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  1. qrzy

    ET Ingame Videos

    Hello. I know there is a topic called "Ingame Screenshots", however the name suggests it is rather not for in game recordings, that's why I decided to create completely new topic with all our recordings. First I will start with my "Wolf ET - Bloopers and unusual frags" compilation. It's amusing to see a compilation dedicated to random, weird and funny stuff and not only a frag showcase. I have a lot more bits of recordings and plan to create a series of these videos. Black textures or absurdly thick wires from trap mines are an effect of newer experimental renderer I struggled with. With old regular renderer everything looks normal. Please like and share 😄
  2. Hey, noticed today after upgrading to the latest version of ETL that some of the servers are showing up twice, this was especially interesting as some users were on both servers, IE we had Thompson Girl playing alone on one of the silent recruiting servers, and the other one had 20 players on it. Screenshot of the servers I'm seeing, only #2 XPSAVE FOREVER and Silent RECRUITING XPS @United Blood mentioned @daredevil had been working on the systems, so not sure if this is intended or not, just wanted to bring it up
  3. @daredevil moved a number of USA-located ET, INS and DOI servers to a new machine last Tuesday, the 13th of November. He set up the new Domain Name Server IPs on Wednesday, the 14th. They are all running good today, Thursday. 😄 He actually copied the server software and records from the old machine to the new one. The old servers will continue running until the machine lease is up, in a few days. The old servers may still show up in ET Browsers until then. You should use the Domain Names to connect to the changed servers. I always use this method because while those names never change, but the IPs do sometimes. Jay#2 /connect jay2.clan-fa.com Silent#1 /connect silent1.clan-fa.com NQ#2 /connect NQ2.clan-fa.com In the 2.6b and the ETL Server Browsers, you may see duplicate FA names for some servers. The same-named servers often show different maps running, BUT both twins show the same population! That will make it hard for players to join the "new server" instead of the old one. Here is a copy of the old and new IPs for the affected servers, from Daredevil Below is an image of 'duplicate servers' captured by @madjimmie some 6 hours ago. The Silent#1 and "#2 XPSAVE" (Jay#2) "twins" show the same names, number of players and pings, but different maps. That 'same number of players' will be a problem for some joiners. This will all get back to normal when the old machine's lease expires, and the old servers disappear from the browsers.
  4. Hey everybody, I miss another topic here with show your gaming gear. So I thought I'd make a new one. So show here your game setup / pc / console or even mancave space where your are playing your favorite games: It's just for fun 😄
  5. https://www.youtube.com/watch?v=OnqHyKboawU
  6. Hello. Been a while since I played and been thinking about whats going on on Enemy territory lately. Is there still servers to play on? Not sure anyone'd even remember me to be honest but it'd still be cool to try and come back again. Soon as I find a version of the game that can play on modern systems. Thanks for the replies, if any. lol
  7. I've gotten a few requests over the years to post some gameplay. I've been compiling clips lately and slowly trying to put together a montage but also full length gameplay. Tonight I've had the time to edit and put together a video for everyone to watch. Cheers
  8. Barker

    ET Et Script

    Could someone show , tell or direct me to find this script function? During game play sometimes, a player will change classes (example: player "name" will be an medic next) or switch weapons (player switching to Mp-40) i can see this on the screen when they do this. what the command in a script that does this.... i do not recall long ago. it was some thing like ..".ecco" any ideas?
  9. Hesis

