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Add Map -> Map name  + URL to download the map - if not in our download section, upload and share URL.
Remove map -> Map name

 

Can provide multiple add/remove maps in same post.

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Posted
1 hour ago, Lagging Noob said:

I agree with @bobby on this one.

 

Cathedral is a great map, but this version doesn't allow to go upstairs in central nave. Old timers will all know the version we are talking about.

 

I'm going to check if i can find one the other version.

Is Wolffiles gone? I just clicked on my bookmark and got a warning page about the site having a Trojan

  • Sad 1
Posted
3 hours ago, bobby said:

@Armagedonyx they added cathedral!

 

Thanks for Cathedral. I was going to ask if it could be swapped out for another version that has the top/balcony route but I'm not able to find that version. The current running version is "final" and I found a stopwatch and a tournament edition but neither of those have the top route. Maybe lost forever.

I know they added Cathedral. What I'm asking is if they can shift these maps to when there's more people playing on the server. I usually play around populated server time, that's why I'm asking this.

  • Like 1
Posted
5 hours ago, Lagging Noob said:

I agree with @bobby on this one.

 

Cathedral is a great map, but this version doesn't allow to go upstairs in central nave. Old timers will all know the version we are talking about.

 

I'm going to check if i can find one the other version.

Thankyou! Thought I was going crazy...

  • Like 1
Posted

@bobby@Doodlebug@-=HipKat=-

I actually found it on my local disk, probably when i played on other servers before joining FA, so i've just submitted it and let's pray moderators will accept it 😁

 

 

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Posted
23 hours ago, Lagging Noob said:

@bobby@Doodlebug@-=HipKat=-

I actually found it on my local disk, probably when i played on other servers before joining FA, so i've just submitted it and let's pray moderators will accept it 😁

 

 

 

I rejected for now because i think this file exist. We don't add duplicate map for better user experience. 

 

Basically suggestion is to swap SW version vs Final version. - @mraw435

 

 

 

  • Like 1
Posted

@daredevil @mraw435No worries, please note that the two files names (and bsp names) are very close, adding to the confusion.

If it helps, you can run the map locally and check the upper balcony floor on the central nave: if it's lit, the route is active, this is the correct file ; if it's dark, then still current version.

  • Like 3
  • 1 month later...
Posted

@daredevil    Supplydepot is way too easy with double jump. It will be a fair competition if the map "supply depot" is made single jump.   Thanks. 

 

P.S. : It worked great for map "Nortpole", hence the suggestion. 

  • Like 3
Posted
49 minutes ago, tipsy said:

@daredevil    Supplydepot is way too easy with double jump. It will be a fair competition if the map "supply depot" is made single jump.   Thanks. 

 

P.S. : It worked great for map "Nortpole", hence the suggestion. 

or just make the truck destroyable, as it cant be destroyed at the moment wich is kinda dumb imo.

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Posted

Also are we going to get map-rotation change soon? been quite a while with the same now again 

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Posted
4 hours ago, GotOwned? said:

remove castle attack please and thank you

Noooo!

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  • 2 weeks later...
Posted
On 6/14/2024 at 12:14 AM, daredevil said:

 

We are shooting for weekly rotation.  Appx 25-30 maps per rotation. Get in touch with @mraw435 who is gate keeper for below rotation.  Once his feedback process is completed, we plan to go live. 

 

So suggestions are welcome. 

 

