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Since Legacy has replaced ETPro as a mod for competitive games - a little update is required. ~ BEFORE YOU START IN ORDER TO PLAY ON LEGACY MOD WITHOUT INCOMPATIBILITY ISSUES, IT IS RECOMMENDED TO USE THE ET: LEGACY CLIENT. If you don't use it already, you can download it from here: https://www.etlegacy.com/ (make sure to use 32 bit version!) Take your time and read the wiki pages written by ETL devs. Installation, path structure, change-log, new cvars, commands. Everything you need. https://github.com/etlegacy/etlegacy/wiki ~ BINDS & SCRIPTS Basic scripts that'd barely changed over the years + some new stuff you need to know. Selfkill: bind [key] "kill" (it will auto tapout) Enemy spawntimer: bind [key] "resettimer" (you don't need multiple binds - the correct spawntime for given map and team will be set automatically) (optional: bind [key] "sharetimer", in order to share the spawntimer you've set) Spawn selector: bind [key] "setspawnpt 1; play sound/menu/select; echo ^0[^7spawn @ 1^0]" bind [key] "setspawnpt 2; play sound/menu/select; echo ^0[^7spawn @ 2^0]" bind [key] "setspawnpt 3; play sound/menu/select; echo ^0[^7spawn @ 3^0]" bind [key] "setspawnpt 4; play sound/menu/select; echo ^0[^7spawn @ 4^0]" bind [key] "setspawnpt 5; play sound/menu/select; echo ^0[^7spawn @ 5^0]" bind [key] "setspawnpt 0; play sound/menu/select; echo ^0[^7spawn @ default^0]" Some spawnpoints are different in Legacy compared to ETPro. You can use /spawnmenu or /listspawnpt to make sure you spawn at the correct place. Class selector: bind [key] "class m 1; echo ^0[^7medic^0]" bind [key] "class e 1; echo ^0[^7engi w/ smg^0]" bind [key] "class e 2; echo ^0[^7engi w/ rifle^0]" bind [key] "class f 1; echo ^0[^7fops^0]" bind [key] "class c 1; echo ^0[^7sten^0]" bind [key] "class c 3; echo ^0[^7sniper^0]" bind [key] "class s 2; echo ^0[^7mobile mg^0]" bind [key] "class s 4; echo ^0[^7panzer^0]" ~ CUSTOMIZATION Over the years of Legacy mod development, there were lots of cvars removed and some added. At least 50 removed cvars are HUD-related cvars. Legacy has an advanced HUD editor that allows players to customize their UI for maximum convenience. If you wanna see some other players' custom HUDs, you can check this page: https://ratemyhud.com/ The HUDs were made by players, you can preview and download them. Some also include a .cfg file! Go to /about page for more info, like installation details. The first thing I did when I put my hands on the HUD editor was moving my spawntimer and enemy spawntimer closer to the center of the screen. This way I almost never selfkill on full spawn. Make some stuff bigger (my radar/minimap, yeah), some stuff smaller, get rid of something or move it somewhere else, and you'll be done and good to go with your own setting. More about the HUD editor --> https://etlegacy.readthedocs.io/en/latest/hudeditor.html There's also a tutorial by @Shoresy, where he talks about Legacy configuration and how to use HUD editor: Here are some cvar and their values recommendations that might be useful in competitive gameplay: Make sure you can see teammates changing their classes: cg_fireteamLatchedClass "1" Make your popups stay longer, so you see for example, how many enemies already died: cg_numpopups "9" cg_popupStayTime "12000" cg_popupFadeTime "20000" Have demo autorecord enabled, so you have a way to confirm or learn something after the match. set your cg_autoaction to "1" or one of these "3" "5" "7" (different value - different auto actions taken except for taking the demo) Enable bullet tracers for enemy only. This way you can often determine where the enemy was shooting from. cg_tracers "3" This one might be just my preference - but I'm so used to playing this enabled. Setting cg_simpleItems to "1" (enabled except for objectives) or "2" (enabled for all items) transforms the stuff that lies on the ground (medpacks, weapons, obj, etc.) into more distinguishable, shiny objects. Much easier to find stuff around. Comp games tend to be fast, so you need to be fast. Speed up your console open/close animations with this cvar: con_openspeed "15" Enable quick chat binds. For example, when you hold a grenade and use weapalt (right mouse button