Blade Posted July 11, 2009 Share Posted July 11, 2009 the gun toggle switches pistol to smg and back. Although editing my m_yaw and m_pitch would create a more stable feel I don't feel that it is needed. I found my sensitivity by tracking a wall and I stuck with it lol plus I am pretty accurate, but I'm still trying to adjust to it. Link to comment Share on other sites More sharing options...
hobbit Posted July 11, 2009 Share Posted July 11, 2009 This will make you much more accurate. Lol, with he can't get more accurate than he is since he has an aimbot Link to comment Share on other sites More sharing options...
Tonka Posted July 11, 2009 Share Posted July 11, 2009 This will make you much more accurate. quote] have you ever played against Blade? how much more accurate could he be? Link to comment Share on other sites More sharing options...
Blade Posted July 11, 2009 Share Posted July 11, 2009 another thing to add is that i use 400 dpi...so using a sensitivity under 1.0 would be murder on my hands xD Link to comment Share on other sites More sharing options...
hobbit Posted July 16, 2009 Share Posted July 16, 2009 I had a bit of time so I threw this together. Don't think its complete though. Might add some stuff to it later. Unbindall set Name "^0hobb^h!^0t" //Controls// bind W "+forward" bind S "+back" bind A "+moveleft" bind D "+moveright" bind Q "+leanleft" bind E "+leanright" bind SPACE "+moveup" bind MOUSE2 "+movedown" bind X "+prone" bind CAPSLOCK "+speed" bind SHIFT "+sprint" bind F "+activate" seta sensitivity 1.8 bind T "messagemode" bind Y "messagemode2" bind V "mp_quickmessage" bind TAB "+scores" bind L "openlimbomenu" bind G "+mapexpand" bind . "zoomin" bind , "zoomout" bind ALT "+stats" bind CTRL "+topshots" bind MOUSE1 "+attack" bind MOUSE4 "weapalt" bind R "+reload" bind B "+zoom" bind F1 "vote yes" bind F2 "vote no" bind F3 "ready" bind F4 "notready" bind F11 "screenshot" bind F12 "record" bind 1 "weaponbank 1" bind 2 "weaponbank 2" bind 3 "weaponbank 3" bind 4 "weaponbank 4" bind MWHEELUP "weaponbank 5" bind MWHEELDOWN "weaponbank 6" bind 7 "weaponbank 7" bind KP_INS "selectbudyall" bind KP_LEFTARROW "selectbuddy1" bind KP_5 "selectbuddy2" bind KP_RIGHTARROW "selectbuddy3" bind KP_HOME "selectbuddy4" bind KP_UPARROW "selectbuddy5" bind KP_PGUP "selectbuddy6" bind F5 "class s 4;unbind MOUSE3;say_team ^0sol w/ panzer" bind F6 "class m 1;unbind MOUSE3;say_team ^0medic" bind F7 "class f 1;bind MOUSE3 vstr arty;say_team ^0fdops" bind F8 "class e 1;unbind MOUSE3;say_team ^0eng w/ smg" bind F9 "class c 3;unbind MOUSE3;say_team ^0cvops w/ rifle" bind F10 "class c 1;unbind MOUSE3;say_team ^0cvops w/sten" bind F11 "class e 2;unbind MOUSE3;say_team ^0engi w/ rifle" bind MOUSE5 "kill;forcetapout" bind LEFTARROW "team allies;class m 1" bind UPARROW "vsay cheer ^2" bind DOWNARROW "team spectator" bind RIGHTARROW "team axis;class m 1" //HUD// b_altHud "2" b_altHudFlags "4" b_chatFlags "0" b_chatsounds "0" b_cheatlog "Cheaters list" b_cmdwarnings "0" b_cvarlist "1" b_drawclock "0" b_drawPromotions "0" b_drawranks "0" b_drawRewards "0" b_drawspectatorteamflags "0" b_fireteamLatchedClass "0" b_goatsound "0" b_hitsounds "2" b_logbanners "0" b_muzzleflash "0" b_noactivatelean "1" b_numPopups "0" b_panzerhack "0" b_popipFadeTime "1000" b_popupStayTime "1000" b_popupTime "1000" b_predefineddemokeys "1" b_shovesounds "0" b_simpleitems "1" b_tracers "0" b_weapaltReloads "0" //cg_ commands// cg_announcer "1" cg_atmosphericEffects "0" cg_autoAction "3" cg_autoactivate "1" cg_autoReload "0" cg_autoswitch "0" cg_noAmmoAutoSwitch "1" cg_blinktime "0" cg_bloodDamageBlend "0" cg_bloodFlash "0" cg_bloodTime "0" cg_bobpitch "0" cg_bobroll "0" cg_bobup "0" cg_bobyaw "0" cg_bobpitch "0" cg_runpitch "0" cg_runroll "0" cg_brassTime "0" cg_complaintPopUp "0" cg_coronafardist "0" cg_coronas "0" cg_crosshairColor "red" cg_crosshairHealth "0" cg_crosshairPulse "0" cg_crosshairSize "30" cg_lagometer "1" cg_cursorHints "0" cg_cycleAllWeaps "1" cg_drawBuddies "1" cg_drawCrosshair "5" cg_drawCompass "1" cg_drawCrosshairNames "1" cg_drawCrosshairPickups "1" cg_drawFireteamOverlay "1" cg_drawFPS "1" cg_drawgun "1" cg_drawNotifyText "1" cg_drawReinforcementTime "1" cg_drawRoundTimer "1" cg_smallPopupIcons "1" cg_drawSnapShot "0" cg_drawSpreadScale "0" cg_drawWeaponIconFlash "0" cg_enableBreath "0" cg_footsteps "1" cg_fov "90" cg_gibs "0" cg_gunX "0" cg_gunY "0.5" cg_gunZ "-1.5" cg_gun_frame "0" cg_marktime "0" cg_noVoiceChats "0" cg_noVoiceTexts "0" cg_popupLimboMenu "0" cg_printObjectiveInfo "1" cg_quickMessageAlt "1" cg_shadows "0" cg_showblood "0" cg_useScreenshotJPEG "1" cg_wolfparticles "0" cg_zoomDefaultSniper "20" //cl_ commands// cl_allowDownload "1" cl_wwwDownload "1" cl_autoRecord "1" cl_autoupdate "0" cl_avidemo "1" cl_maxpackets "85" cl_maxPing "200" cl_punkbuster "1" cl_run "1" cl_wavefilerecord "0" //com_ commands// com_hunkMegs "128" com_maxfps "125" com_zoneMegs "32" com_soundMegs "64" //r_ commands// r_allowExtensions "1" r_clampToEdge "1" r_colorbits "32" r_depthbits "24" r_fastsky "1" r_fullscreen "1" r_ingamevideo "0" r_ignorehwgamma "1" r_flares "0" r_drawsun "0" r_drawfoliage "0" r_dynamiclight "0" r_mode "8" r_customwidth "1024" r_customheight"768" r_gamma "1.7" r_lodbias "2" r_picmip "3" r_texturebits "32" //Misc// b_anticheat "1" b_antilag "1" b_antiwarp "1" b_backupcvars "1" b_demo_autotimescale "1" b_demo_drawspectatormessages "0" b_demo_autotimescaleweapons "1" b_demo_dynamitecam "1" b_demo_dynamitecounter "1" b_demo_freecamspeed "1" b_demo_grenadecam "1" b_demo_mortarcam "1" b_demo_panzercam "1" b_demo_teamonlymissilecam "1" demo_infoWindow "1" demo_drawTimeScale "1" demo_avifpsF5 "24" demo_avifpsF4 "20" demo_avifpsF3 "15" demo_avifpsF2 "10" demo_avifpsF1 "0" cg_specSwing "0" cg_specHelp "1" s_khz "22" m_pitch "0.022" cl_mouseaccel "0" sensitivity "1.85" snaps "20" rate "25000" timerset vid_restart Link to comment Share on other sites More sharing options...
Administrators daredevil Posted July 16, 2009 Author Administrators Share Posted July 16, 2009 Don't tell me you play with m_pitch "0.022" PS You should never put your colour code in your public config SL tracks with colour code. 1 Link to comment Share on other sites More sharing options...
hobbit Posted July 16, 2009 Share Posted July 16, 2009 Don't tell me you play with m_pitch "0.022" PS You should never put your colour code in your public config SL tracks with colour code. I have a G5 mouse so I don't pay too much attention to m_pitch. I don't really care about my SL Link to comment Share on other sites More sharing options...
sagala Posted August 2, 2009 Share Posted August 2, 2009 Hey I could use some help with getting some new configs. I just upgraded from my 10year old dell to a custom built. Inside I have Intel Q9550 xfx geforce 9800gt 4GB ram Vista 64bit 19'' monitor I was looking at medic's configs but idk alot about this stuff... I could use some spoon feeding atm Link to comment Share on other sites More sharing options...
