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[PREV] Fueldump_UV


Trackbase.Paul

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As an update of the old topic, when my pc crashed and stuff this was some old first try which I lost:

 

[TODO LIST]

- Move tank some faster

- Ammo/health racks on axis start side

- New skybox

- New allied start base ( SUGGESTIONS PLEASE)

 

fdumpshot1.jpg

 

BUT: Luckily I started over, because daredevil needs it. Some early screenshots ( not so much have changed yet... will come soon!)

also skybox still need to change ;)

try221-3-2010-16.14.24.jpg

try221-3-2010-16.14.29.jpg

try221-3-2010-16.14.35.jpg

try221-3-2010-16.14.58.jpg

try221-3-2010-16.15.04.jpg

 

Greetings,

 

n1.Ninja#

Edited by .Ninja#
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Looks very nice so far, keep it up :)

As for the first spawn you could try adding underground tunnel (between tank bridge and one that leads to axis cp) which would through hill from first allied spawn to ice(river in this version).

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I meant other end would be at river bank closer to allies spawn, or maybe near tank bridge at allied (so engys would have different routes to construction crates). Something like:

fueldump.jpg

One of the 2 routes, or both.

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Point taken, but when it comes to a situation axis is completely overpowering and they can camp allies, they'll do it with or without tunnels. Well, it was all just a thought.

EDIT: an afterthought; maybe adding an allied door in allies would help with that, just theorizing.

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I haven't tested map yet but here goes the suggestion which I said on MSN :P

 

1. Allies first spawn point suggestion:

- Remove the little house. Make them spawn in open so they can move out fast.

- Close the top part with fake shaders so no SK mortars.

 

2. Bridge.

- Less charge required for bridge to build.

 

3. Axis final spawn

- Their are at present 2 ways to go out. One from top and one form back side near the fueldump. I would like to see them more bigger or one more 3 rd exist. On 25 vs 25 server they are often jammed with people in between.

 

4. Fueldump wall barbwires.

- Till tank doesn't blow the last doors, their should be barbwires on the fueldump walls so no one can blow it.

 

5. Axis spawn exist fueldump wall.

- It should not be constructible at all. I hate hyper active noob engineers.

 

6. If allies build the CP at the hut, they auto spawn their rather then 1st axis spawn.

 

 

In fuel dump first part where allies have to move out is too hard sometime. They get spawn raped. Removing hut and adding 2 spawns will help them.

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