Administrators daredevil Posted January 3 Administrators Posted January 3 4 hours ago, ogeazy said: Can we please remove the xmas mod ASAP? Ok tonight. @Cocanation is your access good? Please ping me on discord. Thanks. 5 Quote
Cocanation Posted Wednesday at 01:05 PM Posted Wednesday at 01:05 PM Current map rotation: __BRIDGES__ beerrun_b7a_0331 berserk_te braundorf_final caen2 capuzzo_final decay_b7 erdenberg_t2 et_mor2_night_final etl_adlernest_v4 etl_base_v3 etl_beach_v2 etl_frostbite_v17 etl_ice_v12 etl_sp_delivery_v5 fa_bremen_final fa_italy_b3_fixed fa_oasis_b3 fragginhart_v4 fueldump glider_302 goldrush-gals grotli_final lapland3 missile_b3 pirates radar raid_final snatch3 supply sw_battery transmitter venice 5 1 1 Quote
madjimmie Posted Thursday at 04:51 PM Posted Thursday at 04:51 PM On 1/8/2025 at 6:05 AM, Cocanation said: Current map rotation: __BRIDGES__ beerrun_b7a_0331 berserk_te braundorf_final caen2 capuzzo_final decay_b7 erdenberg_t2 et_mor2_night_final etl_adlernest_v4 etl_base_v3 etl_beach_v2 etl_frostbite_v17 etl_ice_v12 etl_sp_delivery_v5 fa_bremen_final fa_italy_b3_fixed fa_oasis_b3 fragginhart_v4 fueldump glider_302 goldrush-gals grotli_final lapland3 missile_b3 pirates radar raid_final snatch3 supply sw_battery transmitter venice Curious if we should maybe shorten this list, and push out how often map's are redone? I've noticed certain maps get voted on, but then kill the server, like Italy in the mornings, we will go from 6 players down to 2 or 4 because Italy is going and they'll jump over to b2 or similar. but in the evenings it doesn't affect it as much, Base race and a couple others get a similar effect, but some of the maps I don't see on a regular basis (radar, Transmitter), so wondering if we shorted the list provided to players if we might get a better variety of maps chosen? Quote
madjimmie Posted Thursday at 08:23 PM Posted Thursday at 08:23 PM Also, @homelessssssssssssssssssss mentioned that if the stats page was working we'd be able to see how long a map get's played and make adjustments accordingly, like aldernest is ending before people can win ect, but wihtout the stats page I'm wondering if there is another way to retrieve that data? or is the stats page something I can volunteer to take a look at? Don't want to make more work, just thought I'd offer 😄 1 Quote
Cross Marian Posted Friday at 02:21 AM Posted Friday at 02:21 AM On 1/8/2025 at 2:05 PM, Cocanation said: Current map rotation: Can you please remove some from the rotation. Let's try to keep max 25 maps on the server. More than that causes some issues. As seen today on Grotli. My suggestion would be to remove the following for now: Glider Lapland Bridges etl base missile_b3 etl_ice caen2 raid_final Thanks 2 2 Quote
Cocanation Posted Friday at 01:10 PM Posted Friday at 01:10 PM 10 hours ago, Cross Marian said: Can you please remove some from the rotation. Let's try to keep max 25 maps on the server. More than that causes some issues. As seen today on Grotli. My suggestion would be to remove the following for now: Glider Lapland Bridges etl base missile_b3 etl_ice caen2 raid_final Thanks done 1 Quote
Gengis Posted Friday at 11:15 PM Posted Friday at 11:15 PM (edited) @Cocanation @Cross Marian We see only 10 maps now for voting. We should see like 20 maps. Gengis Edited Friday at 11:34 PM by Gengis 3 Quote
Cocanation Posted Saturday at 12:41 AM Posted Saturday at 12:41 AM Current map rotation... beerrun_b7a_0331 berserk_te braundorf_final capuzzo_final decay_b7 erdenberg_t2 et_mor2_night_final etl_adlernest_v4 etl_beach_v2 etl_frostbite_v17 etl_sp_delivery_v5 fa_bremen_final fa_italy_b3_fixed fa_oasis_b3 fragginhart_v4 fueldump (original) goldrush-gals grotli_final pirates radar (original) snatch3 supply sw_battery transmitter venice 23 maps in total + 6 original maps (railgun, goldrush, osasis and battery are always hidden.) Excluded maps : [players 0-19] g_excludedMaps ":railgun:oasis:goldrush:fueldump:capuzzo:battery:venice:grotli_final" [players 19-27] set g_excludedMaps ":railgun:oasis:goldrush:snatch3:beerrun_b7a:braundorf_final:battery:" [players 27-*] set g_excludedMaps ":railgun:oasis:goldrush:snatch3:beerrun_b7a:braundorf_final:etl_sp_delivery:battery:supply:pirates:etl_beach:" Min map age (How many maps until you can vote for the map again): g_minMapAge 9 (it will say on server "10 maps ago" ) That's why you can only see around 10 maps on the map vote screen. The server has already played 9 maps, plus the one currently being played, and has hidden bad maps based on the current player count. 5 1 Quote
