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  1. Beginners #1 map rotation - Server IP: b1.clan-fa.com:27960 This one map rotation changes dynamically based on player count server. sw_oasis_b3, 0, 64, supplydepot2, 0, 64, sp_delivery_te, 0, 46, pirates, 0, 40, et_mor2_night_final, 8, 64, goldrush-gals, 0, 64, venice_ne4, 12, 64, caen2, 0, 32, mlb_temple, 30, 46, teuthonia_final, 0, 40, eagles_2ways_b3, 32, 46, bba0-beta2, 30, 64, subway, 24, 64, etdo6, 16, 64, fueldump_uvf, 18, 40, tankbuster, 24, 40, italyfp2, 12, 46, frostbite, 0, 50, et_beach, 0, 64, bremen_final, 0, 40, braundorf_final, 0, 36, adlernest, 0, 50, etdo1, 16, 64, frost_final, 4, 24, mml_minastirith_fp3, 40, 64, baserace, 20, 44, UJE_00, 20, 64, dubrovnik_final, 12, 32, Karsiah_te2, 0, 34, transmitter, 12, 36, am_hydro_dam, 32, 64, battery, 0, 24, tc_base, 0, 34, axislab_final, 6, 32,
  2. daredevil

    ET Server Suggestion NQ #1 Map Suggestions

    Current NQ #1 map rotation. Yeah Flamer Gaurd is on caen2, 0, 40, mlb_temple, 24, 40, bba0-beta2, 30, 64, etdo6, 24, 64, warbell, 20, 40, fueldump_uvf, 18, 30, tankbuster, 20, 40, sos_secret_weapon, 12, 32, password2, 18, 40, falcon2, 12, 30, italyfp2, 12, 24, frostbite, 0, 45, et_beach, 0, 45, bremen_final, 0, 45, braundorf_final, 0, 34, beerrun_b7a, 0, 32, adlernest, 0, 40, mlb_daybreak, 16, 22, etdo1, 24, 64, baserace, 16, 30, teuthonia_final, 0, 64, cathedral_final, 14, 50, pirates, 18, 45, etdo6, 16, 64, capuzzo, 14, 45, tc_base, 6, 45, flame-guards, 4, 26,
  3. daredevil

    ET Server Suggestion Jay1 map rotation suggestions

    Before we used to have map rotation topics per maps but over the year most of the new players and regular new players don't follow it. So i am creating new topic and pinning it so that I just need to follow topic and post updates in the one topic itself. Format - You can suggest multiple add / remove map - but always suggest 1 map removal. Server doesn't have infinite map option so we can't just keep adding. Add Map -> Map name + URL to download the map - if not in our download section, upload and share URL. Remove map -> Map name Current Jay1 rotation: sw_oasis_b3, 0, 64, supplydepot2, 0, 64, et_mor2_night_final, 16, 64, goldrush-gals, 0, 64, caen2, 0, 36, mlb_temple, 26, 44, bba0-beta2, 24, 64, venice_ne4, 16, 64, etdo6, 18, 64, sp_delivery_te, 0, 38, pirates, 0, 40, haunted_mansion, 12, 45, frostbite, 0, 44, capuzzo, 20, 52, et_beach, 0, 45, warbell, 20, 50, bremen_final, 0, 36, adlernest, 0, 34, mlb_daybreak, 20, 36, etdo1, 18, 64, baserace, 20, 26, braundorf_final, 0, 34, castleattack_b5, 30, 64, fueldump, 24, 64, mml_minastirith_fp3, 30, 64, teuthonia_final, 14, 44, beerrun_b7a, 12, 30, battery, 12, 32, saberpeak_final, 12, 40, flame-guards, 18, 64, railgun, 16, 26, sp_delivery_te, 0, 36, tc_base, 0, 32,
  4. daredevil

    ET Server Suggestion Jay2 New Maps Suggestions

    Before we used to have map rotation topics per maps but over the year most of the new players and regular new players don't follow it. So i am creating new topic and pinning it so that I just need to follow topic and post updates in the one topic itself. Current Jay2 rotation: sw_oasis_b3, 0, 64, haunted_mansion, 30, 54, italyfp2, 0, 40, supplydepot2, 0, 64, sp_delivery_te, 0, 40, pirates, 12, 40, et_mor2_night_final, 18, 64, goldrush-gals, 0, 64, am_hydro_dam, 34, 64, sos_secret_weapon, 0, 32, bba0-beta2, 40, 64, venice_ne4, 0, 64, caen2, 0, 32, mlb_temple, 30, 50, teuthonia_final, 0, 40, karsiah_te2, 8, 32, subway, 32, 64, cortex_who, 12, 32, etdo6, 24, 64, tankbuster, 24, 40, reactor_final, 24, 36, password2, 26, 28, etdo1, 24, 64, frostbite, 0, 40, et_beach, 0, 40, bremen_final, 0, 40, braundorf_final, 0, 34, adlernest, 0, 40, baserace, 20, 36, UJE_00, 24, 64, mml_minastirith_fp3, 36, 60, tc_base, 0, 32, cathedral_final, 0, 34, capuzzo, 6, 64,
  5. la7ette