rotation_1 rotation_2 rotation_3 rotation_4 rotation_5 rotation_6 rotation_7 rotation_8 (xmas)
et_mor2_night_final,0,64, et_mor2_night_final,0,64, et_mor2_night_final,0,64, et_mor2_night_final,0,64, et_mor2_night_final,0,64, et_mor2_night_final,0,64, et_mor2_night_final,0,64, et_mor2_night_final,0,64,
supplydepot2,0,40, supplydepot2,0,40, supplydepot2,0,40, supplydepot2,0,40, supplydepot2,0,40, supplydepot2,0,40, supplydepot2,0,40, supplydepot2,0,40,
fueldump,0,36, flame-guards,0,40, fueldump,0,36, radar,0,30, fueldump,0,36, flame-guards,0,40, flame-guards,0,40, fueldump,0,36,
sp_delivery_te,0,40, mlb_daybreak,0,40, sp_delivery_te,0,40, sp_delivery_te,0,40, mlb_daybreak,0,40, sp_delivery_te,0,40, sp_delivery_te,0,40, sp_delivery_te,0,40,
radar,0,30, pirates,0,64, pirates,0,64, fueldump,0,36, pirates,0,64, pirates,0,64, pirates,0,64, pirates,0,64,
mlb_hotchkiss,28,54, et_beach,0,64, capuzzo,12,64, et_beach,0,64, capuzzo,12,64, et_beach,0,64, capuzzo,12,64, capuzzo,12,64,
fa_bremen_final,0,40, fa_italy_b3,0,64, fa_italy_b3,0,64, kerkyra,0,64, fa_italy_b3,0,64, kerkyra,0,64, fa_italy_b3,0,64, fa_italy_b3,0,64,
adlernest,0,40, fa_bremen_final,0,40, etdo6,0,64, fa_bremen_final,0,40, am_hydro_dam,22,64, fa_bremen_final,0,40, graverob_b1,0,44, fa_bremen_final,0,40,
etdo1,26,64, etdo1,26,64, adlernest,0,40, etdo1,26,64, adlernest,0,40, adlernest,0,40, adlernest,0,40, adlernest,0,40,
fa_oasis_b3,0,64, fa_oasis_b3,0,64, am_hydro_dam,22,64, trmfght_beta2,26,64, graverob_b1,12,44, transmitter 12, 36, warbell,30,64, etdo1,36,64,
venice_ne4,0,64, venice_ne4,0,64, etdo1,36,64, caen2,0,40, etdo1,36,64, caen2,0,40, fa_oasis_b3,0,64, fa_oasis_b3,0,64,
etdo6,36,64, stalingrad,12,44 fa_oasis_b3,0,64, fa_oasis_b3,0,64, fa_oasis_b3,0,64, fa_oasis_b3,0,64, venice_ne64,0,64, venice_ne4,0,64,
goldrush-gals,0,64, etdo6,36,64, bba0-beta2,14-64, mlb_carnage,0,64, bba0-beta2,14-64, bba0-beta2,14-64, etdo6,36,64, etdo6,36,64,
fa_temple,18, 44, goldrush-gals,0,64, teuthonia_final,0,48 cathedral_final,12,45, transmitter,12,36, stalingrad,12,44, goldrush-gals,0,64, goldrush-gals,0,64,
decay_b7,0,40, fa_temple,18,44, goldrush-gals,0,64, goldrush-gals,0,64, goldrush-gals,0,64, goldrush-gals,0,64, mlb_daybreak,0,40, frostbite,0,34,
braundorf_final,0,34, decay_b7,0,40, mlb_hotchkiss, 28, 54, byzantine,12,50, trmfght_beta2,26,64, cathedral_final,12,45, decay_b7,0,40, decay_b7,0,40,
teuthonia_final,0,48, warbell,30,64, caen2,0,40, teuthonia_final,0,48, haunted_mansion,12,40, mlb_hotchkiss, 28, 54, etdo1,36,64, UJE_christmas_tank,0,64
bba0-beta2,14,64, caen2,0,40, baserace,0,38, tankbuster,12,40, v2_factory,0,50, tankbuster,12,40, et_beach,0,64, UJE_xmas_factory,0,40,
resurrection,38,64, braundorf_final,0,34, baserace,0,38, baserace,0,38, baserace,0,38, baserace,0,38, braundorf_final,0,34, braundorf_final,0,30,
warbell,30,64, capuzzo,12,64, et_beach,0,64, warbell,30,64 castleattack_b5,30,64, warbell,30,64, mlb_hotchkiss,28,54, teuthonia_final,0,48,
et_beach,0,64, resurrection,38,64, UJE_00,30,64, river_port,0,64 school,0,40, river_port,0,64, resurrection,38,64, resurrection, 38, 64,
fa_italy_b3,0,64, bba0-beta2,14,64, river_port,0,64 UJE_00,30,64, radar,0,30, UJE_00,30,64, bba0-beta2,14,64, bba0-beta2,14,64,
baserace,0,38, castleattack_b5,30,64, school,0,40, flame-guards,12,40, facility31_b1,0,44, byzantine,12,50, river_port,0,64, castleattack_b5,30,64,
am_hydro_dam,22,64, mml_minastirith_fp3,30,64, transmitter,12,36, v2_factory,0,50, cathedral_final,12,45, mml_minastirith_fp3,30,64, mlb_carnage,0,64, mml_minastirith_fp3,30,64,
UJE_00,30,64, frostbite,0,34, cathedral_final,12,45, graverob_b1,0,44, frostbite,0,34, decay_b7,0,40, frostbite,0,34, northpole,0,36,
haunted_mansion,12,40, low_tram,24,64, haunted_mansion,12,40, facility31_b1,0,44, low_tram,24,64, graverob_b1,12,44, low_tram,24,64, low_tram,24,64,
v2_factory,0,50, eagles_2ways_b3, 12, 36, 6flags, 28, 34, eagles_2ways_b3, 12, 36, 2tanks 6flags, 28, 34, eagles_2ways_b3, 12, 36, tankbuster, 12, 40,
school,0,40, 2tanks,20,64, tc_base,0,32, el_kef_final,0,30, glider, 0, 32, tc_base,0,32, snatch3, 0, 36, glider, 0, 32,

Is this still happening?? I mean, all these maps that get injected in each of these rotations, the newer ones, I haven't seen. From Rotation 1; Hotchkiss, g_rush gals, hydro damn, haunted mansion. Haven't seen them. And each of the others rotations, same thing, ANd I play when the server is full and not full, so I would expect to see maps that only show up with less number of players.

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Posted
On 8/29/2024 at 10:58 AM, -=HipKat=- said:

Noooo!

Yes, remove it please. In the last rotation, this map had the score lower than -400 and why it was kept in the rotation it is a mystery to me ... now it is -115 or so. Every time this map is loaded, the server is losing a significant portion of players or people just go to spec and wait until it is finished.

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Posted
On 9/10/2024 at 8:30 PM, -=HipKat=- said:

Is this still happening?? I mean, all these maps that get injected in each of these rotations, the newer ones, I haven't seen. From Rotation 1; Hotchkiss, g_rush gals, hydro damn, haunted mansion. Haven't seen them. And each of the others rotations, same thing, ANd I play when the server is full and not full, so I would expect to see maps that only show up with less number of players.

+1 to this

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Posted (edited)
5 hours ago, boki said:

Yes, remove it please. In the last rotation, this map had the score lower than -400 and why it was kept in the rotation it is a mystery to me ... now it is -115 or so. Every time this map is loaded, the server is losing a significant portion of players or people just go to spec and wait until it is finished.

I'm sure there are various reasons.

I just have a different view of it, I guess. Obj success is about 50/50. There are THREE distant stages that take different approaches. ANY Class can do well. I think it's one of the better maps where you can play frag or obj. One of my favorites

Edited by -=HipKat=-
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