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Posted

Some commands may not work since i have this config like 4 yrs ago and it was build for etpup -

 

set name "your name"

 

//binds

bind mouse3 kill

bind j playdead

 

 

//mouse settings (set usb ports refresh rate to 500 Hz)

set m_yaw 0.022

set m_pitch 0.01501

 

//---[ attack sprint ] - my only script

set AT2 "-attack; -sprint; sensitivity 2.57"

set AT1 "+attack; +sprint; sensitivity 1.50"

bind mouse1 "+vstr AT1 AT2"

 

 

//my +crosshair+ config

set cg_zoomStepFG "10.000"

set cg_zoomStepSnooper "5.0000"

set cg_zoomStepBinoc "3.0000"

set cg_zoomDefaultFG "55.000"

set cg_zoomDefaultSnooper "40.000"

set cg_zoomDefaultBinoc "45.000"

set cg_zoomfov "40.000"

set cg_zoomDefaultSniper "10.000"

set cg_drawCrosshair "5.0000"

set cg_crosshairSize "38.000"

set cg_cursorHints "0.0000"

set cg_crosshairY "0.0000"

set cg_crosshairX "0.0000"

set cg_crosshairHealth "0.0000"

set cg_crosshairPulse "0.0000"

set cg_crosshairColor "red"

set cg_crosshairColorAlt "red”

set cg_drawFPS "1.000"

 

 

/my comp settings

seta com_soundMegs "256"

seta com_hunkMegs "512"

seta com_zoneMegs "256"

seta com_maxfps "333"

seta com_blood "1"

 

/my network settings

seta con_debug "0"

snaps "40"

seta rate "25"

seta cl_timenudge "0"

set cl_maxPing "999.00"

seta cl_maxpackets "100"

seta cl_packetdup "1" //packetloss set to 1

seta pmove_fixed "0"

 

//blood settings

/blinking_blood

set cg_drawdamagekick "0"

set cg_drawfallkick "0"

set cg_fallkick "0"

set cg_damagekick "0"

set cg_bloodFlash "0" /Toggles the blood effect when you are shot

set cg_bloodDamageBlend "0" /Amount of blood flashed on screen when you take damage. Also cg_bloodFlash

set cg_showblood "1"

set cg_bloodTime "0" /Duration of blood puddle effect on walls/floor etc

set cg_impactvibration "0"

set cg_blinktime "100.00" /Duration of “blink" blackout when taking damage? 1000 = 1 second

set sv_screenshake "0"

set cg_muzzleFlash "1"

Posted

Attack sprint script is not good imo , you cant efficiently control your stamina bar.

Having 2 differant sens make it harder to aim since you can't get used to your sens.

Why pmove_fixed 0 if 1 can make you jump higher , so move faster?

Btw not critism you just want to help.

  • 2 weeks later...
Posted

Attack sprint script is not good imo , you cant efficiently control your stamina bar.

Having 2 differant sens make it harder to aim since you can't get used to your sens.

Why pmove_fixed 0 if 1 can make you jump higher , so move faster?

Btw not critism you just want to help.

well the multi sense does not make me harder to aim.. actually i mostly if not always got the most headshot award plus always 41%-49% acc

and pmvofixed makes me get stuck in some maps. in corners. plus tickjumps can be achived at "0" harder, but possible,

  • 1 month later...
  • 2 weeks later...
Posted

D: cheat! Jeje mmm i dont understend about cfg... Just change the keyboard and sensibility... I think is enough

Posted

I also have multi sense , multi fov and attack sprint. These 3 changes when I crouch for distant enemies, so it makes screen nearer and sensi lower for far/distant attacks .

Posted

Pinoy would u mind if i test your cfg?

Posted

Cool, this is when mouse1 is triggered , auto sprints and personally helps me on close and medium-range battle.

Ofc if you still have that sprint bar in full, u will be able to sprint longer when attacking

 

set gunno "+attack; +sprint"
set gunyes "-attack; -sprint"
bind MOUSE1 "+vstr gunno gunyes"
bind mouse1 "+vstr gunno gunyes"

 

 

I tried toggling cg_drawgun 1 from the above and I never got used to gun-less hud, so I had removed that.

 

 

To shoot at distant enemy - I personally use this. Lowers down sensi, crosshairsize and fov by pressing C

Modify to suit your screen size and sensi ofc coz I dont normally play in full screen

 


set sensd "+movedown; cg_fov 90; cg_crosshairSize 33; sensitivity 2.6"
set sensu "-movedown; cg_fov 120; cg_crosshairSize 38; sensitivity 3"
set do "vstr sensd"
set up "vstr sensu"
bind c "+vstr do up"

 

I got use to the above coz I personally think that on close range fights, sensi should be quicker or higher compared to far distant fights which requires sensi to be lower down, but that is me. But ofc, you will not sprint if you are attacking on crouch mode. :P

 

Optionally. you can also modify the above concept and load into your sniper script to adjust your zoom factor if you snipes mostly but I dont have any sniper script. HTH

  • Clan Friend
Posted

I got used to this script for zooming (since I sprint with mouse2, I can hold shift to zoom)

 

set zoom_on "cg_fov 90"
set zoom_off "cg_fov 120"
bind shift "+vstr zoom_on zoom_off"

 

in the past I changed sens too, but later I realized that having only 1 sensi is better for me. And probably 1 fov too, but now I'm too much used to changing between 120 and 90. Attack+sprint is bad for pistol and rifle, so I removed that long time ago as well.

 

Some time ago (using a custom mod with a moving target and a graph) I did several tests regarding accuracy and sensitivity, all I discovered leads to the (obvious, probably) fact that accuracy depends mainly on reaction time, and any sensi you have (unless it's really unconfortable) leads to the same accuracy after your hand gets used to it.

 

The same could be more easily proven by recording yourself doing random left-right with etpro trickjump ghost, then make an avi (tj ghost doesn't appear in demos) of yourself aiming at the ghost with high and low sens, you will see that your mistakes have the same size with any sens (enemy moves left, xhair moves right -> brain mistake, not hand, so sensi cannot fix it)

Posted

that is a fact, maybe they can be called like memory cells of finger senses like remembering how far the hand reacts and aims elsewhere regardless of sensi, idk. So the brain must have sufficient control of the hand's reaction length, speed and direction directed to the enemy I supposed.

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