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daredevil

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the gun toggle switches pistol to smg and back.

Although editing my m_yaw and m_pitch would create a more stable feel I don't feel that it is needed.

I found my sensitivity by tracking a wall and I stuck with it lol

plus I am pretty accurate, but I'm still trying to adjust to it.

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This will make you much more accurate.

 

quote]

 

have you ever played against Blade? how much more accurate could he be? :D

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I had a bit of time so I threw this together. Don't think its complete though. Might add some stuff to it later.

Unbindall

set Name "^0hobb^h!^0t"

//Controls//

bind W "+forward"
bind S "+back"
bind A "+moveleft"
bind D "+moveright"
bind Q "+leanleft"
bind E "+leanright"
bind SPACE "+moveup"
bind MOUSE2 "+movedown"
bind X "+prone"
bind CAPSLOCK "+speed"
bind SHIFT "+sprint"
bind F "+activate"
seta sensitivity 1.8
bind T "messagemode"
bind Y "messagemode2"
bind V "mp_quickmessage"
bind TAB "+scores"
bind L "openlimbomenu"
bind G "+mapexpand"
bind . "zoomin"
bind , "zoomout"
bind ALT "+stats"
bind CTRL "+topshots"
bind MOUSE1 "+attack"
bind MOUSE4 "weapalt"
bind R "+reload"
bind B "+zoom"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F4 "notready"
bind F11 "screenshot"
bind F12 "record"
bind 1 "weaponbank 1"
bind 2 "weaponbank 2"
bind 3 "weaponbank 3"
bind 4 "weaponbank 4"
bind MWHEELUP "weaponbank 5"
bind MWHEELDOWN "weaponbank 6"
bind 7 "weaponbank 7"
bind KP_INS "selectbudyall"
bind KP_LEFTARROW "selectbuddy1"
bind KP_5 "selectbuddy2"
bind KP_RIGHTARROW "selectbuddy3"
bind KP_HOME "selectbuddy4"
bind KP_UPARROW "selectbuddy5"
bind KP_PGUP "selectbuddy6"
bind F5 "class s 4;unbind MOUSE3;say_team ^0sol w/ panzer"
bind F6 "class m 1;unbind MOUSE3;say_team ^0medic"
bind F7 "class f 1;bind MOUSE3 vstr arty;say_team ^0fdops"
bind F8 "class e 1;unbind MOUSE3;say_team ^0eng w/ smg"
bind F9 "class c 3;unbind MOUSE3;say_team ^0cvops w/ rifle"
bind F10 "class c 1;unbind MOUSE3;say_team ^0cvops w/sten"
bind F11 "class e 2;unbind MOUSE3;say_team ^0engi w/ rifle"
bind MOUSE5 "kill;forcetapout"

bind LEFTARROW "team allies;class m 1"
bind UPARROW "vsay cheer ^2"
bind DOWNARROW "team spectator"
bind RIGHTARROW "team axis;class m 1"

//HUD//

b_altHud "2"
b_altHudFlags "4"
b_chatFlags "0"
b_chatsounds "0"
b_cheatlog "Cheaters list"
b_cmdwarnings "0"
b_cvarlist "1"
b_drawclock "0"
b_drawPromotions "0"
b_drawranks "0"
b_drawRewards "0"
b_drawspectatorteamflags "0"
b_fireteamLatchedClass "0"
b_goatsound "0"
b_hitsounds "2"
b_logbanners "0"
b_muzzleflash "0"
b_noactivatelean "1"
b_numPopups "0"
b_panzerhack "0"
b_popipFadeTime "1000"
b_popupStayTime "1000"
b_popupTime "1000"
b_predefineddemokeys "1"
b_shovesounds "0"
b_simpleitems "1"
b_tracers "0"
b_weapaltReloads "0"

