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Showing results for tags 'NQ'.
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z_fanq_venom.pk3 View File This is a new Venom Bubblegun, for NQ Mods. It has way less recoil and a decreased damage value. it is competitive to play with it, but its worth it. the design comes from the bubble toy for kids called Pustefix. Submitter Vice86 Submitted 04/09/22 Category Skinpacks
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Hi guys, we were having a problem with some NQ1 players, that they loose their panzerfaust or bazooka as soon as someone joins with !put command or /classmenu bind. It does not happen all the time, but mostly it is reproduceable. Kam! was so polite to help me with that and i made a demo of it. I could manage to repeat that issue. Does anybody has any Idea where that comes from? Happened between 21:00 - 20:00 min. left At first i tryed classmenu but it didnt work, so i joined in with a bar. Then i used !put 15 b and it happend, even though i joined in as medic. @daredevil @Snuffs99 @Ford (Cz) Just fyi, we are troubleshooting the problem, not that it makes any sense, or is easy to find out what´s the issue. Thanks for your patience anyway, i hope we can figure it out soon and solve it. Panzersteal.dm_84
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Im trying to test out the Revolution Mod for NQ in my localhost server, but I keep getting the same error every time. Can someone help me out in this matter?
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Since I played NQ for a long time ages ago I wanted to give it a shot again after mostly sticking to Jaymod and Silent in the last few years. After playing on NQ1(nq1.clan-fa.com) for a few rounds I recognise that I am absolutly terrible with hitting enemys in NQ much worse than the other two mods. I know that the mods all have differences in hit detection etc. but what confuses me in NQ is that I receive a visual feedback for hitting enemys (little dust popping up) but the shot doesnt register unless I also receive the audio feedback for hitting a shot. In the few rounds I played it was often the case that I could see the visual feedback but they didnt register and it is really frustrating when it looks like I am hitting 5 times in the head region but I deal no dmg at all. It mostly happens when the enemy is moving around and I dont think it happend if an enemy stays still or runs in a straight line at me. Since NQ1 is in germany my ping is displayed ingame with 2-8 and I dont think the lagometer does anything crazy when I play on NQ1. I still tested the connection twice with WinMTR to nq1.clan.fa.com but I am not entirely sure how to read it. It does look like that I have a package loss in some nodes but I dont know if those nodes are actually related to my connection to the server. The WinMTR results are hidden in the spoiler. Now I am wondering if the visual feedback isnt even related to hitting in NQ or something could be wrong in my cfg in NQ which should more or less be the same what is in my cfg for silent/jaymod or if it is actually a problem with my connection to NQ1. It could also be that I just play absolutly horrible when I play NQ but I just hope that thats not the case.
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Hey! Everytime when I try to connect to F|A NOQUARTER it crashes. I 've deleted all pk3 files many times since it helped me before, to do that. But it just won't work. Any Idea? Anyone? This problem has been for 6 months now I think. If it's of any use. Here is the crash report. (Yez I know its an old computer but it works on most other servers) Process: Wolfenstein ET [9783] Path: /Applications/Wolfenstein ET/Wolfenstein ET.app/Contents/MacOS/Wolfenstein ET Identifier: com.activision.rtcw_et Version: 2.60b4 (2.60b4) Code Type: X86 (Native) Parent Process: launchd [109] Date/Time: 2019-04-16 00:54:19.599 +0200 OS Version: Mac OS X 10.6.8 (10K549) Report Version: 6 Interval Since Last Report: 13659068 sec Crashes Since Last Report: 565 Per-App Interval Since Last Report: 217452 sec Per-App Crashes