Strobel Posted December 21, 2011 Share Posted December 21, 2011 La Rochelle Beta 2 - rochelle_b2.pk3 and waypoints View File Download pk3 name: rochelle_b2.pk3 Map name: rochelle_b2.bsp ------------------------------------------------- Info from the readme: Author: Ifurita and Brevik Build Time: ~110 Hours Status: Beta 2 Number of Players: 12+ Credits Detoeni: Torpedo and submarine models: Midnight Oil and the rest of the WolfProject crew: Locomotive, coal car prefabs) Brevik: Submarine Pen, overall architechtural design Leno: Flak 37 model Chruker: Garage doors and tags for sub model Hummer and Shield: Command map icons for crane and hand, as well as scripting guidance for the crane ShitStorm and the numerous clans affiliated with www.et1337.net for extensive testing, scrimming, and feedback Scenario: "The US 8th Air Force has failed to take the heavily fortified U-Boat pens at La Rochelle out of the war so the Resistance has smuggled a strike team into the base to destroy the target from the inside. The team must take the crane control module from the loading docks to the control room on the middle platform, use the crane to transfer explosives from a munitions train to the submarine, and use them to destroy the two submarines inside." Objectives: Phase 1: (Starts completed if playing Stopwatch) - Activate the crane controls by taking code module from Loading Docks (1) to Railyard Control Building (2) Phase 2: - Control the switch in the Railyard Control Building (2) long enough to move the pallet of explosives from the munitions train (3) to the submarine pen (6) Phase 3: - Dynamite the two submarines docked inside the submarine pen Other Notes: - If the allies build the CP, they will gain access to the sub pen via the loading docks - If the axis build the CP, they will be able to spawn in the east pen barrack room Changelog: B1 to B2 - Dyno lights sub properly - Reduce height of railings slightly, so that you can shoot over them easier - Move controls building a smidge closer to allied spawn - Move north supports by controls building a bit to block shots from the axis spawn - Added voice announcements "switch lowered' and "switch raised" - Rearranged some cover by the first platform - Added dyno side door to building 3 (the first one by allied spawn) - Changed arrangement of some train cars - Think any issues with dyno falling thru sub are fixed - Moved CP into a side room so that it cannot be dyno'd from the catwalk - Added ammo and health racks in Workshop 2, only available in Campaign and Objective - Moved North rail supports to partially block direct fire from Axis spawn into control bunker - Added target_locations A2 to B1 - Added some sounds - Fixed crane path moving thru the wall - Made gameplay dependant on gametype; Phase 1 (cap) starts completed and timelimit goes to 15 for stopwatch only rochelle_b2 waypoints.rar Submitter Strobel Submitted 12/19/11 Category Maps Map Type Objective Map Size MediumLarge Map Theme Night Attacking Team Allies Waypoints Yes Known Issues None Quote Link to comment Share on other sites More sharing options...
Strobel Posted January 7, 2012 Author Share Posted January 7, 2012 IMHO a good map for silent recruiting, maybe exchange Tower Race (it's only good to empty the server) with La Rochelle? Quote Link to comment Share on other sites More sharing options...
Helmut the soldier Posted January 7, 2012 Share Posted January 7, 2012 Only for silent recruiting? Quote Link to comment Share on other sites More sharing options...
Strobel Posted January 10, 2012 Author Share Posted January 10, 2012 (edited) NQ1 also but I've got the feeling - but I'll check it out later - that bots maybe won't work with it. So I picked Silent first because it seems that there are always enough players. Edit Currently there are no waypoints for Omni-Bot. Edited January 11, 2012 by Strobel Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.