press by default) you'll say "Fire in the hole!". This can be done with this cvar: cg_quickchat "1" Even though you'll use comms, sometimes it's good to emphasize something in-game. All quickchats: https://etlegacy.readthedocs.io/en/latest/cvars.html#cg-quickchat Hide gun/disable gun animations. This might feel weird at start, but having the guns doing less movement or having them hidden completely, can greatly improve visibility. In Legacy, you can use either cg_drawGun "0" (hide all weapons/tools) or cg_drawGun "2" (hide primary and secondary weapons only). To control weapon animations, there is cg_weapAnims bitflag cvar. Default is 15 meaning all animations are enabled. Choose and add together the animation values you want to see. | 0 None | 1 Move | 2 Firing | 4 Reload | 8 Switch | (I prefer to use cg_weapAnims "13" - firing anim disabled and cg_drawGun "1" - no weapons hidden) Show spawnpoints during warmup. There's a cool feature that draws exact spawnpoint numbers on the floor/where you spawn. Since newer maps and ETL overhauls use more spawnpoints (not to mention the so-called minor spawns) this makes it easier to find out the perfect spawnpoint to spawn from. cg_drawSpawnpoints "1" You'll need to adjust your cg_fov and sensitivity values if you're switching from other mods. Due to game changes, those might feel slightly different. Fov value can be converted (for example using this formula - replace ETPRO_FOV with your fov: https://www.wolframalpha.com/input?i=atan(3%2F4*tan(PI*ETPRO_FOV%2F360))*360%2FPI) And here's list of all cvars that I use, if you just wanna copy-paste seta cg_fireteamLatchedClass "1" seta cg_numpopups "9" seta cg_popupStayTime "12000" seta cg_popupFadeTime "20000" seta cg_autoaction "5" seta cg_simpleItems "2" seta con_openspeed "15" seta cg_quickchat "1" seta cg_drawGun "1" seta cg_weapAnims "13" seta cg_drawSpawnpoints "1" I'm not covering any renderer cvars here, there's plenty of tutorials on this I think. The Legacy mod changes in that area were less significant than the UI for example. Anyway, here are more cvar explanations: https://etlegacy.readthedocs.io/en/latest/cvars.html (as of writing this tutorial, not all cvars are described, sadly). In general, ETL devs have fixed many cvar default values, so that new player with standard config will have pretty much "plug&play" client. Not to mention, the in-game menus are much more intuitive - you just hover on a setting and it tells you what it does. For undemanding people - all you need is a few clicks and you're ready to go, while default ET 2.60b/ETPro config is quite unplayable. Speaking of old ET versions - it is highly NOT recommended to use old configs with Legacy. These 2 commands will come in handy while playing with configuration: - /cvar_restart - self explanatory, resets all cvars to their default values - /cvar_trim - when used, it will remove all invalid/unknown cvars from your currently loaded config. If you think you've got a mess in your .cfg, consider using this command, and then using /writeconfig *filename.cfg* to save it to a file. ~ COMMS Since Discord became popular, it took over all ET players using other apps for communication (like TS3, etc.). Having a working mic and actively supporting your team by giving accurate comms is crucial in successful team-play. Don't worry if you don't know how to say something or how to call a specific place - takes like 5 times playing a map to learn. You'll just describe what you see and more experienced players will understand you with no problems. And NEVER worry about your accent/bad english. You're having a perfect opportunity to learn how to use spoken version of the language, no one will hate you for that. ~ TACTICS Those have not changed. Even though there were new features added, like dropping the objective (which has never existed on ETPro), this is still the same game, only better IMO - some still miss the old days - I don't do much, really. If you're new on that, I found this old tutorial about ETPro scrimming basics, most of the tips are still useful: --- I'll do my best to update this tutorial when some changes are needed. Meanwhile, don't hesitate to reply to this thread or DM me if you've got any questions. Happy fragging!