    ET Server Suggestion Beginners #2 - Map suggestions

    Guten Abend, There are, for some time lot of requests for "fresh" Maps. For this reason, i created a list........ as, some long-standing players do not visit your forum! In Out 1. Baserace night Railgun 2. Warbell Capuzzo 3. Navarone Password 4. Monte Cassino Paris Pastille 5. Marakesh V2 6. Minas Beach invasion the most frequently mentioned, in order. Thanks for your attention
  6. Faithless

    ET Server Suggestion Noq#2 Server Maps Suggestion

    Hi everyone, i came with some suggestions of new changes for noq2 server. These are listed below: - replace maps: MML Minas Tirith, Subway final*, MLB Temple. All of these maps are boring. - new maps: Convoy Final, The Town, Fueldump Christmas, and some maps with snow that all is winter season and Christmas is coming soon.. - enable map voting back If one or more maps have not waypoints for bots then replace with other maps.
  7. schNee

    ET Server Suggestion bots on servers

    Heey, i have some topics i'd like to bring up 1. team have bots in but cannot join team,even if its lower dmg 2. level up bots or adjust them, i talked to a friend, he has some too on own server and he says movement should be 3 and aimlvl 4, what makes sense on legacy server, where the skill level is mostly high, right now they have acc of 20% XD 3. not sure if possible to adjust also how to shuffle, would love to get some insights SERVER I talk about mainly etl1.clan-fa.com i guess only dd can do this changes, but to get ppl playing on empty serverS, making the bots better would be big benefit ashu told me to add @kajto3and @yaku 😄 Let me know what you think, lets go 😃 🥷
  8. MoFo

    ET Server Suggestion What to do with Jay2...

    I imagine if one could look back at the previous 6 or 12 months, you'd basically still see the same trend on Jay2. The server has been dead for absurdly long time, yet it's left to sit and rot. Meanwhile, there are players from Jay1 that take their time to join these forum in order to propose suggestions to improve their favorite server, only to realize in the end that they've wasted their time. Changes - outside of map adjustments - just don't seem to happen, whether players point out glaring balance or game play concerns, or simply suggest a minor tweak. But this isn't a post about making any changes to Jay1. I feel that ship has sailed long ago. What I'm suggesting is that we make Jay2 a mirror of Jay1 to start, and then use it as a testing ground for some of the suggestions players post here(if there is an overall consensus). For example, I would propose that the players per team be capped at 12 or 16. While I do enjoy the chaos that a larger server brings, at a certain point it has diminishing returns and creates balancing(and latency) issues. Let me know what you all think. Take another glance at the charts provided and ask "What do we have to lose?". I've included a poll as well. On a side note: I thought it was quite funny that TrackBase increments their data of players by .5. Made the chorus from the STP song "Creep" pop into my head - "I'm half the man I used to be"
  9. Armagedonyx

    ET Server Suggestion Reduce player cap on Jay 1

    So as you guys see on the title, I just wish there were less slots on this server, mainly because 60 players makes the whole server lag horribly. Also, not to forget that map progression for the attackers gets almost impossible. So one might think that doing so could "kill" the server, but I believe it is also an opportunity for other less played servers to be brought back to life, like Jay 2 for instance. I don't remember if when the server gets full, the game automaticly redirect players to Jay 2 or not but if this hasn't been done yet, well it could potentially be implemented. For the player cap, I believe 50 seems most reasonable and if any players try to connect to the server past the max player cap, the rest gets redirected on Jay 2. Let me know your thoughts.
  10. Hello, I wanted to ask if it is really needed to be put to spec when you want to help team and switch class with full server. And ofc when you are too slow to rejoin and somebody does before you the clock is ticking... 10secs and you get kick and Banned för 2 minutes cuz u havent moved... And you havent moved cuz u waited on lobby screen for free slot in team... 😅 SwissArmy got pissed on me 2 days ago cuz I came back after kick/ban and was moaning about "this full server shit"... He thought I call server shit. I'm just a bit sick of this full server setting, nothing else. Temp alias Minas_Back?
  11. HaLLoWeeN

