Danny Posted November 8, 2013 Posted November 8, 2013 Hey guys, I have a problem with my keybinder. Thats my autoexec: bind F4 vsay_team FTReviveTeamMate bind F5 vsay_team FTCallArtillery bind F6 vsay_team FTCallAirStrike bind F7 vsay_team FTAttack bind F8 vsay_team FTFallBack bind KP_INS say duke8 "^1Die for that [D]" bind KP_END vsay Thanks "Thank you [R]" bind KP_DOWNARROW vsay Medic "Need a Medic! My health: " bind KP_PGDN say taunt11 "^6Are you [K] ?" bind KP_LEFTARROW vsay Thanks "^5Thank you [H]" bind KP_RIGHTARROW vsay Thanks "^5Thank you [A]" bind KP_5 say speech9 "^8 >>> Even the teams please! <<<" bind KP_UPARROW vsay NeedBackup "^9I need Backup! My position is [L]" bind k kill bind p playdead So... If I start an bind with server sounds, there will not be played the sound. There is just for example duke8, or speech9. I think, you know, that I will start the sound from this name. But how can I do this? The rest from the binds are okay. Just the sounds make trouble. I hope and I am sure that it is so... somebody can help me. Thank you in ahead Greetings Danny Quote
Ann!b@l Posted November 8, 2013 Posted November 8, 2013 (edited) bind KP_INS say duke8 "^1Die for that [D]" bind KP_PGDN say taunt11 "^6Are you [K] ?" bind KP_5 say speech9 "^8 >>> Even the teams please! <<<" Those should be written like this: bind KP_INS vsay duke8 "^1Die for that [D]" bind KP_PGDN vsay taunt11 "^6Are you [K] ?" bind KP_5 vsay speech9 "^8 >>> Even the teams please! <<<" These are vsays, not a text to use with the "say" command. Edited November 8, 2013 by Ann!b@l 5 Quote
Danny Posted November 8, 2013 Author Posted November 8, 2013 Oh I am so stupid -.- Yes, it´s logical. Topic can be closed. Thank you for your help. I will test it, as vsay at the weekend Quote
Danny Posted November 9, 2013 Author Posted November 9, 2013 Okay.. its all okay with the keybinder.. BUT When I type v05 to use p for pm, I can´t use it. Playdead is now at "h". Must I do anything else, or why cant I do "p for pm" ? Greetings Quote
Danny Posted November 12, 2013 Author Posted November 12, 2013 Nobody an idea for this problem? Quote
Jhonny/Shinobi Posted November 14, 2013 Posted November 14, 2013 So I guess you play on silent mod ( Beginners # 2): When playing, press Esc-> Silent -> Config -> Private message (choose p ) 1 Quote
Danny Posted November 15, 2013 Author Posted November 15, 2013 great. I will test it. Thank you Quote
Danny Posted November 16, 2013 Author Posted November 16, 2013 So I guess you play on silent mod ( Beginners # 2): When playing, press Esc-> Silent -> Config -> Private message (choose p ) Hm... It doesn´t work.. I had press Esc, than Silent Mod, but p was set for private message. I had bind it on another button.. but the same problem.. Than again to p... nothing happens. I see, the mouse button flashed .. so like i could press with them something... but, the text window to write a pm or something doesn´t opened... Another idea? Quote
Jhonny/Shinobi Posted November 17, 2013 Posted November 17, 2013 When you play on silent mod, open console and do /bindlist Then /condump bindlist.txt Go to where you have installed Wolfenstein, in most cases: C:\Program Files (x86)\Wolfenstein - Enemy Territory\silent There you will find a textfile called bindlist. Upload that one here and upload your autoexec also, to get an overview of your binds. Perhaps there is an inconsistency ? 1 Quote
Danny Posted November 22, 2013 Author Posted November 22, 2013 When you play on silent mod, open console and do /bindlist Then /condump bindlist.txt Go to where you have installed Wolfenstein, in most cases: C:\Program Files (x86)\Wolfenstein - Enemy Territory\silent There you will find a textfile called bindlist. Upload that one here and upload your autoexec also, to get an overview of your binds. Perhaps there is an inconsistency ? So, sorry, now I have time. Under the week I had much to learn and to work. The bindlist.txt: Hunk_Clear: reset the hunk ok ...detecting CPU, found Intel Pentium III Bypassing CD checks ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded ...setting mode 4: 800 600 FS ...using desktop display depth of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 0 ) ...65 PFDs found ...hardware acceleration found ...PIXELFORMAT 2 selected ...creating GL context: succeeded ...making context current: succeeded WARNNING: GL extensions string too long (5219), truncated to 4096 Initializing OpenGL extensions ...GL_EXT_texture_compression_s3tc not found ...GL_EXT_texture_env_add not found ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...WGL_3DFX_gamma_control not found ...GL_NV_fog_distance not found ... GL_EXT_texture_filter_anisotropic not found GL_VENDOR: ATI Technologies Inc. GL_RENDERER: AMD Radeon HD7770 GL_VERSION: 4.2.11411 Compatibility Profile Context GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflecGL_MAX_TEXTURE_SIZE: 16384 GL_MAX_ACTIVE_TEXTURES_ARB: 8 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 4, 800 x 600 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled anisotropy: 1.0 NV distance fog: disabled Initializing Shaders ----- finished R_Init ----- ------- sound initialization ------- Initializing DirectSound ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0x18660050 dma buffer No background file. ---------------------- Sound memory manager started --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:27960 Hostname: Danny-PC IP: 192.168.2.105 Working directory: C:\Program Files (x86)\Wolfenstein - Enemy Territory PunkBuster Client: Changing PunkBuster homepath to [C:\Users\Danny\AppData\Local\PunkBuster\ET\pb\] PunkBuster Client: Attempting to resolve master7.evenbalance.com PunkBuster Client: Resolved to [50.62.82.210] (0) PunkBuster Client: PunkBuster Client (v2.254 | A0) Enabled Resolving etmaster.idsoftware.com etmaster.idsoftware.com resolved to 192.246.40.60:27951 PunkBuster Client: Game Version [ET 2.60b win-x86 May 8 2006] PunkBuster Client: Not Connected to a Server execing fearless.cfg Resolving etmaster.idsoftware.com etmaster.idsoftware.com resolved to 192.246.40.60:27951 jay3.clan-fa.com:27960 resolved to 178.63.72.170:27960 PunkBuster Client: Failed to resolve etguidauth.evenbalance.com PunkBuster Client: Connected to Server 178.63.72.170:27960 PunkBuster Client: Failed to resolve etguidauth.evenbalance.com PunkBuster Client: Failed to resolve etguidauth.evenbalance.com PunkBuster Client: PB Services socket initialized ----- FS_Startup ----- Current search path: C:\Program Files (x86)\Wolfenstein - Enemy Territory\jaymod\~~fav2.pk3 (19 files) on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\jaymod\~~~~fearlessjaymodRC2.pk3 (350 files) on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\jaymod\zz_jaymod-0.4.pk3 (9 files) on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\jaymod\jaymod-2.2.0.pk3 (253 files) on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\~.pk3 (42 files) on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\venice_ne4.pk3 (325 files) on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\sw_oasis_b3.pk3 (45 files) on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\supplydepot2.pk3 (46 files) on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\subway.pk3 (174 files) on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\sp_delivery_te.pk3 (51 files) on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\sot_b2.pk3 (111 files) on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\school_fa.pk3 (114 files) on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\rhine2.pk3 (117 files) on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\pak0.pk3 (3725 files) on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\mml_minastirith_fp3.pk3 (90 files) on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\mlb_temple.pk3 (83 files) on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\haunted_mansion.pk3 (93 files) on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\frostbite.pk3 (99 files) on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\et_mor2_night_final.pk3 (92 files) on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\caen2.pk3 (85 files) on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\bremen_final.pk3 (100 files) on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\bergen.pk3 (181 files) on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\adlernest_2.pk3 (120 