Since Last Report: 119 Anonymous UUID: F3FB73C9-BCDE-4DE1-8E16-614EE5548474 Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 com.activision.rtcw_et 0x000e3e12 0x1000 + 929298 1 com.activision.rtcw_et 0x0007a5b5 0x1000 + 497077 2 com.activision.rtcw_et 0x00052cbf 0x1000 + 335039 3 com.activision.rtcw_et 0x0003fe0c 0x1000 + 257548 4 com.activision.rtcw_et 0x0007b5a4 0x1000 + 501156 5 com.activision.rtcw_et 0x0007b67e 0x1000 + 501374 6 com.activision.rtcw_et 0x000e4e76 0x1000 + 933494 7 com.apple.CoreFoundation 0x935baa3b __CFRunLoopRun + 8059 8 com.apple.CoreFoundation 0x935b83c4 CFRunLoopRunSpecific + 452 9 com.apple.CoreFoundation 0x935b81f1 CFRunLoopRunInMode + 97 10 com.apple.HIToolbox 0x994c9e04 RunCurrentEventLoopInMode + 392 11 com.apple.HIToolbox 0x994c9bb9 ReceiveNextEventCommon + 354 12 com.apple.HIToolbox 0x99652084 _AcquireNextEvent + 54 13 com.apple.HIToolbox 0x99647d40 RunApplicationEventLoop + 228 14 com.activision.rtcw_et 0x000e3cc2 0x1000 + 928962 15 com.activision.rtcw_et 0x00002456 0x1000 + 5206 16 com.activision.rtcw_et 0x0000237d 0x1000 + 4989 Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x98fe0382 kevent + 10 1 libSystem.B.dylib 0x98fe0a9c _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x98fdff59 _dispatch_queue_invoke + 163 3 libSystem.B.dylib 0x98fdfcfe _dispatch_worker_thread2 + 240 4 libSystem.B.dylib 0x98fdf781 _pthread_wqthread + 390 5 libSystem.B.dylib 0x98fdf5c6 start_wqthread + 30 Thread 0 crashed with X86 Thread State (32-bit): eax: 0x00000000 ebx: 0x00110ebc ecx: 0x98c48c47 edx: 0x00000008 edi: 0xbfff6988 esi: 0x00000000 ebp: 0xbfff5928 esp: 0xbfff53e0 ss: 0x0000001f efl: 0x00010216 eip: 0x000e3e12 cs: 0x00000017 ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037 cr2: 0x00000000 Binary Images: 0x1000 - 0x108fd7 +com.activision.rtcw_et 2.60b4 (2.60b4) /Applications/Wolfenstein ET/Wolfenstein ET.app/Contents/MacOS/Wolfenstein ET 0x13c7000 - 0x13cbff7 com.apple.DrawSprocket 2.0.85 (DrawSprocket-2.0.84) <5865BE08-892A-FE18-D4B2-A0FA397EE408> /System/Library/Frameworks/DrawSprocket.framework/Versions/A/DrawSprocket 0x238ba000 - 0x238d5ff7 com.apple.OpenTransport 10.6.0 (10.6.0) <ECA6FEC6-5ECD-51BA-162F-CFC43899196A> /System/Library/PrivateFrameworks/OpenTransport.framework/OpenTransport 0x250e6000 - 0x2525fff7 GLEngine ??? 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(???) /Users/CUL8erAllyg80r2/Library/Application Support/Wolfenstein ET/pb/pbag.mac 0x28440000 - 0x284aafeb +pbcl.mac ??? (???) /Users/CUL8erAllyg80r2/Library/Application Support/Wolfenstein ET/pb/pbcl.mac 0x28515000 - 0x2858cfcb +pbsv.mac ??? 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(???) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib Model: iMac11,2, BootROM IM112.0057.B00, 2 processors, Intel Core i3, 3.06 GHz, 4 GB, SMC 1.64f5 Graphics: ATI Radeon HD 4670, ATI Radeon HD 4670, PCIe, 256 MB Memory Module: global_name AirPort: spairport_wireless_card_type_airport_extreme (0x168C, 0x8F), Atheros 9280: 2.1.14.6 Bluetooth: Version 2.4.5f3, 2 service, 19 devices, 1 incoming serial ports Network Service: Ethernet, Ethernet, en0 Serial ATA Device: ST3500418AS, 465,76 GB Serial ATA Device: HL-DT-STDVDRW GA32N USB Device: Hub, 0x0424 (SMSC), 0x2514, 0xfa100000 / 2 USB Device: Transcend, 0x8564, 0x4000, 0xfa130000 / 6 USB Device: External, 0x13fd (Initio Corporation), 0x1840, 0xfa140000 / 5 USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0xfa110000 / 4 USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8215, 0xfa111000 / 8 USB Device: Internal Memory Card Reader, 0x05ac (Apple Inc.), 0x8403, 0xfa120000 / 3 USB Device: Hub, 0x0424 (SMSC), 0x2514, 0xfd100000 / 2 USB Device: Keyboard Hub, 0x05ac (Apple Inc.), 0x1006, 0xfd140000 / 6 USB Device: Microsoft 5-Button Mouse with IntelliEye(TM), 0x045e (Microsoft Corporation), 0x0039, 0xfd141000 / 8 USB Device: Apple Keyboard, 0x05ac (Apple Inc.), 0x0250, 0xfd142000 / 7 USB Device: Rugged Mini USB 3.0, 0x059f (LaCie), 0x106b, 0xfd130000 / 5 USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0xfd120000 / 4 USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8502, 0xfd110000 / 3
