UT_ski_bum Posted October 23, 2011 Posted October 23, 2011 I haven't followed MW3 much at all due to in my opinion the ruining of the game in MW2 and BO. Can anyone who has followed MW3 let me know some things about it. Dedicated Servers? Removing Matry and last stand? No death streak perks? I'd just like to know some more about how MW3's multiplayer game play will work. Quote
Administrators daredevil Posted October 23, 2011 Administrators Posted October 23, 2011 Dedicated Server - Yes but unranked i think.. oh lord in the end they said it's unranked... for ranked u need to host with them or there trusted providers i think .. pff pff pff pff infinite pfff Quote
FiveMagic Posted October 23, 2011 Posted October 23, 2011 Tier 1: Sleight of Hand: Faster Reloading Sleight of Hand Pro: Sway weapons faster Recon: Explosive damage paints the target on the mini-map. Recon Pro: Bullet damage paints the target on the mini-map. Blind Eye: Undectectable air support and sentries. Blind Eye Pro: Launchers lock-on quicker. Extra bullet damage versus air support and sentries. Extreme Conditioning: Longer Sprint. Extreme Conditioning Pro: Climb obstacles faster. Scavenger: Resupply from dead enemies. Scavenger Pro: Extra mags. Tier 2: Quickdraw: Faster aiming. Quickdraw Pro: Recover from equipment and grenade usage quicker. Blast Shield: Increased explosive resistance Blast Shield Pro: Resistance to flash and stun Hardline: Killstreaks requires 1 less kill Hardline Pro: Every two assists counts as a kill towards your killstreak. Deathstreaks require 1 less death. Assasin: Immune to UAV, portable radar, thermal and heartbeat sensors. Assassin Pro: Immune to CUAV and EMP. No red crosshair or name when targeted. Overkill: Carry two primary weapons. Overkill Pro: Second primary can be equipped with 2 attachments. Tier 3: Marksman: Identify enemy targets at longer range. Marksman Pro: Longer hold breath. Stalker: Move faster while aiming. Stalker Pro: Delay enemy Claymore explosives. SitRep: Detect enemy explosives and tactical insertion. SitRep Pro: Louder enemy footsteps. Steady Aim: Increased hip-fire accuracy. Steady Aim Pro: Weapon is ready after sprinting. Dead Silence: Move quietly. Reduce the effects of Recon. Dead Silence Pro: No fall damage. Source:http://mw3f.com/forum/topic/1684-mw3-perks-confirmed-with-pro-effects/ 1 Quote
iSnipeCattle Posted October 23, 2011 Posted October 23, 2011 Does F|A plan on having a presence in this game? Quote
Administrators daredevil Posted October 23, 2011 Administrators Posted October 23, 2011 Does F|A plan on having a presence in this game? Yes. Quote
Avaa Posted October 23, 2011 Posted October 23, 2011 Ded servers will only be for unranked match, so basically it will be like playing a private match, but public. For ranked it will be same as MW2. HOPEFULLY it wont be as messed up. Crossing fingers. Quote
iSnipeCattle Posted October 23, 2011 Posted October 23, 2011 Ded servers will only be for unranked match, so basically it will be like playing a private match, but public. For ranked it will be same as MW2. HOPEFULLY it wont be as messed up. Crossing fingers. A question from somebody who has only played MW2 and Black ops on consoles.... Does that mean you basically have to rank up and whatnot on 'Officially ranky servers' than go party hearty on an F|A server once you've earned all your guns? Quote
UT_ski_bum Posted October 24, 2011 Author Posted October 24, 2011 Well I saw something in the replies on death streaks.... and to that I give a BIG middle finger to the game. Don't reward people for sucking.... I am pleased to see that the primary perks do not include last stand or marty, but I imagine the death streaks do... FAIL FAIL FAIL FAIL FAIL. Half-way dedis? Come one make up your mind, YES or NO. In the end I will get the game since I have the others... Quote
GI-JOE Posted October 24, 2011 Posted October 24, 2011 (edited) Well I saw something in the replies on death streaks.... and to that I give a BIG middle finger to the game. Don't reward people for sucking.... I am pleased to see that the primary perks do not include last stand or marty, but I imagine the death streaks do... FAIL FAIL FAIL FAIL FAIL. Half-way dedis? Come one make up your mind, YES or NO. In the end I will get the game since I have the others... For a noob player like me I kind of like the idea of leveling the playing field...but at the same time I can understand why it could be frustrating...but I imagine the only people who are gonna cry about it are the "1337" players who get pissed because some noob killed them because they forgot to run when they heard the nade drop or didn't shoot a last stander enough. From what I've heard death-streaks can be disabled server-side (could be wrong hasn't been confirmed) anyway this video covers the death streak perks and this one is the official look at strike packages Can't wait till launch day, that way you all can pwn me in that game too Edited October 24, 2011 by GI-JOE Quote
