cannot be guaranteed. Gamemodes Objective, Stopwatch. Thanks to Shana Daredevil And everyone that playtested. Submitter Smileyyy Submitted 05/15/18 Category Maps  
  24. fa_egypt View File Remake by =F|A=Smiley. ======================================================= Special Thanks To ======================================================= Shana Daredevil Ackenar Phoenix Everyone who playtested. ======================================================= Change Log (b1) ======================================================= -Enhanced performance -Texture changes -Small changes -Secret room removed -F|A touch added Submitter Smileyyy Submitted 05/15/18 Category Maps
  25. Smileyyy

    fa_egypt

    Version b1

    206 downloads

    Remake by =F|A=Smiley. ======================================================= Special Thanks To ======================================================= Shana Daredevil Ackenar Phoenix Everyone who playtested. ======================================================= Change Log (b1) ======================================================= -Enhanced performance -Texture changes -Small changes -Secret room removed -F|A touch added
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