PHANTASM Posted August 2, 2009 Share Posted August 2, 2009 Hey I could use some help with getting some new configs. I just upgraded from my 10year old dell to a custom built. Inside I haveIntel Q9550 xfx geforce 9800gt 4GB ram Vista 64bit 19'' monitor I was looking at medic's configs but idk alot about this stuff... I could use some spoon feeding atm Nice rig! Google "com_hunkmegs" or "maxfps" and you will find 100s of websites about configs to study. Good luck! Link to comment Share on other sites More sharing options...
PHANTASM Posted August 5, 2009 Share Posted August 5, 2009 I have a n00b question regarding the +sprint bind. I wanted to bind "+sprint" to my A, S, & D keys in addition to the left, right, and back movements. I wanted to have my stamina automatically applied whenever I moved left, right, or back since these are quick movements for sparring or backing away. I don't want it applied to moving forward since I want to save it. So, this is what I used in my etconfig: bind a "+moveleft; +sprint" bind d "+moveright; +sprint" bind s "+back; +sprint" bind w "+forward" The problem is that the sprint never goes off and I run out when going forward as if I am holding down the Shift key continuously. I removed bind SHIFT "+sprint" from the config but it didn't help. I also tried this: bind w "+forward; -sprint" but that didn't help either. Any ideas? Link to comment Share on other sites More sharing options...
hobbit Posted August 5, 2009 Share Posted August 5, 2009 I have a n00b question regarding the +sprint bind. I wanted to bind "+sprint" to my A, S, & D keys in addition to the left, right, and back movements. I wanted to have my stamina automatically applied whenever I moved left, right, or back since these are quick movements for sparring or backing away. I don't want it applied to moving forward since I want to save it. So, this is what I used in my etconfig: bind a "+moveleft; +sprint" bind d "+moveright; +sprint" bind s "+back; +sprint" bind w "+forward" The problem is that the sprint never goes off and I run out when going forward as if I am holding down the Shift key continuously. I removed bind SHIFT "+sprint" from the config but it didn't help. I also tried this: bind w "+forward; -sprint" but that didn't help either. Any ideas? You wouldnt need -sprint added to W since you don't have +sprint. My guess would be use vstr and write something up that way. Since I am still learning that stuff I can't give you the final product but here is what it should look like: bind x "vstr cvar" set cvar "bind y do this; bind z do that" Link to comment Share on other sites More sharing options...
vke Posted August 5, 2009 Share Posted August 5, 2009 bind "w" "+forward" bind "a" "vstr sprint1" set sprint1 "bind "a" "+moveleft"; +sprint" bind "d" "vstr sprint2" set sprint2 "bind "d" "+moveright"; +sprint" bind s "vstr sprint3" set sprint3 "bind "s" "+back"; +sprint" Tested it out and it works, but the sprint gets stuck going forward too Link to comment Share on other sites More sharing options...
PHANTASM Posted August 5, 2009 Share Posted August 5, 2009 bind "w" "+forward" bind "a" "vstr sprint1" set sprint1 "bind "a" "+moveleft"; +sprint" bind "d" "vstr sprint2" set sprint2 "bind "d" "+moveright"; +sprint" bind s "vstr sprint3" set sprint3 "bind "s" "+back"; +sprint" Tested it out and it works, but the sprint gets stuck going forward too Yep. That's the problem I had. At least now I know it's not just me. Thanks for testing the binds. Link to comment Share on other sites More sharing options...
PHANTASM Posted August 13, 2009 Share Posted August 13, 2009 I was poking around on the Splatter Ladder website and found this site: http://forum.splatterladder.com/index.p ... entry60583 This is a very, very good resource for anyone wanting to learn about configs. One stop shopping! Easy to understand too. Link to comment Share on other sites More sharing options...
-=Medic=- Posted August 13, 2009 Share Posted August 13, 2009 I was poking around on the Splatter Ladder website and found this site: http://forum.splatterladder.com/index.p ... entry60583 This is a very, very good resource for anyone wanting to learn about configs. One stop shopping! Easy to understand too. This is Moxy thread at SL oh great Moxy i missing him this guy lol i was the first one comment his great job Link to comment Share on other sites More sharing options...
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