Cross Marian Posted Sunday at 11:08 PM Posted Sunday at 11:08 PM (edited) Thanks a lot coca 👍 Some comments to adjust: On 1/11/2025 at 1:41 AM, Cocanation said: Min map age (How many maps until you can vote for the map again): g_minMapAge 9 (it will say on server "10 maps ago" ) Was that figure recently updated? I thought that, previously, a map couldn't be voted for another 8 rounds after it was played. We could reduce the delay back to 8. This would potentially add another 1 or 2 maps to the voting list screen. On 1/11/2025 at 1:41 AM, Cocanation said: Excluded maps : [players 0-19] g_excludedMaps ":railgun:oasis:goldrush:fueldump:capuzzo:battery:venice:grotli_final" [players 19-27] set g_excludedMaps ":railgun:oasis:goldrush:snatch3:beerrun_b7a:braundorf_final:battery:" [players 27-*] set g_excludedMaps ":railgun:oasis:goldrush:snatch3:beerrun_b7a:braundorf_final:etl_sp_delivery:battery:supply:pirates:etl_beach:" Unless I am mistaken, but this player count also includes Spectators (it takes all the players on server, regardless of either they are playing or inactive). Since we usually have quiet a few people in spec, I think we could be a bit more lax on the exclusion criteria. For instance, when the server has 30 players, usually you have at least 6 or 7 in Spectator. About 25% of players are Spec on average. How I would update this: > Remove Braundorf from the 19-27 list. Too restrictive for that map. Current situation would be, 20 players on server and the map is hidden. But 20 players, means only about 15 are playing. Which is 7v8. Totally playable map with those numbers. Even the worst case scenario if 27 players are on server, meaning 20 are playing (27 - 25%), 10v10 is still manageable (bit hard for allies, but doable). > Remove Beerrun from the 19-27 list. Same reason as above. > Remove etl_Beach from the 27-* list. Same reason as above. If we do this, it will also add 1 or 2 maps on the voting list screen. That, plus the g_minMapAge reduced to 8, we would see about 15 maps. Edited Sunday at 11:10 PM by Cross Marian 6 Quote
Cocanation Posted 18 hours ago Posted 18 hours ago 17 hours ago, Cross Marian said: Was that figure recently updated? I thought that, previously, a map couldn't be voted for another 8 rounds after it was played. Yes, Me and Peter decided to set it to 9 a few months ago. it was working pretty nice, but the current map pool is not good for it. I setted it back to 7. 17 hours ago, Cross Marian said: > Remove Braundorf from the 19-27 list. Too restrictive for that map. Current situation would be, 20 players on server and the map is hidden. But 20 players, means only about 15 are playing. Which is 7v8. Totally playable map with those numbers. Even the worst case scenario if 27 players are on server, meaning 20 are playing (27 - 25%), 10v10 is still manageable (bit hard for allies, but doable). > Remove Beerrun from the 19-27 list. Same reason as above. > Remove etl_Beach from the 27-* list. Same reason as above. done too. 17 hours ago, Cross Marian said: Unless I am mistaken, but this player count also includes Spectators (it takes all the players on server, regardless of either they are playing or inactive). I'm not sure about this one. On the documentation I found this @Cross Marian Quote g_playerCounting Description This cvar controls how the player amount is calculated for the mapconfigs. The player amount value is the highest number of simultaneously fully connected players during the map or warmup. The player counting can be disabled from the warmup period. If the player counting is enabled during the warmup, the players are counted right at the end of the warmup. This allows the teams to stabilize after intermission. Similarly the counting is triggered always with a 3 second delay from the change in the teams. Team changes include players joining the server and staying in the spectators. Type: bitmask Parameters: 1 Enable filtering. This will add the 2 latest values together and divide them by 2. 2 No player counting during warmup. 4 Count spectators into players. Without this flag, only players in the playing teams are counted. 8 Bots are not included into the player count. If we want to be sure I can try to add it to the config file. 1 Quote
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