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Hello. I know there is a topic called "Ingame Screenshots", however the name suggests it is rather not for in game recordings, that's why I decided to create completely new topic with all our recordings. First I will start with my "Wolf ET - Bloopers and unusual frags" compilation. It's amusing to see a compilation dedicated to random, weird and funny stuff and not only a frag showcase. I have a lot more bits of recordings and plan to create a series of these videos. Black textures or absurdly thick wires from trap mines are an effect of newer experimental renderer I struggled with. With old regular renderer everything looks normal. Please like and share 😄
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Hello ETPlayers 😄 as few of you know, et is not just fragging or objective stress.. let me introduce you to the chill side of et, trickjump has been known for a really long time (even before etjump and tjmod mods existed) i remember i started trickjumping on jaymods back in the days where u needed adrenaline to make it 😄 also worst part was the falling damage or even getting splatted lol yes we are still alive, trickjump is not dead its actually much more updated than all et fragging mods, etjump mod last update was this month, also we keep seeing new maps every now and then 😄 hope you enjoy the movie ps: i am jumping at 10:34 😆
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Thanks to the son_of_b who banned bc i was spec.. anal problem dude...go f yourself
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I have some thoughts on a few things that I think would be slight mods to existing settings. And forgive me for over analyzing. It's just how I am. Hopefully there are more ideas and less rebuttals. MAPS Remove Oasis - Legendary map, but I notice that Oasis has gotten to where almost every time I've played it recently, Allies have a very difficult time taking the CP. Axis has learned very well how to defend the 4 paths Allies have to the CP, making it very frustrating to be on the Allies team. Or change the player count to <40 players Change one rule on Gold Rush - Gold Rush, one of my favorite maps, but it's gotten back to the point that Axis is spending most of the map dodging the Mortar and Arty attacks, plus a lot of of Allied players spending more time spawn killing than trying for the objectives, which may be because the objectives are something Allies almost never complete. My suggestion is on that map, prohibit heavy weapon spawn killing; Arty, Mortar and Panzer. I see it on TM Legacy Server and it definitely makes the gameplay better. WEAPONS Rifle Grenades - I know, I talk about r_nades a lot but I offer a compromise; From 5 to 3 r_nades per team. Maybe only 1 for <17 players. Arty/Fire Support - Extend the refresh time between strikes ROTATION Instead of always talking about changing rotation, just add more maps to the existing rotation, to make it a bigger, longer rotation so the same maps don't come up as often. Seems like most of the time, when I join, it's Gold Rush, Kyrkyra, ET_Do or Riverport that's on, a longer rotation would obviously add more variety and less repetition.
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Hello ET Fraggers im happy to announce another remake of one of my favorite enemy territory maps, THUD IN THE SAND --> THUD IN THE GRASS You all know thud in the sand—that dusty, chaotic clash where bullets flew and boots sank into dunes. well, its evolved! say hello to thud in the grass, where the terrain’s greener, the cover’s thicker, and the frags are just as sweet. ive poured some serious hours into tweaking this one—new sightlines, sneaky spots for ambushes, and a vibe that’ll make you feel right at home whether you’re sniping heads or spraying with the smg's 😄 some ingame screenshots : Download link: special thanks to @meli @phir0x @razjee @RendeL @Kurre @Chuuu @kemon @pinn @Hannu @Nolles @Cloudy @Element @White Raven Lets keep ET ALIVE 😄
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Caen is a good map. The current issue concerns the rules regarding the "final object." Most of the time, the axis player manages to sneak in and grab the "final objective", then double-jump towards the boat, and the map is over pretty fast after that. From what I understand 1) Cov-ops can grab the final object if 5mins has already passed. 2) Players of other classes of Axis can also grab the final obj, if 5mins. have passed, as no-double jump is needed, simply go to the adjacent building, use the stairs, and single jump to the roof of building with the object. Confusion:- Some admins feel, the tank needed to be escorted and the wall needed to be blown, and then only the axis can grab the final objective (As per "no skipping of any prior objective"). But after reading the rules, I understand it can only be not done via Double jump or any other malicious way. I will add Some pics later for more clear picture.
