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Posted

Hi,

at jay4 the map Fata Morgana is uploaded. Some players find it a bit boring, cause its a pure frag map. I have an idea to make it more exiting.

 

How about creating a mapscript for it and change a couple of things:

 

*give players max 2 lives

*map gets looped 2 or 3 times before going to the next map

*map duration at max 1 or 1+1/2 minute. So specs (once they are dead) dont get frustrated.

*no field ops class alloud

*no heavy weapons

 

I did this once at my old server and people enjoyed it back then. Usely after 40 secs it was over.

Players wanted to play it over and over again.

  • Like 1
Posted

I think it is a nice map to play

I think it's cool because it is a very different map than we used to always play ... I do not see the need to make any changes.

Posted

Ye map is a little bigger then I thought at first sight. Need a map like Valhalla for it or so.

Posted

After further playing it it takes like 10 flags for one side to win i believe. If you have good runners only takes 3-4 mins to win. It would be cool if it were possible to be a ffa map, or a set number of lives (now i think just 2 lives maximum is good, perhaps 1) to cut down on time in the map. Make it kind of like S&D on COD4. Other then that most players just leave because its quite boring.

  • 4 weeks later...
Posted

I'll upload a mapscript and a map to test it one of the next days, I noticed Fata Morgana is just a little too big. It's more fun with a smaller map.

Posted

In addition, the special edition of Purefrag (zipped), a map small enough to test it. The mapscript included, the wayfile for bots and the pk3 file, because the time-limit of the map was set to 2 minutes now. If you use the mapscript, don't forget to set all cvars back to normal in the map following after this one. Atm it's set to having 1 life. Feel free to set it to 2 for example.

 

This are the cvars:

 

set g_misc "32"

set g_maxlives 1

set g_alliedmaxlives 1

set g_axismaxlives 1

set team_maxMedics "-1"

set team_maxFieldOps "0"

set team_maxEngineers "0"

set team_maxCovertOps "0"

set team_maxMortars "0"

set team_maxPanzers "0"

set team_maxFlamers "0"

set team_maxpanzers "0"

set g_loseSpreeLevels "1"

set g_killSpreeLevels "3 4 5 6 7 8"

set g_bannerTime "7"

set g_banners "2"

set g_banner1 "^12 MINUTES GAMING AND YOU ONLY GOT 1 LIFE!"

set g_banner2 "^1Hint: BE MEDIC AND REVIVE YOUR TEAMMATES!"

 

 

For the objectivecycle then: it's just a mather of repeating it 2 or 3 times after eachother.

Example:

set d1 "set g_gametype 2 ; map purefrag ; set nextmap vstr d2"

set d2 "set g_gametype 2 ; map purefrag ; set nextmap vstr d3"

... and then another map....

 

Co-leaders / leaders could have !restart cmd maybe, if players all start to shout they want to do it one more time hehe.

Cheers,

 

The Dude

PurefragSpecialEdition.zip

  • Like 1

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