    ET Server Suggestion WEST COAST ET SERVER

    What y'all think about setting up a ET server based on the west coast? It would certainly help reduce the already high ping for some of us here in Australasia/Oceania and Asia. What would it take to make this idea a reality? Would it be easy to set it up or would it be near impossible? Surely many people (especially players from LA) would play on it (if it were to be set up) Would it be a success? or Would it just simply die and flop? Would love to hear everyone thoughts and responses... That's my 2 cents.... Thank you.
  12. Jesus

    ET Server Suggestion Special Delivery 30 min version

    Before I start this post I want to say I think nuclear delivery was a great idea especially making it a 30 minute map. The second half though I dont feel is as exciting as a 30 minute version could be. Which could be much simpler. I think to keep this map true to its roots but make it a full 30 minutes, each truck needs to carry 2 gold crates, and the control room needs to have two objectives to build, and the 4 gold crates would need to be taken the same way they are in Decay. One door behind another after the first is secured. So still two entrances to grab them but opening doors behind each crate once one has been secured to its designated truck. essentially build one objective secure both crates then build the second objective and secure both crates to the other truck. Thoughts? I dont know how to build maps but I feel like this would give special delivery more play on all servers especially Jay1.
  13. razjee

    ET Server Suggestion Beginners2 rnade and grenade

    My suggestion is buff rnade and grenade. Maybe that way rifle will be more popular on the server (now is really weak).
  14. I would like you to check out this map for the FA recruiting server. It is an excellent map for a large number of players. It is a dual objective map, which my it a little different. I have played this map many times in the past, and it is excellent game play. Here is the description, and I have attached a link for the download. http://wolfenstein4ever.de/index.php/downloads/viewdownload/15-et-maps/224-normandy-breakout-b2 The map "Normandy Breakout" is a fan-made map for the game Wolfenstein: Enemy Territory (ET). The map is designed with a dual-objective format, where the Allied forces must destroy an Axis artillery gun, while the Axis forces must disrupt Allied communications and their advancement. Here's a more detailed breakdown: Dual Objective: The map features distinct objectives for both the Allied and Axis teams, creating a dynamic and engaging gameplay experience. Normandy Setting: The map is set in a French town, St. Lo, referencing the historical Normandy landings. Axis Objectives: The Axis forces must destroy the Allied field ops communications and disrupt the Allied advancement. Allied Objectives: The Allied forces must destroy the Axis 88 artillery gun that is shelling the town. Historical Context: The map draws inspiration from the real-world Normandy landings, specifically the challenges of beach and parachute landings faced by the Allies.
  15. MoFo

    ET Server Suggestion Well...here goes nothing.