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Hello everyone, i just want to ask a question. 11 of 15 official RTCW mp maps converted to ET, and we can play them with omnibots, it is nice but i have never seen converted-to-ET mp_castle map, in fact there is one but textures are broken. Is there any working converted mp_castle map for ET? I can play it on RTCW mp with omnibots but i want to play on ET nitmod offline with bots. Thanks Regards ***W!NY***
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Hello guys , so christmas holidays are near, and capuzzo map is 10 years old (atleast the final version 😄) i decided to remake this map to fit christmas. map will be released hopefully on friday the 6th - planning to do before that, still needs some testing. this is my first map i work on since atleast 13 years, i wanted to bring back old mapping memories and make some modifications to one of the best maps i ever played. added "dark" textures and changed whole sand vibe to snow vibe with some modifications, along with christmas trees, decorations and xmas music. if anyone has an idea ill be glad to hear there are 2 secret rooms in the map with hidden walls, good luck finding them🫢 here are some screenshots ingame : download: Lets keep ET alive ! not to forget, big thanks to @phir0x @meli @razjee @Chuuu @Vice86 for helping me with testing and ideas. *Use ETLegacy for better experience. /com_hunkmegs 128
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It's impossible to play with that hat, deer antlers, snow grenades, etc... Why don't they just leave all that stuff for one single map so the rest can be played without all that nonsense? Anyway, I hope things are back to normal by February. Until then
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Version Beta 1
10948 downloads
||================================================================== ||Map name: Lays of Schwarzwald ||pk3 and its files names: lays_of_schwarzwald_b1 ||Author: -)A(-WuTang** ||Version: Beta 1 (B1) ||Released: 31st August ||================================================================== ||Contacts: || Email: panprezident789@gmail.com || Discord: WuTangH#7270 || Websites: www.moddb.com - user WuTangH || www.splashdamage.com - user WuTangH ||================================================================== -------------------------------------------------------------------- ============================================================================================================ About: Lays of Schwarzwald is a custom ET map situated in the middle of nice, famous region of Blackwood (schwarzwald..)forests. Story: Information about advanced progress of Axis in the Rocketbomb research were true. Allies are on a mission to ambush their Weapon factory in the middle of huge Schwarzwald forest and destroy everything whats worth. Objectives: Allies: Primary Objective: Escort the Tank through the Village and destroy the Tunnel Gate. Primary Objective: Escort the Tank through the tunnels to parmanently push Axis to the Rocket Base. Primary Objective: Bring all four Explosion Materials to the Rocket. Primary Objective: Build the Detonator to blow up the Rocket Base. Primary Objective: Blow up the Rocket Base using the constructed Detonator. Secondary Objective: Do not let Axis construct the Tank Barrier. Secondary Objective: Construct the Command Post to take partial control over the tunnels. Axis: Primary Objective: Prevent Allies from completing their objective. Secondary Objective: Construct the Tank Barrier. Secondary Objective: Construct the Command Post. ============================================================================================================ Programs used: GTKRadiant 1.5 Notepad++ Adobe Photoshop CC2017 Blender 2.79 MilkShape 3D Audacity ============================================================================================================ Credits & such: Textures: dirt_m03icmp_brown.tga - from ET:L texturepack made by Kemon. Missing images to original ET shaders were found in custom packs.. Other than that, textures were downloaded for free, or made by me. Websites: https://www.textures.com/ http://texturer.com/ http://mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html Models: Rocketbomb, trees and foliage models - made by me. Big dynamite - made by MLB guys. Sounds: Sounds included in pk3 are made out of ET original sounds. You can use all textures and models from this pack. Those downloaded are free, and those made by me are totally free too. Thanks to C from UJE Clan for their tank generator. Special thanks for help and feedback: Kemon, Mateos, Thunder, [UJE]Niek, Ray, Loffy, Macchute, ryven, Ensiform, Aranud, Aciz, hatcher, JoNny, Old-Owl and others. ------------------------------------------------------------------------------------------------ You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks. You may not Redo/reproduce/update this map in any way without permission from the author. This will change after map source file will be released to public. ------------------------------------------------------------------------------------------------ lays_of_schwarzwald_b1.gm lays_of_schwarzwald_b1.way lays_of_schwarzwald_b1_goals.gm lays_of_schwarzwald_b1 waypoints 0.9.rar -