//cg_ commands//

cg_announcer "1"
cg_atmosphericEffects "0"
cg_autoAction "3"
cg_autoactivate "1"
cg_autoReload "0"
cg_autoswitch "0"
cg_noAmmoAutoSwitch "1"
cg_blinktime "0"
cg_bloodDamageBlend "0"
cg_bloodFlash "0"
cg_bloodTime "0"
cg_bobpitch "0"
cg_bobroll "0"
cg_bobup "0"
cg_bobyaw "0"
cg_bobpitch "0"
cg_runpitch "0"
cg_runroll "0"
cg_brassTime "0"
cg_complaintPopUp "0"
cg_coronafardist "0"
cg_coronas "0"
cg_crosshairColor "red"
cg_crosshairHealth "0"
cg_crosshairPulse "0"
cg_crosshairSize "30"
cg_lagometer "1"
cg_cursorHints "0"
cg_cycleAllWeaps "1"
cg_drawBuddies "1"
cg_drawCrosshair "5"
cg_drawCompass "1"
cg_drawCrosshairNames "1"
cg_drawCrosshairPickups "1"
cg_drawFireteamOverlay "1"
cg_drawFPS "1"
cg_drawgun "1"
cg_drawNotifyText "1"
cg_drawReinforcementTime "1"
cg_drawRoundTimer "1"
cg_smallPopupIcons "1"
cg_drawSnapShot "0"
cg_drawSpreadScale "0"
cg_drawWeaponIconFlash "0"
cg_enableBreath "0"
cg_footsteps "1"
cg_fov "90"
cg_gibs "0"
cg_gunX "0"
cg_gunY "0.5"
cg_gunZ "-1.5"
cg_gun_frame "0"
cg_marktime "0"
cg_noVoiceChats "0"
cg_noVoiceTexts "0"
cg_popupLimboMenu "0"
cg_printObjectiveInfo "1"
cg_quickMessageAlt "1"
cg_shadows "0"
cg_showblood "0"
cg_useScreenshotJPEG "1"
cg_wolfparticles "0"
cg_zoomDefaultSniper "20"

//cl_ commands//

cl_allowDownload "1"
cl_wwwDownload "1"
cl_autoRecord "1"
cl_autoupdate "0"
cl_avidemo "1"
cl_maxpackets "85"
cl_maxPing "200"
cl_punkbuster "1"
cl_run "1"
cl_wavefilerecord "0"

//com_ commands//

com_hunkMegs "128"
com_maxfps "125"
com_zoneMegs "32"
com_soundMegs "64"

//r_ commands//
r_allowExtensions "1"
r_clampToEdge "1"
r_colorbits "32"
r_depthbits "24"
r_fastsky "1"
r_fullscreen "1"
r_ingamevideo "0"
r_ignorehwgamma "1"
r_flares "0"
r_drawsun "0"
r_drawfoliage "0"
r_dynamiclight "0"
r_mode "8"
r_customwidth "1024"
r_customheight"768"
r_gamma "1.7"
r_lodbias "2"
r_picmip "3"
r_texturebits "32"

//Misc//

b_anticheat "1"
b_antilag "1"
b_antiwarp "1"
b_backupcvars "1"
b_demo_autotimescale "1"
b_demo_drawspectatormessages "0"
b_demo_autotimescaleweapons "1"
b_demo_dynamitecam "1"
b_demo_dynamitecounter "1"
b_demo_freecamspeed "1"
b_demo_grenadecam "1"
b_demo_mortarcam "1"
b_demo_panzercam "1"
b_demo_teamonlymissilecam "1"
demo_infoWindow "1"
demo_drawTimeScale "1"
demo_avifpsF5 "24"
demo_avifpsF4 "20"
demo_avifpsF3 "15"
demo_avifpsF2 "10"
demo_avifpsF1 "0"
cg_specSwing "0"
cg_specHelp "1"
s_khz "22"

m_pitch "0.022"
cl_mouseaccel "0"
sensitivity "1.85"
snaps "20"
rate "25000"

timerset

vid_restart

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Don't tell me you play with m_pitch "0.022" :P

 

PS You should never put your colour code in your public config :P SL tracks with colour code.