files) on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\jaymod\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.pk3 (19 files) not on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\jaymod\zz_jaymod-0.3.pk3 (9 files) not on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory/jaymod C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\.pk3 (42 files) not on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.pk3 (41 files) not on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\venice.pk3 (330 files) not on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\thehouse.pk3 (113 files) not on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\temple_sniper2.pk3 (23 files) not on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\sw_goldrush_te.pk3 (48 files) not on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\supply_desert.pk3 (61 files) not on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\pirates.pk3 (154 files) not on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\pak2.pk3 (22 files) not on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\pak1.pk3 (10 files) not on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\mp_bin.pk3 (6 files) not on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\marketgarden_et.pk3 (275 files) not on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\goldrush-gals.pk3 (34 files) not on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\Fata_Morgana.pk3 (73 files) not on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\dskfun4.pk3 (1 files) not on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\dskfun1.pk3 (1 files) not on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\bremen_b2.pk3 (82 files) not on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory\etmain\braundorf_b4.pk3 (51 files) not on the pure list C:\Program Files (x86)\Wolfenstein - Enemy Territory/etmain ---------------------- 14779 files in pk3 files Com_TrackProfile: Deleting old pid file [etmain] [profiles/Danny/profile.pid] RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- GL_VENDOR: ATI Technologies Inc. GL_RENDERER: AMD Radeon HD7770 GL_VERSION: 4.2.11411 Compatibility Profile Context GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflec GL_MAX_TEXTURE_SIZE: 16384 GL_MAX_ACTIVE_TEXTURES_ARB: 8 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 4, 800 x 600 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled anisotropy: 1.0 NV distance fog: disabled Initializing Shaders ----- finished R_Init ----- WARNING: Couldn't find image for shader gfx/2d/lagometer LOADING... collision map WARNING: CM_GridPlane unresolvable WARNING: CM_GridPlane unresolvable WARNING: CM_GridPlane unresolvable WARNING: CM_GridPlane unresolvable LOADING... sounds Com_sprintf: overflow of 64 bytes buffer Com_sprintf: overflow of 64 bytes buffer Com_sprintf: overflow of 64 bytes buffer Com_sprintf: overflow of 64 bytes buffer Com_sprintf: overflow of 64 bytes buffer Com_sprintf: overflow of 64 bytes buffer Com_sprintf: overflow of 64 bytes buffer Com_sprintf: overflow of 64 bytes buffer Com_sprintf: overflow of 64 bytes buffer Com_sprintf: overflow of 64 bytes buffer Com_sprintf: overflow of 64 bytes buffer voice chat memory size = 0 ......................... Initializing Sound Scripts ...loading 'sound/scripts/vo_allies.sounds' ...loading 'sound/scripts/vo_axis.sounds' ...loading 'sound/scripts/et_mor2_night_final.sounds' done. LOADING... graphics LOADING... maps/et_mor2_night_final.bsp stitched 112 LoD cracks ...loaded 11020 faces, 2168 meshes, 926 trisurfs, 0 flares 0 foliage LOADING... entities LOADING... game media LOADING... - textures LOADING... - models WARNING: Couldn't find image for shader watermark/ LOADING... - weapons LOADING... - items LOADING... - inline models LOADING... - server models LOADING... - particles LOADING... - classes LOADING... - game media done LOADING... flamechunks LOADING... clients Weapons Table Updated CL_InitCGame: 3.26 seconds Com_TouchMemory: 0 msec execing profiles/Danny/etconfig.cfg r_texturebits will be changed upon restarting. r_depthbits will be changed upon restarting. r_mode will be changed upon restarting. PunkBuster Client: PnkBstrA successfully loaded PnkBstrB Your XP has been restored from 11/22/13 20:59:33 unknown cmd userinfo .FeX|Awakens connected This server runs AntiRush Mod 1.0 Danny Learning Admin has entered F|A BEGINNERS XPS PunkBuster Client: PnkBstrB service installed and started successfully hhppjjkk was killed by b-Ql's MP40 ]/ Danny: ***Axis team have constructed the barbWire barricade!