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Can provide multiple add/remove maps in same post.

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Posted
5 hours ago, COc0NuT said:

I got disappointed today, played like 4-5maps waiting for Minas and it is gone. 

Had no time lately. Was coming only for Minas. And why leaving castle 🏰 instead of Minas... 

I guess I no longer need to rush at around 7_8 pm eu time to play Minas 😐

They can't make everyone happy all the time.

Minas is a map that never stays gone for very long

 

Out Kerkyra

 

In

 

 

Posted

Btw, how many maps are we aiming for on Jay 1 ? is there a maximum number for a proper rotation ?

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Posted
On 6/7/2024 at 9:02 PM, COc0NuT said:

I guess I no longer need to rush at around 7_8 pm eu time to play Minas 😐

Keep in mind, Jay 1 still needs a CocoNut !!

@Coconut

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Posted

just saw on silent 1
ETL-adlernest can we please replace adlernest,0,40, into the ETL is more nicer

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Posted
6 hours ago, Evil said:

just saw on silent 1
ETL-adlernest can we please replace adlernest,0,40, into the ETL is more nicer

 

Yes. Awaiting to capture some more feedback on other maps before i make the change this weekend. We plan to add 2-3 maps.

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Posted

@daredevilThx for sharing  :)  I'll definitively get in touch with @mraw435, some maps are called "final" and yet there were updated version of them afterwards, often much better.

 

NB: for feedback purpose only, Rotation 3 has 2 baseraces consecutively.

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Posted (edited)
5 hours ago, daredevil said:

 

We are shooting for weekly rotation.  Appx 25-30 maps per rotation. Get in touch with @mraw435 who is gate keeper for below rotation.  Once his feedback process is completed, we plan to go live. 

 

So suggestions are welcome. 

 

rotation_1 rotation_2 rotation_3 rotation_4 rotation_5 rotation_6 rotation_7 rotation_8 (xmas)
et_mor2_night_final,0,64, et_mor2_night_final,0,64, et_mor2_night_final,0,64, et_mor2_night_final,0,64, et_mor2_night_final,0,64, et_mor2_night_final,0,64, et_mor2_night_final,0,64, et_mor2_night_final,0,64,
supplydepot2,0,40, supplydepot2,0,40, supplydepot2,0,40, supplydepot2,0,40, supplydepot2,0,40, supplydepot2,0,40, supplydepot2,0,40, supplydepot2,0,40,
fueldump,0,36, flame-guards,0,40, fueldump,0,36, radar,0,30, fueldump,0,36, flame-guards,0,40, flame-guards,0,40, fueldump,0,36,
sp_delivery_te,0,40, mlb_daybreak,0,40, sp_delivery_te,0,40, sp_delivery_te,0,40, mlb_daybreak,0,40, sp_delivery_te,0,40, sp_delivery_te,0,40, sp_delivery_te,0,40,
radar,0,30, pirates,0,64, pirates,0,64, fueldump,0,36, pirates,0,64, pirates,0,64, pirates,0,64, pirates,0,64,
mlb_hotchkiss,28,54, et_beach,0,64, capuzzo,12,64, et_beach,0,64, capuzzo,12,64, et_beach,0,64, capuzzo,12,64, capuzzo,12,64,
fa_bremen_final,0,40, fa_italy_b3,0,64, fa_italy_b3,0,64, kerkyra,0,64, fa_italy_b3,0,64, kerkyra,0,64, fa_italy_b3,0,64, fa_italy_b3,0,64,
adlernest,0,40, fa_bremen_final,0,40, etdo6,0,64, fa_bremen_final,0,40, am_hydro_dam,22,64, fa_bremen_final,0,40, graverob_b1,0,44, fa_bremen_final,0,40,
etdo1,26,64, etdo1,26,64, adlernest,0,40, etdo1,26,64, adlernest,0,40, adlernest,0,40, adlernest,0,40, adlernest,0,40,
fa_oasis_b3,0,64, fa_oasis_b3,0,64, am_hydro_dam,22,64, trmfght_beta2,26,64, graverob_b1,12,44, transmitter 12, 36, warbell,30,64, etdo1,36,64,
venice_ne4,0,64, venice_ne4,0,64, etdo1,36,64, caen2,0,40, etdo1,36,64, caen2,0,40, fa_oasis_b3,0,64, fa_oasis_b3,0,64,
etdo6,36,64, stalingrad,12,44 fa_oasis_b3,0,64, fa_oasis_b3,0,64, fa_oasis_b3,0,64, fa_oasis_b3,0,64, venice_ne64,0,64, venice_ne4,0,64,
goldrush-gals,0,64, etdo6,36,64, bba0-beta2,14-64, mlb_carnage,0,64, bba0-beta2,14-64, bba0-beta2,14-64, etdo6,36,64, etdo6,36,64,
fa_temple,18, 44, goldrush-gals,0,64, teuthonia_final,0,48 cathedral_final,12,45, transmitter,12,36, stalingrad,12,44, goldrush-gals,0,64, goldrush-gals,0,64,
decay_b7,0,40, fa_temple,18,44, goldrush-gals,0,64, goldrush-gals,0,64, goldrush-gals,0,64, goldrush-gals,0,64, mlb_daybreak,0,40, frostbite,0,34,
braundorf_final,0,34, decay_b7,0,40, mlb_hotchkiss, 28, 54, byzantine,12,50, trmfght_beta2,26,64, cathedral_final,12,45, decay_b7,0,40, decay_b7,0,40,
teuthonia_final,0,48, warbell,30,64, caen2,0,40, teuthonia_final,0,48, haunted_mansion,12,40, mlb_hotchkiss, 28, 54, etdo1,36,64, UJE_christmas_tank,0,64
bba0-beta2,14,64, caen2,0,40, baserace,0,38, tankbuster,12,40, v2_factory,0,50, tankbuster,12,40, et_beach,0,64, UJE_xmas_factory,0,40,
resurrection,38,64, braundorf_final,0,34, baserace,0,38, baserace,0,38, baserace,0,38, baserace,0,38, braundorf_final,0,34, braundorf_final,0,30,
warbell,30,64, capuzzo,12,64, et_beach,0,64, warbell,30,64 castleattack_b5,30,64, warbell,30,64, mlb_hotchkiss,28,54, teuthonia_final,0,48,
et_beach,0,64, resurrection,38,64, UJE_00,30,64, river_port,0,64 school,0,40, river_port,0,64, resurrection,38,64, resurrection, 38, 64,
fa_italy_b3,0,64, bba0-beta2,14,64, river_port,0,64 UJE_00,30,64, radar,0,30, UJE_00,30,64, bba0-beta2,14,64, bba0-beta2,14,64,
baserace,0,38, castleattack_b5,30,64, school,0,40, flame-guards,12,40, facility31_b1,0,44, byzantine,12,50, river_port,0,64, castleattack_b5,30,64,
am_hydro_dam,22,64, mml_minastirith_fp3,30,64, transmitter,12,36, v2_factory,0,50, cathedral_final,12,45, mml_minastirith_fp3,30,64, mlb_carnage,0,64, mml_minastirith_fp3,30,64,
UJE_00,30,64, frostbite,0,34, cathedral_final,12,45, graverob_b1,0,44, frostbite,0,34, decay_b7,0,40, frostbite,0,34, northpole,0,36,
haunted_mansion,12,40, low_tram,24,64, haunted_mansion,12,40, facility31_b1,0,44, low_tram,24,64, graverob_b1,12,44, low_tram,24,64, low_tram,24,64,
v2_factory,0,50, eagles_2ways_b3, 12, 36, 6flags, 28, 34, eagles_2ways_b3, 12, 36, 2tanks 6flags, 28, 34, eagles_2ways_b3, 12, 36, tankbuster, 12, 40,
school,0,40, 2tanks,20,64, tc_base,0,32, el_kef_final,0,30, glider, 0, 32, tc_base,0,32, snatch3, 0, 36, glider, 0, 32,