    ET Hesis break

    Hello guys, Most of you have noticed that I wasn't playing as much as I would have wished. My life has changed a lot in every aspect since the beginning of the year. I'm slowly acknowledging that my routine will never be the same meaning I cannot play as much as before. I'm afraid it's a little good-bye but it doesn't mean I won't come back. Thank you all for the amazing games. It was lot of fun. And for everybody's wondering what is the best server, it is beg2 💯 Whether I should be set to inactive is up to the staff. See you soon
  10. does any1 know what mod they are playing? and how did he get the guns scale so small bc i think it looks cool
  11. k guys.........simple question..... can alt codes be used to add to your alias? Thank You.
  12. Someone created a waypoint for this wonderful map from Quake 3 a very nice map for fragging with people, even against bots as if there were no players on the server https://www.wolffiles.de/index.php?filebase&fid=721
  13. I want to create a 3vs3 or 6v6 bo3 or bo2 tournament. Add me in discord FixFox#5992
  14. Hi all, just an issue I ran into after installing windows 11 I noticed that condump .txt, screenshots, and demos would not generate in appropriate (ex silent/jaymod/nq) folders the other night and I frantically started trying everything to get demos screenshots and .txt files to show up in et folders. what I had found out was settings in ET that need to be enabled. Now, I did not need to do this in windows 10 but, I would assume if you have this issue in windows 10 you might need to enable the same settings since ET is an OLD game. first, right click on ET Icon and go to properties you will then be directed to the et Icon settings, click on compatibility and check mark and enable compatibility mode. once enabled, if you are still having issues, enable security permissions in the app. this may not be needed but i needed to enable it for everything to work to get .txt files and folders for screenshots and demos to show up in my silent folders, i'll hop on jaymod and see if this works as well and repost. Id think it should be fine ***jaymod now shows .txt files, screenshot and demo folders*** ***no quarter now shows .txt files, screenshot and demo folders*** click on security and click edit. enable allow all and click apply/ok Now that all has been configured, your demo and screenshot folders should generate in appropriate folders (ex silent/jaymod/nq) when you use console commands. it should also allow .txt files to be stored in said appropriate folders (ex silent/jaymod/nq) folders. I hope this helps and I hope no one else has this issue. I was ready to pull the little hair I have left outta my head. *****side note******** I am running 2.60b, if anyone is running legacy and doesn't have this issue I'd like to know, if not then it might just be this version
  15. Hi guys.... Just for the record.... This is just for the sake of discussion... But for some of us, (like myself) with exceptionally high ping... surely there are ways to lower it a little more slightly. Some options i have heard from others are: 1. Get a better Internet service provider 2. Try a VPN proxy 3. Relocate altogether (something i cant do anytime soon) lol But if by chance any of you might know a thing or two or any other alternatives to lower the ping factor... Please join in on the conversation Thank You.
  16. As always, happy to announce a new ET: Legacy update! After nearly a whole year, we've lived to see a round version number 2.82 Feel free to download at https://www.etlegacy.com/download (remember to use 32 bit version if you also play on other mods than Legacy) Full change-log: https://github.com/etlegacy/etlegacy/wiki/Changelog#2820---march-2024 Summary & gfx by @kemon:
  17. Hi guys, sorry if this was asked before but I couldn't find anything. DO i just copy the ET folder over to the new PC and thats it?
  18. Hi all... im trying to remember the name of a map...... was a city map and in the night club it played this tune https://www.youtube.com/watch?v=2SFt7JHwJeg Plz help Thanks
  19. With crossfire gone ET no longer has a central place for all things Enemy Territory. The Enemy Territory subreddit could be a good alternative for this. The goals of this subreddit would be threefold. A place for returning and new players to find the resources on how to play ET in 2024. I'm currently preparing a guide on how to play ET (etlegacy), convert your old ET config, linking the big community servers and their respective discords (Team Muppet, Hirntot and ofcourse Fearless Assasins) as well as the ET gather community. A place where people can post their clips of frags, funny moments or other ET things. I will be starting a clip competition soon rewarding one person a week 25 euro for posting the clip with the most upvotes. This mostly would be to boost the activity of the subreddit which had sank to less than 200 views a day due to it being unmoderated and set to restricted by reddit. This has already been fixed. edit: I got some feedback telling me i should get the twitch streamers involved, I'm already talking with superboy and medixa, was hoping to contact fatcat and homiertcw as well. A place where ET events could be shared. I was hoping to engage all the remaining ET communities in this. As such i am looking for representatives of all the