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Posted

Hey guys,  I don't know where to post this. 

 

In the past few days,  base race desert was added and radar was removed (possibly)  and that the night version of base race was also removed from suggestion. 

In recruiting map cycle it's not edited.  I hope it is edited soon :)

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Posted
On 7/16/2019 at 9:31 AM, Kai said:

Hey guys,  I don't know where to post this. 

 

In the past few days,  base race desert was added and radar was removed (possibly)  and that the night version of base race was also removed from suggestion. 

In recruiting map cycle it's not edited.  I hope it is edited soon :)

I am changing maps fast lately :)

 

Here is latest one - 

supplydepot2, 0, 64,
et_mor2_night_final, 0, 64,
caen2, 0, 64,
fueldump, 0, 64,
fa_goldrush_b2, 0, 64,
mlb_hotchkiss, 28, 54,
venice_ne4, 0, 64,
sp_delivery_te, 0, 40,
pirates, 0, 64,
capuzzo, 12, 52,
et_beach, 0, 64,
fa_italy_b3, 0, 64,
kerkyra, 0, 64,
warbell, 0, 64,
fa_bremen_final, 0, 64,
adlernest, 0, 40,
baserace_desert, 0, 38,
etdo1, 26, 64,
supply_pro, 0, 64,
cortex_who, 16, 28,
teuthonia_final, 0, 44,
braundorf_final, 0, 32,
river_port, 0, 64,
snatch3, 0, 32,
sw_oasis_b3, 0, 32,
castleattack_b5, 34, 64,
eagles_2ways_b3, 12, 36,
mlb_temple, 18, 36,
etdo6, 36, 64,
bucket_v2, 12, 32,
bba0-beta2, 26, 64,
battery, 0, 32,
tc_base, 0, 28,
resurrection, 40, 64,

 

  • Like 1
  • Administrators
Posted
On 7/2/2019 at 11:42 AM, Elf said:

Big map and pretty fun map to play, prefect for jay1

Going to try this one on jay1 for 

Posted (edited)
57 minutes ago, daredevil said:

Going to try this one on jay1 for 

Looks like this map gonna require serious team work to win or might end up in a dtaw

Edited by Kai
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Posted
12 minutes ago, Kai said:

Looks like this map gonna require serious team work to win or might end up in a dtaw

That's ok - could be good frag map from 12 to 32 players.

  • 100 1
Posted

Can Caen2 playercount be changed? Seems to be too small of a map to be enjoyable when server is near full

  • Administrators
Posted
Just now, CabaL said:

Can Caen2 playercount be changed? Seems to be too small of a map to be enjoyable when server is near full

Yes whats your suggestion? 

Posted

0-32 would be fine. But seeing it around 20v20 earlier today, axis couldn't capture village once cause allies were all over the place. And after a while axis were constantly down 2-3 players cause people were leaving. Admins were trying so nothing against them, people just kept leaving. Also DJ's mortar on allied was making life miserable on axis lol.

Posted

I don't agree with cabal, capturing flag is easiest as one can easily wj from the gate or be cvops and capture the flag. 

 

The teams might be off,  with majority of good shooters in allies perhaps which made it difficult.  Getting the combat map is difficult. But that said,  gold Rush and teutonia are difficult likewise ,  so there is no need to reduce the number  of players. 

Posted

Could try Springfield PB just uploaded it to the site it's different and straight forward

 

Was looking at another map called Smash N Grab Final in the download section but saw no waypoints just a thought figured I'd share not that it's a great huge map it's just different then others plus Axis attack steal gold to win not many of those out there

Posted (edited)
5 hours ago, Kai said:

I don't agree with cabal, capturing flag is easiest as one can easily wj from the gate or be cvops and capture the flag. 

 

The teams might be off,  with majority of good shooters in allies perhaps which made it difficult.  Getting the combat map is difficult. But that said,  gold Rush and teutonia are difficult likewise ,  so there is no need to reduce the number  of players. 

I totally disagree. When the server is full, it may be possible sometimes, but most times it's almost impossible to capture the flag for Axis because all the Allies are defending both ways, which are bottle necks. Teutonia - Allies always steal the tank and almost always get in the bank. Gold Rush is a tough map for Allies, BUT it's pretty common for them to blow up the guns

Edited by -=HipKat=-
  • Like 1
  • Administrators
Posted
10 hours ago, CabaL said:

0-32 would be fine. But seeing it around 20v20 earlier today, axis couldn't capture village once cause allies were all over the place. And after a while axis were constantly down 2-3 players cause people were leaving. Admins were trying so nothing against them, people just kept leaving. Also DJ's mortar on allied was making life miserable on axis lol.

I need to figure some way out. It's 50/50 overall but when u break down to 20 or above players, Allies, are leading. But in lower player count, Axis are leading. 