A weekly rotation is more work, but the variety of different maps is the best news in a long time, especially for a server that is really almost all the same people who've been plying on it for years.

 

...then we can work on them not stacking teams when no admins are around... 😄

Edited by -=HipKat=-
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Posted
10 hours ago, daredevil said:

 

We are shooting for weekly rotation. 

 

Best thing I've heard all day.

  • Like 3
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Posted
12 hours ago, daredevil said:

We are shooting for weekly rotation

 

Wow this is the best news!! Great job!! It will make the server much more alive and popular, I believe! Cannot wait to see it in action.

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Posted

I also send DD a pm about this.

But iam just want to ensure its taken note and hope add soon.

When et beach arrives, it has no anti rush.

Ez to tj over wall and map end pretty much as of less then 3minutes.

@Dropzcan confirm this.

It happend often in morning dutch time.

  • Like 1
Posted
4 hours ago, Evil said:

I also send DD a pm about this.

But iam just want to ensure its taken note and hope add soon.

When et beach arrives, it has no anti rush.

Ez to tj over wall and map end pretty much as of less then 3minutes.

@Dropzcan confirm this.

It happend often in morning dutch time.

Pm me any map edits too - I'll be wrapping up modifications to the weekly rotation by end of week! 

  • Like 1
  • 2 weeks later...
Posted

Dear @daredevil, can we have cathedral and oasi played during the high activity times when theres more players around ? I still haven't gotten the chance to play those maps on jay 1. I hope you'll do this soon. Until then, I'll wait.

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Posted

@Armagedonyx they added cathedral!

 

Thanks for Cathedral. I was going to ask if it could be swapped out for another version that has the top/balcony route but I'm not able to find that version. The current running version is "final" and I found a stopwatch and a tournament edition but neither of those have the top route. Maybe lost forever.

  • Like 4
Posted

I agree with @bobby on this one.

 

Cathedral is a great map, but this version doesn't allow to go upstairs in central nave. Old timers will all know the version we are talking about.

 

I'm going to check if i can find one the other version.

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