JOHNNY008 Posted September 9, 2017 Author Share Posted September 9, 2017 So Guyz, THANK YOU VERY MUCH for new maps, there is really good feedback on it:) I hope we will continue in this mode, once in 3-4 months.... I know that we can't have all, but can someone have a look on Bots, spawntime and selfdamage? Once again Thanks for new maps to all who was involved!!!! 2 Quote Link to comment Share on other sites More sharing options...
Raziel Posted September 9, 2017 Share Posted September 9, 2017 Spawntime is up to Wooter. Selfdamage will be implemented. Bots is still on debate. 5 Quote Link to comment Share on other sites More sharing options...
Wooter Posted September 15, 2017 Share Posted September 15, 2017 BTW, we did make a poll about this: https://strawpoll.com/gz9bhx16 2 Quote Link to comment Share on other sites More sharing options...
Wooter Posted September 15, 2017 Share Posted September 15, 2017 Also why are there 2 gold rushes? and not just 1? 1 can go imo. And the spawn of both goldrushes should be atleast 12 for axis. Quote Link to comment Share on other sites More sharing options...
Raziel Posted October 25, 2017 Share Posted October 25, 2017 Panzer and Flamer selfdamage enabled. Double jump changed to Jaymod style double jump. 1 Quote Link to comment Share on other sites More sharing options...
HutiKuti Posted December 10, 2017 Share Posted December 10, 2017 we truly need to improve spawn times here. when teams are balanced /scores & !howfair is even, there is no way attacking team can do their object. attacking team need to be a stronger than defending team to catch object, there is lots of good shooters and they know how to defend. there is many situations to shoot literally 5 opponent away to object and you cant still touch object becose same guys coming there right after they spawn. there is many maps where is extreme difficult plant and defend dynamite or do nothing, example goldrush (batrrels & gold), marrakesh street (dyna gold door), snatch (touch object),seawall battery (capture), caen (lead tank & blown wall), italy & venice (nightmare), oasis (second cannon if some sneaky blown first if not then both cannons). and maybe reducing amount of bots. 2 Quote Link to comment Share on other sites More sharing options...
ExCaL Posted December 10, 2017 Share Posted December 10, 2017 Reducing the amount of bots looks great ,especcialy when its a 6vs6 real players already.Imo i think that the bots should leave immediatly if the teams are up to a 7 vs 7 real players.The bots block the exits or entrances to an important area sometimes .they walk over enemy mines when you try to defuse them .they block your shots etc but i think that a big "issue" here is that the flamers are still way overpowered. In a small area,like a room or corridor the flamer is almost impossible to beat. If a flamer sits at the objective like the gold in goldrush(bank) or the stairways to the gold at italy etc. If youre able to kill the flamer ,you die because off the afterburn,and the flamer has enough time to respawn and sit back.I know that its a part of the E.T game but the damage/and afterdamage from a flamer is imo to high. ExC 3 Quote Link to comment Share on other sites More sharing options...
Basalisk Posted December 11, 2017 Share Posted December 11, 2017 On a positive note we had a server full to the brim of guests only!!! been a few months since I saw a full server!!!!! yoohoooo! 4 Quote Link to comment Share on other sites More sharing options...
Platonic Posted December 12, 2017 Share Posted December 12, 2017 On a positive note we had a server full to the brim of guests only!!! been a few months since I saw a full server!!!!! yoohoooo! On the gameday it was full as well 7 Quote Link to comment Share on other sites More sharing options...
ExCaL Posted December 13, 2017 Share Posted December 13, 2017 yea because on gameday its possible to play atleast a few maps without any flamers Quote Link to comment Share on other sites More sharing options...
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