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Posted

Delete Battery and erase all copies of it from the internet.  Make it into a horror story to tell future generations of Enemy Territory players about. 

 

Agree with the SW Goldrush over default Goldrush for the above stated reasons from grandma.  The short axis spawn times hurt that map more than any other.  Not having to spend so much time moving the tank could really improve it.

Posted

Also updated fueldump map script... see how it works out. All in all 9 maps where added. Feel free to give feedback of new maps.

Doesn't seem to work, there are no forward spawns for allies.

  • Administrators
Posted

Doesn't seem to work, there are no forward spawns for allies.

 

The one right now is different.. it has new bridge or something near axis wall... so allies can attack from that place.

Posted

The one right now is different.. it has new bridge or something near axis wall... so allies can attack from that place.

Didn't notice any difference from stock version, same on silent1...will have a look again for that bridge thingy.

  • Administrators
Posted

Didn't notice any difference from stock version, same on silent1...will have a look again for that bridge thingy.

 

It's this one:

 

http://forums.warchest.com/showthread.php/35860-Fueldump-with-StinVec-Assault-Bridge-for-Axis-in-Fueldump?p=449042&viewfull=1#post449042

 

Can you confirm if you see the bridge or not?

Posted

Ah there it is, never seen it built :P Just tested local for now but allies will hardly get there without having a forward spawn. Axis will be camping in the open field and allies cp and the distance to survive is just too long.

Posted

yep  there is an assault bridge on the roof going to the fuel dump...bridge is constructible but not sure if it can be destroyed....also noticed that allies can't cp spawn making for a bit longer journey for allies to get to the axis area..allies really need a strong offense so an engy/cov op can at least get to that bridge/any path. anyhow, getting the obj done is doable

  • Administrators
Posted

yep  there is an assault bridge on the roof going to the fuel dump...bridge is constructible but not sure if it can be destroyed....also noticed that allies can't cp spawn making for a bit longer journey for allies to get to the axis area..allies really need a strong offense so an engy/cov op can at least get to that bridge/any path. anyhow, getting the obj done is doable

 

Can you post that as suggestion on that SD forums topic? Then probably someone will modify it..

Posted

Can you post that as suggestion on that SD forums topic? Then probably someone will modify it..

 done. hopefully someone will reply & help edit the script

  • Like 1
Posted

Can you post that as suggestion on that SD forums topic? Then probably someone will modify it..

 

for what specific fueldump map script?

  • Administrators
Posted

for what specific fueldump map script?

 

For this one:  http://forums.warchest.com/showthread.php/35860-Fueldump-with-StinVec-Assault-Bridge-for-Axis-in-Fueldump?p=449042&viewfull=1#post449042

 

In that script if someone can add allies cp spawn it would be great.

Posted

just adding allies cp spawn to that same script would be difficult according to the map scripter.but if we use another script like the "fueldump pro script III" with allies cp spawn ready then just add in StinVec assault bridge is easier & fast to do. is it ok with you?

Posted

in that topic acQu posted the modified script with allies cp spawn + stinvec assault bridge but he used fueldump pro III as the base script

Posted

Dare can you plz remove Saberpeak from rotation-that map doesnt work on HC. Pure 1 way rape of allies. A serious reason for rage quit of ppl on the server (I am not joking here). And who ever tells me this is an awesome map-lads I want to see u playing allies then :camper

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