    I was told repeatedly that suggestion I make on the server(Jay1) should be directed to the forums. But when I see threads like this, it is extremely discouraging. The fact is, most players don't utilize the forums, so getting real time feedback from those that choose to play on your servers seems invaluable, at least to me. When a topic is brought up, anyone has the option to add their two cent in real-time. Punting the conversation to a forum that will give you the run-around for 9 months doesn't really scream "community". That being said, I'll attempt to relay some suggestions here. These are all directed towards Jay1. Maybe this is simply a waste of my time. Hopefully not. I want to preface this by saying I've never maintained a server, nor do I have a developer background, so I don't have an inkling on how difficult these changes would be. I'll take that into consideration and fully expect the experience folks out there to keep me honest. 1. Nothing scales The biggest issue I see on Jay1 is that there is an enormous swing in player count throughout the day. Without having things(e.g. 'weapon count' or 'spawn times') scale with the player count leads to obvious balancing issues. I doubt F|A runs metrics on Jay1, but if they did, they would notice how much more often the defending team wins with a high player count, and conversely, how often the attacking team wins with a low player count - especially when bots are taken into consideration (I'll touch more on this in a bit). I understand that this is a server that is tailored towards non-competitive players, so 'fun' should always be the driving force in the decision-making process. That being said, there is an incredible amount of spam with a high player count. Maps are full of choke points, so when 4 players are spamming grenades, pushing is through is quite difficult. Now say there are 6 players throwing grenades. Now add a mortar. And now add 3 rifle grenades. Can you see how the 'fun factor' starts to lower as players are no longer really engaging in combat? This isn't even taking into consideration the players on your own team that are also spamming grenades in the same choke point. This issue seems like it would probably be the most difficult to address. Scaling seems like it would involve algorithms adjusting in real-time. The simpler answer might be to start putting a limit on some of the spam weapon, or nerfing the ones that already have restrictions. These don't have to be significant adjustments either. A little can go a long way in some cases. Here are a few examples off the top of my head: Add limits to rifle grenades and grenades. I don't have a good number for rifle grenades, but you shouldn't need to hold more than 2 grenades. Adjust artillery duration. It feels like artillery can be called as soon as the previous one finishes with a full level lieutenant. This prevents opportunities to push between artillery strikes. Adjust panzer fire rate or reload time. If the player using a panzer also has access to an MP40/Thompson, they shouldn't be able to rally off panzer shots at that rate. The panzer felt like a balance part of the game in RTCW, but that class somehow got a boost in almost every conceivable way on Jay1. The easiest thing to do would be to limit the player count to something like 16v16. This would solve a lot by itself, and maybe even send some traffic over to the lonely Jay2. 2. Recognize which weapons are only 'fun' for the players using them This topic may be the one I am most vocal about. There are a number of weapons that I feel have no place in Wolfenstein. Another player jokingly made a comment to me before(which I wholeheartedly agree with) when he said "Sometimes you just die, huh?" referring to Jay1. Look, I'm not here to argue their removal. I'm going on the assumption that they're here to stay. Knives. This may be the most obvious one. Having a weapon in the game that makes it so another player can't really play the game anymore seems crazy to me. I've never experience a weapon like that before in an FPS, and I hope never to again. But if it's here to stay, it should be far less impactful. I've seen whole squads get taken out because someone threw a knife. Friendly medics put down their weapons to help a teammate(because teamwork is good, right?) only to get steamrolled by the other team. When the best option is to NOT help your teammate, it's worth reviewing in my opinion. - Let medics heal themselves. I may never understand the logic behind this choice. If a medic has to pull out health packs in the middle of a fight and you STILL can't kill him, then you don't deserve the kill. This one seems obvious to me. - Knives deal a ridiculous amount of initial damage. They shouldn't do more damage than a bullet, right? See argument above. - Limit knives to 2 max. If you miss a shot, you are able to pick up the knife again. This doesn't apply to any other weapon, so there should be more focus on limiting how many you can have. Mines. This is one of the worst ideas for an FPS. Any weapon in an FPS should require you to 'aim' to some degree. But as I said before, I'm not here to argue their removal. - Increase the time is takes to plant a mine. Planting a mine in real life takes quite a bit of time I imagine. While understanding that this is a game, maybe planting a minefield in 30 seconds is a bit much. - Decrease the time it take to 'detect' a mine. Some people enjoy spectating as much as playing, and watching a player spend time detecting mines for their team is probably as boring as it is for the player. That time is better spent engaging the enemy, but teamwork is good, right? Mortar. This falls under that "Sometimes you just die" category. Maybe slow the fire rate? Decrease the AOE? I don't know. It's too similar to artillery, and nobody asked for more artillery. It's almost as mindless as mines, but requires the minimal amount of aim(if you want to call it that). 2. Sten The sten is the only weapon with a clear downside. It overheats(a bit too quickly IMO). The upside to the sten is that it is accurate at long distances. Unfortunately, the falloff damage completely negates the only upside. I've gone through clips trying to kill someone long-range with a sten. The MP40/Thompson are plenty accurate short/midrange, so the only benefit to using the sten is just to challenge yourself, which I don't think was ever it's intention. People may argue that it's meant to be stealthy, but Jay1 gives the enemy the ability to identify you as a 'Disguised Enemy'. If you're being stealthy, the sten is probably you worst option. It has a silencer, but anyone with a headset can hear the damn thing. - Increase the bullets in takes to overheat, or decrease the cool-down rate. - Adjust the falloff damage so the only upside the sten has isn't negated. This seems like enough to start with, so I'll give folks a chance to chime in on what I presented so far. I've always enjoyed servers like this, ever since RTCW, but i believe there is always room for improvement. - MoFo
  16. RNGesus

    ET Server Suggestion Omnibot

    After playing a few rounds today with omnibots it seems they are well rather dumb. Seeing as I am rather bored today and enjoy coding AI systems I was wondering could machine learning be coded into the pathing and reactions for omnibot. So I had a request would this be something =F|A= is interested in and if so I can easily convert replay files into actions that could be used to train a network for AI that would act quite similar to real life players filtering the 0 ping player as "corrupt" so it does not learn from any current OMNIbot looking at the source at gibhub the framework is quite open and this seems like not a large undertaking to really do code wise. The largest part of the project would be training the AI for which I would need the largest sample of replay files I could reasonably get. Let me know if people are interested in this it sounds like a fun project.
  17. FA ET:Legacy server map suggesstions topic. Add Map -> Map name + URL to download the map - if not in our download section, upload and share URL. Remove map -> Map name Current server rotation: etl_supply etl_sp_delivery etl_adlernest etl_frostbite erdenberg_b2 caen2 reactor_final tc_base mp_sub_rc1 sw_goldrush_te et_beach venice_ne4 pirates bremen_b3 snatch3 decay_b7 sw_oasis_b3 etl_warbell school fueldump railgun radar etl_warbell Karsiah_te2 missile_b3 et_mor2_night_final baserace
  18. Valk