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Don't tell me you play with m_pitch "0.022" :P

 

PS You should never put your colour code in your public config :P SL tracks with colour code.

 

I have a G5 mouse so I don't pay too much attention to m_pitch. I don't really care about my SL :D

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  • 3 weeks later...

Hey I could use some help with getting some new configs. I just upgraded from my 10year old dell to a custom built. Inside I have

Intel Q9550

xfx geforce 9800gt

4GB ram

Vista 64bit

19'' monitor

I was looking at medic's configs but idk alot about this stuff... I could use some spoon feeding atm :P

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Hey I could use some help with getting some new configs. I just upgraded from my 10year old dell to a custom built. Inside I have

Intel Q9550

xfx geforce 9800gt

4GB ram

Vista 64bit

19'' monitor

I was looking at medic's configs but idk alot about this stuff... I could use some spoon feeding atm :)

 

Nice rig! Google "com_hunkmegs" or "maxfps" and you will find 100s of websites about configs to study. Good luck!

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I have a n00b question regarding the +sprint bind. I wanted to bind "+sprint" to my A, S, & D keys in addition to the left, right, and back movements. I wanted to have my stamina automatically applied whenever I moved left, right, or back since these are quick movements for sparring or backing away. I don't want it applied to moving forward since I want to save it.

 

So, this is what I used in my etconfig:

 

bind a "+moveleft; +sprint"

bind d "+moveright; +sprint"

bind s "+back; +sprint"

bind w "+forward"

 

The problem is that the sprint never goes off and I run out when going forward as if I am holding down the Shift key continuously.

 

I removed bind SHIFT "+sprint" from the config but it didn't help. I also tried this: bind w "+forward; -sprint" but that didn't help either.

 

Any ideas?

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I have a n00b question regarding the +sprint bind. I wanted to bind "+sprint" to my A, S, & D keys in addition to the left, right, and back movements. I wanted to have my stamina automatically applied whenever I moved left, right, or back since these are quick movements for sparring or backing away. I don't want it applied to moving forward since I want to save it.

 

So, this is what I used in my etconfig:

 

bind a "+moveleft; +sprint"

bind d "+moveright; +sprint"

bind s "+back; +sprint"

bind w "+forward"

 

The problem is that the sprint never goes off and I run out when going forward as if I am holding down the Shift key continuously.

 

I removed bind SHIFT "+sprint" from the config but it didn't help. I also tried this: bind w "+forward; -sprint" but that didn't help either.

 

Any ideas?

You wouldnt need -sprint added to W since you don't have +sprint. My guess would be use vstr and write something up that way. Since I am still learning that stuff I can't give you the final product but here is what it should look like:

bind x "vstr cvar" 
set cvar "bind y do this; bind z do that" 

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bind "w" "+forward"
bind "a" "vstr sprint1"
set sprint1 "bind "a" "+moveleft"; +sprint"
bind "d" "vstr sprint2"
set sprint2 "bind "d" "+moveright"; +sprint"
bind s "vstr sprint3"
set sprint3 "bind "s" "+back"; +sprint"

 

Tested it out and it works, but the sprint gets stuck going forward too

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bind "w" "+forward"
bind "a" "vstr sprint1"
set sprint1 "bind "a" "+moveleft"; +sprint"
bind "d" "vstr sprint2"
set sprint2 "bind "d" "+moveright"; +sprint"
bind s "vstr sprint3"
set sprint3 "bind "s" "+back"; +sprint"

 

Tested it out and it works, but the sprint gets stuck going forward too

 

Yep. That's the problem I had. At least now I know it's not just me. Thanks for testing the binds.

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  • 2 weeks later...
I was poking around on the Splatter Ladder website and found this site:

 

http://forum.splatterladder.com/index.p ... entry60583

 

This is a very, very good resource for anyone wanting to learn about configs. One stop shopping! Easy to understand too.

 

This is Moxy thread at SL :P oh great Moxy i missing him this guy :(

 

lol i was the first one comment his great job :D

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