big ET publics, the ET gather community and the ETL dev team is already on board. I got a couple of people who are willing to help out and was hoping Fearless Assassins would also join this project. I asked in the discord if anyone from FA would be willing to chip in and they said it was best to make a forum post as to make the request official. The job would be highly symbolic as the subreddit requires hardly any moderation work. The job would mainly be to represent your community, post about community events, help out players with technical issues and hopefully also add content. The goal would be to have one content piece lined up every day, which shouldnt be that hard to achieve with a team of 7ish people. If the sub becomes active again content should come from the user base and not just reliant on the moderators.
  20. Since Legacy has replaced ETPro as a mod for competitive games - a little update is required. ~ BEFORE YOU START IN ORDER TO PLAY ON LEGACY MOD WITHOUT INCOMPATIBILITY ISSUES, IT IS RECOMMENDED TO USE THE ET: LEGACY CLIENT. If you don't use it already, you can download it from here: https://www.etlegacy.com/ (make sure to use 32 bit version!) Take your time and read the wiki pages written by ETL devs. Installation, path structure, change-log, new cvars, commands. Everything you need. https://github.com/etlegacy/etlegacy/wiki ~ BINDS & SCRIPTS Basic scripts that'd barely changed over the years + some new stuff you need to know. Selfkill: bind [key] "kill" (it will auto tapout) Enemy spawntimer: bind [key] "resettimer" (you don't need multiple binds - the correct spawntime for given map and team will be set automatically) (optional: bind [key] "sharetimer", in order to share the spawntimer you've set) Spawn selector: bind [key] "setspawnpt 1; play sound/menu/select; echo ^0[^7spawn @ 1^0]" bind [key] "setspawnpt 2; play sound/menu/select; echo ^0[^7spawn @ 2^0]" bind [key] "setspawnpt 3; play sound/menu/select; echo ^0[^7spawn @ 3^0]" bind [key] "setspawnpt 4; play sound/menu/select; echo ^0[^7spawn @ 4^0]" bind [key] "setspawnpt 5; play sound/menu/select; echo ^0[^7spawn @ 5^0]" bind [key] "setspawnpt 0; play sound/menu/select; echo ^0[^7spawn @ default^0]" Some spawnpoints are different in Legacy compared to ETPro. You can use /spawnmenu or /listspawnpt to make sure you spawn at the correct place. Class selector: bind [key] "class m 1; echo ^0[^7medic^0]" bind [key] "class e 1; echo ^0[^7engi w/ smg^0]" bind [key] "class e 2; echo ^0[^7engi w/ rifle^0]" bind [key] "class f 1; echo ^0[^7fops^0]" bind [key] "class c 1; echo ^0[^7sten^0]" bind [key] "class c 3; echo ^0[^7sniper^0]" bind [key] "class s 2; echo ^0[^7mobile mg^0]" bind [key] "class s 4; echo ^0[^7panzer^0]" ~ CUSTOMIZATION Over the years of Legacy mod development, there were lots of cvars removed and some added. At least 50 removed cvars are HUD-related cvars. Legacy has an advanced HUD editor that allows players to customize their UI for maximum convenience. If you wanna see some other players' custom HUDs, you can check this page: https://ratemyhud.com/ The HUDs were made by players, you can preview and download them. Some also include a .cfg file! Go to /about page for more info, like installation details. The first thing I did when I put my hands on the HUD editor was moving my spawntimer and enemy spawntimer closer to the center of the screen. This way I almost never selfkill on full spawn. Make some stuff bigger (my radar/minimap, yeah), some stuff smaller, get rid of something or move it somewhere else, and you'll be done and good to go with your own setting. More about the HUD editor --> https://etlegacy.readthedocs.io/en/latest/hudeditor.html There's also a tutorial by @Shoresy, where he talks about Legacy configuration and how to use HUD editor: Here are some cvar and their values recommendations that might be useful in competitive gameplay: Make sure you can see teammates changing their classes: cg_fireteamLatchedClass "1" Make your popups stay longer, so you see for example, how many enemies already died: cg_numpopups "9" cg_popupStayTime "12000" cg_popupFadeTime "20000" Have demo autorecord enabled, so you have a way to confirm or learn something after the match. set your cg_autoaction to "1" or one of these "3" "5" "7" (different value - different auto actions taken except for taking the demo) Enable bullet tracers for enemy only. This way you can often determine where the enemy was shooting from. cg_tracers "3" This one might be just my preference - but I'm so used to playing this enabled. Setting cg_simpleItems to "1" (enabled except for objectives) or "2" (enabled for all items) transforms the stuff that lies on the ground (medpacks, weapons, obj, etc.) into more distinguishable, shiny objects. Much easier to find stuff around. Comp games tend to be fast, so you need to be fast. Speed up your console open/close animations with this cvar: con_openspeed "15" Enable quick chat binds. For example, when you hold a grenade and use weapalt (right mouse button press by default) you'll say "Fire in the hole!". This can be done with this cvar: cg_quickchat "1" Even though you'll use comms, sometimes it's good to emphasize something in-game. All quickchats: https://etlegacy.readthedocs.io/en/latest/cvars.html#cg-quickchat Hide gun/disable gun animations. This might feel weird at start, but having