 

Line 28: 07/13/19 02:15:29PM caen2 20 AlliesWin 19.99 358 305 16 15
Line 187: 07/15/19 08:36:40PM caen2 20 AlliesWin 19.99 391 446 22 23
Line 319: 07/17/19 06:32:36PM caen2 20 AxisWin 14.47 269 231 22 22
Line 391: 07/18/19 08:10:19PM caen2 20 AlliesWin 19.99 301 351 22 21
Line 52: 07/13/19 11:08:45PM caen2 20 AlliesWin 19.99 356 383 20 20
Line 110: 07/14/19 07:59:26PM caen2 20 AlliesWin 19.99 257 472 17 18
Line 264: 07/16/19 11:32:31PM caen2 20 AlliesWin 19.99 217 282 14 14
Line 470: 07/19/19 11:30:27PM caen2 20 AlliesWin 19.99 303 356 14 15
Line 243: 07/16/19 03:01:22PM caen2 20 AxisWin 14.51 215 222 13 15
Line 137: 07/15/19 04:58:02AM caen2 20 AlliesWin 19.99 248 232 12 11
Line 163: 07/15/19 12:32:07PM caen2 20 AxisWin 10.95 175 115 12 11
Line 216: 07/16/19 06:13:31AM caen2 20 AxisWin 14.37 179 160 12 11
Line 293: 07/17/19 09:53:22AM caen2 20 AxisWin 17.9 315 217 12 11
Line 370: 07/18/19 12:49:54PM caen2 20 AxisWin 10.65 127 111 12 11
Line 420: 07/19/19 05:35:27AM caen2 20 AxisWin 14.95 199 183 12 11
Line 448: 07/19/19 03:14:29PM caen2 20 AxisWin 12.67 139 94 12 11
Line 81: 07/14/19 09:06:56AM caen2 20 AxisWin 13.76 144 163 11 12
Line 343: 07/18/19 03:26:52AM caen2 20 AlliesWin 19.99 300 204 11 12
Posted
1 hour ago, daredevil said:

I need to figure some way out. It's 50/50 overall but when u break down to 20 or above players, Allies, are leading. But in lower player count, Axis are leading. 

 

Line 28: 07/13/19 02:15:29PM caen2 20 AlliesWin 19.99 358 305 16 15
Line 187: 07/15/19 08:36:40PM caen2 20 AlliesWin 19.99 391 446 22 23
Line 319: 07/17/19 06:32:36PM caen2 20 AxisWin 14.47 269 231 22 22
Line 391: 07/18/19 08:10:19PM caen2 20 AlliesWin 19.99 301 351 22 21
Line 52: 07/13/19 11:08:45PM caen2 20 AlliesWin 19.99 356 383 20 20
Line 110: 07/14/19 07:59:26PM caen2 20 AlliesWin 19.99 257 472 17 18
Line 264: 07/16/19 11:32:31PM caen2 20 AlliesWin 19.99 217 282 14 14
Line 470: 07/19/19 11:30:27PM caen2 20 AlliesWin 19.99 303 356 14 15
Line 243: 07/16/19 03:01:22PM caen2 20 AxisWin 14.51 215 222 13 15
Line 137: 07/15/19 04:58:02AM caen2 20 AlliesWin 19.99 248 232 12 11
Line 163: 07/15/19 12:32:07PM caen2 20 AxisWin 10.95 175 115 12 11
Line 216: 07/16/19 06:13:31AM caen2 20 AxisWin 14.37 179 160 12 11
Line 293: 07/17/19 09:53:22AM caen2 20 AxisWin 17.9 315 217 12 11
Line 370: 07/18/19 12:49:54PM caen2 20 AxisWin 10.65 127 111 12 11
Line 420: 07/19/19 05:35:27AM caen2 20 AxisWin 14.95 199 183 12 11
Line 448: 07/19/19 03:14:29PM caen2 20 AxisWin 12.67 139 94 12 11
Line 81: 07/14/19 09:06:56AM caen2 20 AxisWin 13.76 144 163 11 12
Line 343: 07/18/19 03:26:52AM caen2 20 AlliesWin 19.99 300 204 11 12

Well most of the attacking maps are hard when there are many players , so its not astonishing allies leads there.

 

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Posted
15 minutes ago, Kai said:

Well most of the attacking maps are hard when there are many players , so its not astonishing allies leads there.

  

We have added player count based spawn timer on silent and NQ ... and we might be able to do something similar for jaymod once we get some time. That would help resolving the issue. 

 

Posted

Hey there I had this suggestion  as to why is teuthonia limited to 44,just 7 more ppls to  make the server full anyway. I mention this because there were  17 spectators  in the server (like 2 days ago I also have a SS)and we missed the map because of this. 

 

Also there is a glitch in this map where we can get to the gold crate room to get object and secure it,  can it be blocked? 

 

And about kerkyra,  can the  map be divided into two parts,  like axis get extra 15 mins after capturing their 2nd spawn as when there are good shooters in allies,  getting tank barrier 1 is almost very hard,  as they are on roof and axis running around through mine fields (same case as Capuzzo). 

 

Also in the warbell  bell mechanism room,  there is still a gap between the barricades where allies/axis can shoot by jumping off from the room where there is this room where we get healed by praying

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