Jump to content

Recommended Posts

  • Administrators
Posted
4 hours ago, ogeazy said:

Can we please remove the xmas mod ASAP?

 

Ok tonight.  @Cocanation is your access good? Please ping me on discord. Thanks.

  • Like 5
Posted

Xmas maps removed.

  • Like 4
  • Thanks 1
  • Confused 1
  • Love 1
Posted

Current map rotation:
__BRIDGES__
beerrun_b7a_0331
berserk_te
braundorf_final
caen2
capuzzo_final
decay_b7
erdenberg_t2
et_mor2_night_final
etl_adlernest_v4
etl_base_v3
etl_beach_v2
etl_frostbite_v17
etl_ice_v12
etl_sp_delivery_v5
fa_bremen_final
fa_italy_b3_fixed
fa_oasis_b3
fragginhart_v4
fueldump
glider_302
goldrush-gals
grotli_final
lapland3
missile_b3
pirates

radar
raid_final
snatch3
supply
sw_battery
transmitter
venice
 

  • Like 5
  • Thanks 1
  • 100 1
Posted
On 1/8/2025 at 6:05 AM, Cocanation said:

Current map rotation:
__BRIDGES__
beerrun_b7a_0331
berserk_te
braundorf_final
caen2
capuzzo_final
decay_b7
erdenberg_t2
et_mor2_night_final
etl_adlernest_v4
etl_base_v3
etl_beach_v2
etl_frostbite_v17
etl_ice_v12
etl_sp_delivery_v5
fa_bremen_final
fa_italy_b3_fixed
fa_oasis_b3
fragginhart_v4
fueldump
glider_302
goldrush-gals
grotli_final
lapland3
missile_b3
pirates

radar
raid_final
snatch3
supply
sw_battery
transmitter
venice
 

Curious if we should maybe shorten this list, and push out how often map's are redone? I've noticed certain maps get voted on, but then kill the server, like Italy in the mornings, we will go from 6 players down to 2 or 4 because Italy is going and they'll jump over to b2 or similar. but in the evenings it doesn't affect it as much, Base race and a couple others get a similar effect, but some of the maps I don't see on a regular basis (radar, Transmitter), so wondering if we shorted the list provided to players if we might get a better variety of maps chosen?

Posted

Also, @homelessssssssssssssssssss mentioned that if the stats page was working we'd be able to see how long a map get's played and make adjustments accordingly, like aldernest is ending before people can win ect, but wihtout the stats page I'm wondering if there is another way to retrieve that data? or is the stats page something I can volunteer to take a look at? Don't want to make more work, just thought I'd offer 😄

  • Like 1
Posted
On 1/8/2025 at 2:05 PM, Cocanation said:

Current map rotation:

 

Can you please remove some from the rotation. Let's try to keep max 25 maps on the server. More than that causes some issues. As seen today on Grotli.

 

My suggestion would be to remove the following for now:

Glider

Lapland

Bridges

etl base

missile_b3

etl_ice

caen2

raid_final

 

Thanks :)

  • Like 2
  • 100 2
Posted
10 hours ago, Cross Marian said:

 

Can you please remove some from the rotation. Let's try to keep max 25 maps on the server. More than that causes some issues. As seen today on Grotli.

 

My suggestion would be to remove the following for now:

Glider

Lapland

Bridges

etl base

missile_b3

etl_ice

caen2

raid_final

 

Thanks :)

done

  • Thanks 1
Posted (edited)

@Cocanation @Cross Marian

 

We see only 10 maps now for voting.

We should see like 20 maps.

 

Gengis

Edited by Gengis
  • Like 3
Posted

Current map rotation...


beerrun_b7a_0331
berserk_te
braundorf_final
capuzzo_final
decay_b7
erdenberg_t2
et_mor2_night_final
etl_adlernest_v4
etl_beach_v2
etl_frostbite_v17
etl_sp_delivery_v5
fa_bremen_final
fa_italy_b3_fixed
fa_oasis_b3
fragginhart_v4
fueldump (original)
goldrush-gals
grotli_final
pirates

radar (original)
snatch3
supply
sw_battery
transmitter
venice

23 maps in total + 6 original maps (railgun, goldrush, osasis and battery are always hidden.)