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Hello everyone. Short question - does anyone have a link/screenshot/etc. which provides a list of NoQuarter and/or JayMod (gas grenades, molotovs, etc) weapons with their stats included? The only links I find are outdated and no longer work
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Whenever I try to connect to any kind of nq server (this is not including noquarter) and I have tio download either a map or a modfile, my game quits and redirects me to the forum of the specific host. Once I download the map online and I connect back it works like usually.Allready tried to delete my folder and connect again, I also tried with different configurations but all of that doesnt help.
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Not quite sure what to call it but it's my current custom vsay config thingy. Anywho, a quick explanation of it: This config makes use of the numpad, which is normally used for fireteam things. The reason I chose the numpad was because I don't really use the numpad for fireteams, and it was alot of spare keys doing nothing much So there are three static control keys, 7, 8 and 9 on the numpad. 7 is for Global Vsays, 8 is for Team Vsays and 9 is for Fun Vsays. To select Vsays from these categories you use 1-6 on the numpad. 7 and 8 have a max of 6 custom vsays each. 9 can have anything up to 200+ vsays, but currently only has three. Global Vsays: Numpad 1 - Hello Numpad 2 - Goodbye Numpad 3 - Cheer Numpad 4 - Great Shot Numpad 5 - Thanks Numpad 6 - You're welcome. Team Vsays: Numpad 4 - Medic (With current health) Numpad 5 - Ammo (With current ammo) Numpad 6 - We need an engineer. The Fun category has three vsays at the moment, but as mentioned, it has the potential to have 200+ vsays. If you want to use the current three vsays, they are as follows: Numpad 444: Text - How do you like me now, [k]? | Sound - Boom Headshot! Numpad 445: Text - I love you, [r]! | Sound - I love you! Numpad 446: Text - Thank you, [p]! | Sound - Thanks Not the most amazing fun vsays, but they're just a little filler to show that it works Right, I think that's about it. If you have any questions, ask away EDIT: I forgot to add; when I created this, I had only just spent 30 minutes learning it. It took me about 2 hours to build it from scratch, bug test it and fix any problems I encountered. So if there any mistakes, or problems, I apologise NOTE: This config was created for NQ1, however it does work on NQ2 and 3 but it won't be able to use any custom sounds. vsays.zip
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I have remapped the default controls of ET to suit my convenience of using the arrow keys for movement, firing, weapon selection and some essential vsays. I use mouse right click for crouch and the number pad for weapon switching. I have changed the keys as above on all the mods Jaymod, Silent and NQ. But there is a strange bug that whenever i launch silent and nq mods the controls for crouch get reset to the default "C" instead of my mouse right button which i earlier had set. So when i change the key by selecting mouse right button, all the other controls like number pad for weapon switching also get reset to default automatically and i have to change them again to suit my needs. All the vsays which i had bound to keys like "W", "S" and "A" also get removed and i have to bind them again. This happens repeatedly whenever i quit and reload the game. Just to remind once again that this happens only on Silent and NQ but not on Jaymod. Any help is greatly appreciated. Hope I' m clear, if you guys got confused i'll try to explain with screen shots.
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I receive huge lag spikes whenever the announcer in-game says something, like "dynamite defused", "captured the forward bunker", "firing-for-effect" etc.
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Hey guys, I've been wondering if some there will be some new maps for the NQ 1 server or maybe more maps because 10 is a bit short...
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