*** ]/bindlist TAB "+scores" ESCAPE "togglemenu" SPACE "+moveup" , "mapzoomout" - "zoomout" . "mapzoomin" 0 "weaponbank 10" 1 "weaponbank 1" 2 "weaponbank 2" 3 "weaponbank 3" 4 "weaponbank 4" 5 "weaponbank 5" 6 "weaponbank 6" 7 "weaponbank 7" 8 "weaponbank 8" 9 "weaponbank 9" ` "toggleconsole" a "+moveleft" b "+zoom" c "+movedown" d "+moveright" e "+leanright" f "+activate" g "+mapexpand" h "playdead" k "kill" l "openlimbomenu" m "mvactivate" p "messagemode4" q "+leanleft" r "+reload" s "+back" t "messagemode" u "messagemode3" v "mp_quickmessage" w "+forward" x "+prone" y "messagemode2" z "mp_fireteammsg" ~ "toggleconsole" CAPSLOCK "+speed" ALT "+stats" CTRL "+topshots" SHIFT "+sprint" F1 "vote yes" F2 "vote no" F3 "ready" F4 "vsay_team FTReviveTeamMate" F5 "vsay_team FTCallArtillery" F6 "vsay_team FTCallAirStrike" F7 "vsay_team FTAttack" F8 "vsay_team FTFallBack" F10 "messagemode4" F11 "autoscreenshot" F12 "vstr demotoggle" KP_UPARROW "vsay NeedBackup I need Backup! My position is [L]" KP_LEFTARROW "vsay Thanks Thank you [H]" KP_5 "vsay speech9 >>> Even the teams please! <<<" KP_RIGHTARROW "vsay GreatShot Great shot [D] !" KP_END "vsay Thanks Thank you [R]" KP_DOWNARROW "vsay Medic Need a Medic! My health: " KP_PGDN "vsay taunt11 Are you [K] ?" KP_ENTER "mp_fireteamadmin" KP_INS "vsay duke8 Die for that [D]" KP_DEL "selectbuddy -1" MOUSE1 "+attack" MOUSE2 "+attack2" MOUSE3 "messagemode4" MWHEELDOWN "weapprev" MWHEELUP "weapnext" .FeX|Awakens acking disconnected download mode .FeX|Awakens connected Leonidas was killed by The Specialist's Thompson moro disconnected .FeX|Awakens acking disconnected download mode ]/condump bindlist.txt Dumped console text to bindlist.txt. And my autoexec: bind F4 vsay_team FTReviveTeamMate bind F5 vsay_team FTCallArtillery bind F6 vsay_team FTCallAirStrike bind F7 vsay_team FTAttack bind F8 vsay_team FTFallBack bind KP_INS vsay duke8 "^1Die ^2for ^3that [D]" bind KP_END vsay Thanks "Thank you [R]" bind KP_DOWNARROW vsay Medic "Need a Medic! My health: " bind KP_PGDN vsay taunt11 "^6Are you [K] ?" bind KP_LEFTARROW vsay Thanks "^5Thank you [H]" bind KP_RIGHTARROW vsay Thanks "^5Thank you [A]" bind KP_5 vsay speech9 "^8 >>> Even the teams please! <<<" bind KP_UPARROW vsay NeedBackup "^9I need Backup! My position is [L]" bind KP_RIGHTARROW vsay GreatShot "^4Great ^5shot ^3 [D] !" bind k kill bind h playdead FYI: I play on Beginnrs #2, there is JayMod. Thank you again for your help 1 Quote
Danny Posted December 1, 2013 Author Posted December 1, 2013 Nobody more an idea for this problem? Quote
Jhonny/Shinobi Posted December 1, 2013 Posted December 1, 2013 My bad. . . was going to reply but something always came across I have no more idea's on how to help you out, check you post a while ago and couldn't find any inconsistencies, but I asked a bit around. The suggestion I got back was that your autoexec could be damaged and that you need to unbind all the keys that are not working. Then you should make a new cfg and put all those binds in them and use that cfg. Hope it helps ! 1 Quote
CheepHeep Posted December 1, 2013 Posted December 1, 2013 Maybe p is bound to more than one function. do /unbind p then /bind it again... 1 Quote
Danny Posted December 1, 2013 Author Posted December 1, 2013 hmmm no reaction at /unbind p ... after bind again, nothing happens My bad. . . was going to reply but something always came across I have no more idea's on how to help you out, check you post a while ago and couldn't find any inconsistencies, but I asked a bit around. The suggestion I got back was that your autoexec could be damaged and that you need to unbind all the keys that are not working. Then you should make a new cfg and put all those binds in them and use that cfg. Hope it helps ! just p ist not working. That is the "funny" problem. All other binds are running great.. Quote
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