TulsaGeoff Posted October 24, 2011 Posted October 24, 2011 MW2 had death streak perks and they weren't really game changers. 1 Quote
ApfelGanja Posted October 24, 2011 Posted October 24, 2011 Tier 1: Sleight of Hand: Faster Reloading Sleight of Hand Pro: Sway weapons faster Recon: Explosive damage paints the target on the mini-map. Recon Pro: Bullet damage paints the target on the mini-map. Blind Eye: Undectectable air support and sentries. Blind Eye Pro: Launchers lock-on quicker. Extra bullet damage versus air support and sentries. Extreme Conditioning: Longer Sprint. Extreme Conditioning Pro: Climb obstacles faster. Scavenger: Resupply from dead enemies. Scavenger Pro: Extra mags. Tier 2: Quickdraw: Faster aiming. Quickdraw Pro: Recover from equipment and grenade usage quicker. Blast Shield: Increased explosive resistance Blast Shield Pro: Resistance to flash and stun Hardline: Killstreaks requires 1 less kill Hardline Pro: Every two assists counts as a kill towards your killstreak. Deathstreaks require 1 less death. Assasin: Immune to UAV, portable radar, thermal and heartbeat sensors. Assassin Pro: Immune to CUAV and EMP. No red crosshair or name when targeted. Overkill: Carry two primary weapons. Overkill Pro: Second primary can be equipped with 2 attachments. Tier 3: Marksman: Identify enemy targets at longer range. Marksman Pro: Longer hold breath. Stalker: Move faster while aiming. Stalker Pro: Delay enemy Claymore explosives. SitRep: Detect enemy explosives and tactical insertion. SitRep Pro: Louder enemy footsteps. Steady Aim: Increased hip-fire accuracy. Steady Aim Pro: Weapon is ready after sprinting. Dead Silence: Move quietly. Reduce the effects of Recon. Dead Silence Pro: No fall damage. Source:http://mw3f.com/foru...th-pro-effects/ i love overkill from cod4 epic perk. but sucks that stopping power is back. if u wanna kill people with less ammo, play HC Quote
FiveMagic Posted October 24, 2011 Posted October 24, 2011 MW2 had death streak perks and they weren't really game changers. They were more of an annoyance, the only one i cannot stand is Painkiller for the fact it should not take a whole clip or 3-4 sniper shots to kill someone. Luckly that ones gone but the new Revenge one? Eh, i'd rather have the deathstreaks focus on weapon upgrades rather then Marty or permanent Uav on your killer ect. 1 Quote
ApfelGanja Posted October 24, 2011 Posted October 24, 2011 Tier 1: Sleight of Hand: Faster Reloading Sleight of Hand Pro: Sway weapons faster Recon: Explosive damage paints the target on the mini-map. Recon Pro: Bullet damage paints the target on the mini-map. Blind Eye: Undectectable air support and sentries. Blind Eye Pro: Launchers lock-on quicker. Extra bullet damage versus air support and sentries. Extreme Conditioning: Longer Sprint. Extreme Conditioning Pro: Climb obstacles faster. Scavenger: Resupply from dead enemies. Scavenger Pro: Extra mags. Tier 2: Quickdraw: Faster aiming. Quickdraw Pro: Recover from equipment and grenade usage quicker. Blast Shield: Increased explosive resistance Blast Shield Pro: Resistance to flash and stun Hardline: Killstreaks requires 1 less kill Hardline Pro: Every two assists counts as a kill towards your killstreak. Deathstreaks require 1 less death. Assasin: Immune to UAV, portable radar, thermal and heartbeat sensors. Assassin Pro: Immune to CUAV and EMP. No red crosshair or name when targeted. Overkill: Carry two primary weapons. Overkill Pro: Second primary can be equipped with 2 attachments. Tier 3: Marksman: Identify enemy targets at longer range. Marksman Pro: Longer hold breath. Stalker: Move faster while aiming. Stalker Pro: Delay enemy Claymore explosives. SitRep: Detect enemy explosives and tactical insertion. SitRep Pro: Louder enemy footsteps. Steady Aim: Increased hip-fire accuracy. Steady Aim Pro: Weapon is ready after sprinting. Dead Silence: Move quietly. Reduce the effects of Recon. Dead Silence Pro: No fall damage. Source:http://mw3f.com/foru...th-pro-effects/ magic, wai u no play hardcore anymore ? Quote
FiveMagic Posted October 24, 2011 Posted October 24, 2011 magic, wai u no play hardcore anymore ? I've been playing the game since it came out on both the 360 and Pc so it gets a little tiresome Quote
ApfelGanja Posted October 25, 2011 Posted October 25, 2011 I've been playing the game since it came out on both the 360 and Pc so it gets a little tiresome well so have i, hell i still play cod2 xD Quote
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