    ET Server Suggestion FA ET:Legacy suggestions

    I assume suggestions are welcomed, thought I'd throw mine into the hat. I was always kind of against legacy, just didn't sit right for me, and some bits I am still adjusting too, probably the same for a lot of others, as I play ETPro more and have done. But playing on the F|A legacy yesterday throughout, it's not bad. I did notice that there aren't any skills, and I know for scrims that's good but for pubs, maybe not. Even if you had level 1 on all stats, but make it so it's not easily achievable, for example, have light weapons level 1 and have the required xp set to 100/120. Also some maps are a bit far fetched, looking at TM and their legacy server, they have the standard maps you'd find on an ETPro public server, not saying to copy but would be nice.
  19. madjimmie

    ET Server Suggestion Bot's name change

    Hey guys, Had a thought, I know, dangerous. How hard is it to change the bot's name? could we potentially change the bot's name to match holidays/festivities? Thought it might be fun to have like "pumpkin head" or similar as a bots name at halloween, and change their colors, but if it's difficult to rename them that's not a good idea? thanks, Mad P.S. happy to help pick or vote on numbers/names, or work on a script to implement for this if anyone would like that help?
  20. Entropy

    ET Server Suggestion Silent / ET Server - FPS Cap.

    Hey, whomever has access to the server CFG, is there any possibility you can move the FPS cap from 250 to 333 please? it would be appreciated thanks
  21. I remember playing Oasi reversed a few times where the path is reversed compared to the traditional one; now I wonder if it is also possible to reverse the roles of Axis and Allies on some maps. Did I ask a stupid question??
  22. -=HipKat=-

    ET Server Suggestion Jay 1 Non-Map Suggestions

    OK, so I have been trying to think this out and say it all the "right" way, but I suck at that. So, anyway, Jay 1 is a good example of what ET is these days and that's less about skills development and more about chaotic free-for-all, just get as many kills as possible anyway you can. But there are people who still try and play skillfully, that aren't high-skilled players naturally such as Nightmare, Bunny and some others are. Maybe people who could never be that good got frustrated and moved away from being more skilled and chose to just melee-kill, which is fine, if that's what they choose. Recently, I've paid attention to how I get killed and almost never is it by a default SMG (Thompson or FG42). It's almost always by heavy weapons. rifle-nade, Heavy MG, Panzer, Flame, arty, mortar or M97. This tells me that that is just too much of these types of weapons available. I'm not asking to radically change the game, I wouldn't want to do that. but to make it so heavy weapons are still available without frustrating people who still like to use old-school game sense and tactics, but limited. I've been told the idea is for everyone to enjoy the server, right? So what about some limits, if possible. Less Rifle-nades, M97's and only 1 Heavy MG and a limit on the poison gas and arty that gets spammed horribly. I've sat back in a corner and just listened to one person throw non-stop arty. I mean non-stop. This would make the game still full of the "fun" weapons and make it more able to be played by skilled-minded people without being constantly slammed by arty, rifle nades, etc., so I ask that the admins look at this seriously, consider it and not just brush it off quickly
  23. It's not a good or sensible game if you're constantly throwing hand grenades into spawn. When everyone has a million or more grenades. You should have fun on all servers and not get annoyed with certain players, or? Maybe something can be changed about that. A small video is attached. 2024-02-20-142405-braundorf_final.dm_84
  24. AOD Ox

    ET Server Suggestion Last man standing, with objective

    Hi, I was wondering if there's any interest for something like MarketGarden, which is a map that is symmetrical in that BOTH teams have an objective to accomplish, but the catch is that there is a limited number of lives for each player. Therefore, at least ONE player must remain when all other players have been eliminated, and must have the class requirement to complete the level. Anybody?
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  25. daredevil

    ET Server Suggestion Hardcore map suggestions

    I suggestion there is no topic for hardcore server. Start suggesting ones in this map going forward. Format: Remove: map A Add: map B So to add new map you have to suggest which existing maps need to be replaced. Without that I will ignore the request.
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