the guns doing less movement or having them hidden completely, can greatly improve visibility. In Legacy, you can use either cg_drawGun "0" (hide all weapons/tools) or cg_drawGun "2" (hide primary and secondary weapons only). To control weapon animations, there is cg_weapAnims bitflag cvar. Default is 15 meaning all animations are enabled. Choose and add together the animation values you want to see. | 0 None | 1 Move | 2 Firing | 4 Reload | 8 Switch | (I prefer to use cg_weapAnims "13" - firing anim disabled and cg_drawGun "1" - no weapons hidden) Show spawnpoints during warmup. There's a cool feature that draws exact spawnpoint numbers on the floor/where you spawn. Since newer maps and ETL overhauls use more spawnpoints (not to mention the so-called minor spawns) this makes it easier to find out the perfect spawnpoint to spawn from. cg_drawSpawnpoints "1" You'll need to adjust your cg_fov and sensitivity values if you're switching from other mods. Due to game changes, those might feel slightly different. Fov value can be converted (for example using this formula - replace ETPRO_FOV with your fov: https://www.wolframalpha.com/input?i=atan(3%2F4*tan(PI*ETPRO_FOV%2F360))*360%2FPI) And here's list of all cvars that I use, if you just wanna copy-paste seta cg_fireteamLatchedClass "1" seta cg_numpopups "9" seta cg_popupStayTime "12000" seta cg_popupFadeTime "20000" seta cg_autoaction "5" seta cg_simpleItems "2" seta con_openspeed "15" seta cg_quickchat "1" seta cg_drawGun "1" seta cg_weapAnims "13" seta cg_drawSpawnpoints "1" I'm not covering any renderer cvars here, there's plenty of tutorials on this I think. The Legacy mod changes in that area were less significant than the UI for example. Anyway, here are more cvar explanations: https://etlegacy.readthedocs.io/en/latest/cvars.html (as of writing this tutorial, not all cvars are described, sadly). In general, ETL devs have fixed many cvar default values, so that new player with standard config will have pretty much "plug&play" client. Not to mention, the in-game menus are much more intuitive - you just hover on a setting and it tells you what it does. For undemanding people - all you need is a few clicks and you're ready to go, while default ET 2.60b/ETPro config is quite unplayable. Speaking of old ET versions - it is highly NOT recommended to use old configs with Legacy. These 2 commands will come in handy while playing with configuration: - /cvar_restart - self explanatory, resets all cvars to their default values - /cvar_trim - when used, it will remove all invalid/unknown cvars from your currently loaded config. If you think you've got a mess in your .cfg, consider using this command, and then using /writeconfig *filename.cfg* to save it to a file. ~ COMMS Since Discord became popular, it took over all ET players using other apps for communication (like TS3, etc.). Having a working mic and actively supporting your team by giving accurate comms is crucial in successful team-play. Don't worry if you don't know how to say something or how to call a specific place - takes like 5 times playing a map to learn. You'll just describe what you see and more experienced players will understand you with no problems. And NEVER worry about your accent/bad english. You're having a perfect opportunity to learn how to use spoken version of the language, no one will hate you for that. ~ TACTICS Those have not changed. Even though there were new features added, like dropping the objective (which has never existed on ETPro), this is still the same game, only better IMO - some still miss the old days - I don't do much, really. If you're new on that, I found this old tutorial about ETPro scrimming basics, most of the tips are still useful: --- I'll do my best to update this tutorial when some changes are needed. Meanwhile, don't hesitate to reply to this thread or DM me if you've got any questions. Happy fragging!
  21. i made a flag back in December and the admins loved it... so this is my new flag design concept. might make another in future.... Hope you like.
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  22. Yesterday a new etl_supply version was released. You can get it here https://www.etlegacy.com/packages/etl_supply_depot_v13 Since it's one of the most popular ET maps, I thought you might be interested in this. Looks pretty different than the other one(s) we've seen. What do you think?
  23. I know someone in the past posted on the forum a short video how to get there but I can't find it. Anyone can help?
  24. -=HipKat=-

    ET Japan!

    This is a WW II-based game and WW II was fought on 2 fronts, in Europe and Japan. Has anyone ever made Japan campaign-based maps? I don't think I've ever seen any. Might be something to consider in place of always rotating old maps in and out of the various server rotations.
  25. Hi, I am having an issue after starting up the console. When I enter "/" on the prompt the console dissapears and I have to press "~" again to bring the console back up again. The console keeps on dissappearing that way until I enter a different character like "u". So when I click "u" and than delete "u" again I can enter "/" and the console won't dissapear. I can only than start complete the command I want to insert. Does anyone knows if and how this can be fixed?
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