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Posted
2 hours ago, Armagedonyx said:

Can I ask you why do you love Minas so much ? 😅

Playing as axis on a full server is a nightmare on it, which is why I'd like seeing not added too often.

Tbh, can't respond to this. And as you can see I play only axis. 

I used to play it 20 years ago but it was fp2 if I remember well. At that time I was a lot into trickjumps and server that had it on was single jump so you could get into places Noone expected you there if u were good at jumping. 

 

Right now I like to go to the tower and shoot rifle nades at allies around temple. Some times I was switching on last level from axis to allies to slow down the ending 😂 

 

I just enjoy this map when we can advance, but also I don't like when we do it too fast. 

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Posted
8 minutes ago, COc0NuT said:

Tbh, can't respond to this. And as you can see I play only axis. 

I used to play it 20 years ago but it was fp2 if I remember well. At that time I was a lot into trickjumps and server that had it on was single jump so you could get into places Noone expected you there if u were good at jumping. 

 

Right now I like to go to the tower and shoot rifle nades at allies around temple. Some times I was switching on last level from axis to allies to slow down the ending 😂 

 

I just enjoy this map when we can advance, but also I don't like when we do it too fast. 

 

Minas Tirith was a good start, but its designer was busy with a lot of other stuff, so he never took time to go passed alpha version. He didnt even write the limbo objectives.

 

For instance, the map is the most linear of any maps in the game, only final stage allows with a selection of routes.

 

Another example is Minas is by far the biggest existing map and it has only one ammo/medic cabinet (located on the way to Gate 5).

 

A third example is the top floor cathedral is so simple there is no stained glass windows, no refined details around and it cannot be entered (by comparison, people should check out the church on Castle Attack, it's simple but very nicely done).

 

Anyway.... btw i dont think there is any difference between fp2 and the current version.

 

This map could have been so much more....

To me, it will always be a distant second to Helmsdeep.

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Posted (edited)

Main difference you could slide down the wall in lvl1 on fp2. But there is few more changes as when I first played fp3 on jay1 I was surprised in few places. Dunno what was that tho. 

I played Helms deep only few times. I like Minas more, I guess I'm used to it more. 

 

I wonder if someone could work on that map to edid a bit of choke points and insides.  

And yes the map is massive, but with double jump doesn't seem so. 

When I played fp2 later on they switch to some other mod and there was double jump and you could prone mid air and do double jump again. Was fun too. 👀 

Edited by COc0NuT
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Posted

As a potential BBA replacement that I haven’t played in over 10 years and have an unhealthy obsession with as the best map in ET history…

 

It’s another CTF map but I would say less… linear maybe?  More fun (I know that’s subjective but I also know I’m right).  OBJ functions the same, if both teams have a flag you can’t return the enemy’s until you secure your own.  Oh, and if I saw that this map was playing and it was entirely bots I’d still connect without any hesitation (yes I’m trying to sell it.).  Maybe worth a shot?

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Posted

what about ctf face its another capture the flag map

Posted

Okay we defintely need to remove Bremen from the rotation. This map was designed to be easely winnable for allies, on a full server I mean. I can't remember the last time I won on the axis team. Every speedy gonzalez trickjumpers/obj fiends join allies and it usually feels like they try beating new records of map completion time. I'm not saying we need maps that axis can easely win, I'm saying I want maps that offer good challenge on both sides, like Oasis or Teuthonia. Am I being biased ? Probably, but I'm spilling it here. @Snake in the Grass agrees too so that makes 2 of us. 

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Posted
Just now, Armagedonyx said:

Okay we defintely need to remove Bremen from the rotation. This map was designed to be easely winnable for allies, on a full server I mean. I can't remember the last time I won on the axis team. Every speedy gonzalez trickjumpers/obj fiends join allies and it usually feels like they try beating new records of map completion time. I'm not saying we need maps that axis can easely win, I'm saying I want maps that offer good challenge on both sides, like Oasis or Teuthonia. Am I being biased ? Probably, but I'm spilling it here. @Snake in the Grass agrees too so that makes 2 of us. 

Capuzzo deserves this same treatment to be honest.

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Posted
1 hour ago, Armagedonyx said:

Okay we defintely need to remove Bremen from the rotation. This map was designed to be easely winnable for allies, on a full server I mean. I can't remember the last time I won on the axis team. Every speedy gonzalez trickjumpers/obj fiends join allies and it usually feels like they try beating new records of map completion time. I'm not saying we need maps that axis can easely win, I'm saying I want maps that offer good challenge on both sides, like Oasis or Teuthonia. Am I being biased ? Probably, but I'm spilling it here. @Snake in the Grass agrees too so that makes 2 of us. 

The same situation is on Goldrush - allies can't win it, so Teuthonia should stay, Goldrush to remove. 

And maybe is somewhere alternative version of bremen which will be better? 

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Posted (edited)

Capuzzo and Bremen are 50/50 imo. The only map I hate is bbao2. 

Edited by ELSO
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Posted
15 minutes ago, contrast said:

The same situation is on Goldrush - allies can't win it, so Teuthonia should stay, Goldrush to remove. 

And maybe is somewhere alternative version of bremen which will be better? 

 

At least Goldrush (and Oasis) should be capped to 15v15 at the very max.

Posted
26 minutes ago, contrast said:

The same situation is on Goldrush - allies can't win it, so Teuthonia should stay, Goldrush to remove. 

And maybe is somewhere alternative version of bremen which will be better? 

Heh, Goldrush is winnable for allies, when they want to. It's hard, but doable, I managed to make my team win a few times as an ally. 

Posted
13 hours ago, bigbro said:

what about ctf face its another capture the flag map

I played on CTF Face during gamedays. I'm not sure if the low gravity is part of the map or if it's just a command event organisers type in to add more fun, but I guess it could be worth to try having it in the rotation. It's big enough for 60 players max.

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Posted
1 hour ago, Armagedonyx said:

I played on CTF Face during gamedays. I'm not sure if the low gravity is part of the map or if it's just a command event organisers type in to add more fun, but I guess it could be worth to try having it in the rotation. It's big enough for 60 players max.

Fair enough it's only a idea 

Posted
3 hours ago, Armagedonyx said:

I played on CTF Face during gamedays. I'm not sure if the low gravity is part of the map or if it's just a command event organisers type in to add more fun, but I guess it could be worth to try having it in the rotation. It's big enough for 60 players max.

gravity is controlled by the admin ..

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Posted
1 hour ago, captnconcrete said:

gravity is controlled by the admin ..

As I expected.

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