@daredevil moved a number of USA-located ET, INS and DOI servers to a new machine last Tuesday, the 13th of November. He set up the new Domain Name Server IPs on Wednesday, the 14th. They are all running good today, Thursday. 😄 He actually copied the server software and records from the old machine to the new one. The old servers will continue running until the machine lease is up, in a few days. The old servers may still show up in ET Browsers until then. You should use the Domain Names to connect to the changed servers. I always use this method because while those names never change, but the IPs do sometimes. Jay#2 /connect jay2.clan-fa.com Silent#1 /connect silent1.clan-fa.com NQ#2 /connect NQ2.clan-fa.com CHANGED on 5 December: The new IP for Silent#1 was changed to 185.150.191.44 , which has helped players and admins in BRazil to connect. Some had been having problems joining the server! /connect silent1.clan-fa.com will now go to that new IP. In the 2.6b and the ETL Server Browsers, you may see duplicate FA names for some servers. The same-named servers often show different maps running, BUT both twins show the same population! That will make it hard for players to join the "new server" instead of the old one. Here is a copy of the old and new IPs for the affected servers, from Daredevil Below is an image of 'duplicate servers' captured by @madjimmie some 6 hours ago. The Silent#1 and "#2 XPSAVE" (Jay#2) "twins" show the same names, number of players and pings, but different maps. That 'same number of players' will be a problem for some joiners. This will all get back to normal when the old machine's lease expires, and the old servers disappear from the browsers.
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Disappointed today to get pm instructing me to give up the panzer after one map. Admin said there were complaints I regularly change my name to violate the three map rule, which has never EVER happened. No mistake, when I get the panzer I enjoy it for three maps since I'm so bad at this game, but I don't cheat to keep it. Yes, Tipsy, I used it a fourth map last month when I gave it up after three maps, no one wanted it, and I resumed play with it halfway through the map. And when you objected, I gave it up (and it went unused). Offended by the accusation I'd cheat. You all know me better than that.
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Hello. Been a while since I played and been thinking about whats going on on Enemy territory lately. Is there still servers to play on? Not sure anyone'd even remember me to be honest but it'd still be cool to try and come back again. Soon as I find a version of the game that can play on modern systems. Thanks for the replies, if any. lol
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Hey, noticed today after upgrading to the latest version of ETL that some of the servers are showing up twice, this was especially interesting as some users were on both servers, IE we had Thompson Girl playing alone on one of the silent recruiting servers, and the other one had 20 players on it. Screenshot of the servers I'm seeing, only #2 XPSAVE FOREVER and Silent RECRUITING XPS @United Blood mentioned @daredevil had been working on the systems, so not sure if this is intended or not, just wanted to bring it up
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Hey everybody, I miss another topic here with show your gaming gear. So I thought I'd make a new one. So show here your game setup / pc / console or even mancave space where your are playing your favorite games: It's just for fun 😄
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https://www.youtube.com/watch?v=OnqHyKboawU
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I've gotten a few requests over the years to post some gameplay. I've been compiling clips lately and slowly trying to put together a montage but also full length gameplay. Tonight I've had the time to edit and put together a video for everyone to watch. Cheers
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Could someone show , tell or direct me to find this script function? During game play sometimes, a player will change classes (example: player "name" will be an medic next) or switch weapons (player switching to Mp-40) i can see this on the screen when they do this. what the command in a script that does this.... i do not recall long ago. it was some thing like ..".ecco" any ideas?