Excluded maps :
[players 0-19]
g_excludedMaps ":railgun:oasis:goldrush:fueldump:capuzzo:battery:venice:grotli_final"
[players 19-27]
set g_excludedMaps ":railgun:oasis:goldrush:snatch3:beerrun_b7a:braundorf_final:battery:"
[players 27-*]
set g_excludedMaps ":railgun:oasis:goldrush:snatch3:beerrun_b7a:braundorf_final:etl_sp_delivery:battery:supply:pirates:etl_beach:"

Min map age (How many maps until you can vote for the map again):
g_minMapAge 9 (it will say on server "10 maps ago" )

That's why you can only see around 10 maps on the map vote screen. The server has already played 9 maps, plus the one currently being played, and has hidden bad maps based on the current player count.

  • Like 5
  • Thanks 1
Posted (edited)

Thanks a lot coca 👍

 

Some comments to adjust:

 

On 1/11/2025 at 1:41 AM, Cocanation said:

Min map age (How many maps until you can vote for the map again):
g_minMapAge 9 (it will say on server "10 maps ago" )

Was that figure recently updated? I thought that, previously, a map couldn't be voted for another 8 rounds after it was played.

We could reduce the delay back to 8. This would potentially add another 1 or 2 maps to the voting list screen.

 

On 1/11/2025 at 1:41 AM, Cocanation said:

Excluded maps :
[players 0-19]
g_excludedMaps ":railgun:oasis:goldrush:fueldump:capuzzo:battery:venice:grotli_final"
[players 19-27]
set g_excludedMaps ":railgun:oasis:goldrush:snatch3:beerrun_b7a:braundorf_final:battery:"
[players 27-*]
set g_excludedMaps ":railgun:oasis:goldrush:snatch3:beerrun_b7a:braundorf_final:etl_sp_delivery:battery:supply:pirates:etl_beach:"

Unless I am mistaken, but this player count also includes Spectators (it takes all the players on server, regardless of either they are playing or inactive).

 

Since we usually have quiet a few people in spec, I think we could be a bit more lax on the exclusion criteria.

For instance, when the server has 30 players, usually you have at least 6 or 7 in Spectator. About 25% of players are Spec on average.

 

How I would update this:

> Remove Braundorf from the 19-27 list. Too restrictive for that map. Current situation would be, 20 players on server and the map is hidden. But 20 players, means only about 15 are playing. Which is 7v8. Totally playable map with those numbers. Even the worst case scenario if 27 players are on server, meaning 20 are playing (27 - 25%), 10v10 is still manageable (bit hard for allies, but doable).

> Remove Beerrun from the 19-27 list. Same reason as above.

> Remove etl_Beach from the 27-* list. Same reason as above.

 

If we do this, it will also add 1 or 2 maps on the voting list screen. That, plus the g_minMapAge reduced to 8, we would see about 15 maps.

 

Edited by Cross Marian
  • Like 6
Posted
17 hours ago, Cross Marian said:

Was that figure recently updated? I thought that, previously, a map couldn't be voted for another 8 rounds after it was played.

Yes, Me and Peter decided to set it to 9 a few months ago. it was working pretty nice, but the current map pool is not good for it. I setted it back to 7.
 

 

17 hours ago, Cross Marian said:

> Remove Braundorf from the 19-27 list. Too restrictive for that map. Current situation would be, 20 players on server and the map is hidden. But 20 players, means only about 15 are playing. Which is 7v8. Totally playable map with those numbers. Even the worst case scenario if 27 players are on server, meaning 20 are playing (27 - 25%), 10v10 is still manageable (bit hard for allies, but doable).

> Remove Beerrun from the 19-27 list. Same reason as above.

> Remove etl_Beach from the 27-* list. Same reason as above.

 

done too.
 
 

 

17 hours ago, Cross Marian said:

Unless I am mistaken, but this player count also includes Spectators (it takes all the players on server, regardless of either they are playing or inactive).

I'm not sure about this one. On the documentation I found this @Cross Marian

Quote

g_playerCounting

Description

This cvar controls how the player amount is calculated for the mapconfigs. The player amount value is the highest number of simultaneously fully connected players during the map or warmup. The player counting can be disabled from the warmup period. If the player counting is enabled during the warmup, the players are counted right at the end of the warmup. This allows the teams to stabilize after intermission. Similarly the counting is triggered always with a 3 second delay from the change in the teams. Team changes include players joining the server and staying in the spectators.

Type: bitmask

Parameters:

1 Enable filtering. This will add the 2 latest values together and divide them by 2.

2 No player counting during warmup.

4 Count spectators into players. Without this flag, only players in the playing teams are counted.

8 Bots are not included into the player count.


If we want to be sure I can try to add it to the config file. 

  • Like 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.