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Hello guys, Most of you have noticed that I wasn't playing as much as I would have wished. My life has changed a lot in every aspect since the beginning of the year. I'm slowly acknowledging that my routine will never be the same meaning I cannot play as much as before. I'm afraid it's a little good-bye but it doesn't mean I won't come back. Thank you all for the amazing games. It was lot of fun. And for everybody's wondering what is the best server, it is beg2 💯 Whether I should be set to inactive is up to the staff. See you soon
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does any1 know what mod they are playing? and how did he get the guns scale so small bc i think it looks cool
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k guys.........simple question..... can alt codes be used to add to your alias? Thank You.
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Someone created a waypoint for this wonderful map from Quake 3 a very nice map for fragging with people, even against bots as if there were no players on the server https://www.wolffiles.de/index.php?filebase&fid=721
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I want to create a 3vs3 or 6v6 bo3 or bo2 tournament. Add me in discord FixFox#5992
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Hi all, just an issue I ran into after installing windows 11 I noticed that condump .txt, screenshots, and demos would not generate in appropriate (ex silent/jaymod/nq) folders the other night and I frantically started trying everything to get demos screenshots and .txt files to show up in et folders. what I had found out was settings in ET that need to be enabled. Now, I did not need to do this in windows 10 but, I would assume if you have this issue in windows 10 you might need to enable the same settings since ET is an OLD game. first, right click on ET Icon and go to properties you will then be directed to the et Icon settings, click on compatibility and check mark and enable compatibility mode. once enabled, if you are still having issues, enable security permissions in the app. this may not be needed but i needed to enable it for everything to work to get .txt files and folders for screenshots and demos to show up in my silent folders, i'll hop on jaymod and see if this works as well and repost. Id think it should be fine ***jaymod now shows .txt files, screenshot and demo folders*** ***no quarter now shows .txt files, screenshot and demo folders*** click on security and click edit. enable allow all and click apply/ok Now that all has been configured, your demo and screenshot folders should generate in appropriate folders (ex silent/jaymod/nq) when you use console commands. it should also allow .txt files to be stored in said appropriate folders (ex silent/jaymod/nq) folders. I hope this helps and I hope no one else has this issue. I was ready to pull the little hair I have left outta my head. *****side note******** I am running 2.60b, if anyone is running legacy and doesn't have this issue I'd like to know, if not then it might just be this version
About Us
We are glad you decided to stop by our website and servers. At Fearless Assassins Gaming Community (=F|A=) we strive to bring you the best gaming experience possible. With helpful admins, custom maps and good server regulars your gaming experience should be grand! We love to have fun by playing online games especially W:ET, Call of Duty Series, Counter Strike: Series, Minecraft, Insurgency, DOI, Sandstorm, RUST, Team Fortress Series & Battlefield Series and if you like to do same then join us! Here, you can make worldwide friends while enjoying the game. Anyone from any race and country speaking any language can join our Discord and gaming servers. We have clan members from US, Canada, Europe, Sri Lanka, India, Japan, Australia, Brazil, UK, Austria, Poland, Finland, Turkey, Russia, Germany and many other countries. It doesn't matter how much good you are in the game or how much good English you speak. We believe in making new friends from all over the world. If you want to have fun and want to make new friends join up our gaming servers and our VoIP servers any day and at any time. At =F|A= we are all players first and then admins when someone needs our help or support on server.