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Scripts / Configs sharing


daredevil

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Ok I know this thread had been inactive for a few weeks, but I just want to say a huge :thanks for it. I've played this game for a while now and have been frustrated at being somewhat capped off due to computer performance issues. It's never fun to get shot at before you can even seen your enemy on the screen, or to have your enemy warp-travel around the screen while you're shooting at it. This made a HUGE difference in the game's performance and kill ratios. I feel unshackled.

:thanks:thanks:thanks:thanks

 

 

 

Die :twisted:

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Hell about forcetapout in:
//--kill bind----

bind mouse5 "kill; wait 10; forcetapout"

I asked once in fag for What -Wait- do in CFG it seem that using wait in this script forcetapout is deprecated :shock:

for people who don't know what Forcetapout is

 

Deprecated

Used typically in reference to a computer language to mean a command or statement in the language that is going to be made invalid or obsolete in future versions.

Forcetapout

forcetapout when you killed this command puts you in the list of reinforcements.

 

it may not be used in NQ or maybe not in jaymod (?) but it is certainly necessary in etpub. i don't know about NQ or jaymod cuz i really don't ever play those mods.

 

if you don't have forcetapout at the end of a /kill command you sometimes are just "wounded" ststu, waiting for a medic. usually if you're going to use /kill ( like for a class selector script ) you don't want to miss the respawn -- so use forcetapout to make sure you are gibbed.

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the "wait" command is a bit misunderstood by most ppl i think. here's what it really does:

 

/wait 20

pauses all user input for 20 frames. not seconds or milliseconds, FRAMES.

.. so "wait" is tied to your FPS ( frames per second ) -- so say you have com_maxfps capped at 76 ( and assuming this is a steady value ). then if you put:

/wait 76

ET will not accept any input from you for 1 second. likewise if you have com_maxfps set at 100, to wait exactly 1 second, do

/wait 100

 

now we all know FPS usually isn't very stable. you may have it capped at 76, but most of the time it is fluctuating between 60 something and 76 for example.. and if you happen to look at the wrong part of the map or there is a lot going on on your screen, it may drop even lower. If you have a script that needs to wait for at least 1 second, use your rate cap -- lets use 76 as an example. so you do

/wait 76

and say for example when you use your script, because of whatever reason you are actually running at 60 FPS. well, the game waits 76 frames before doing anything else, so you've waited about 1 and 1/4 seconds. If you know that your FPS drops down to 60 a lot and you instead did

/wait 60

but at the time you use your script you are actually getting 76 FPS, then you only wait about 4/5 of a second, not a full second. so to be safe, if you want to wait an exact amount of time, use your com_maxfps value and you will at worst overestimate your time. you may have something odd in mind where it would be best to underestimate your wait, but usually you need to wait at least a certain time.

 

an important thing to remember about the wait command is that while waiting, YOU CAN"T DO ANYTHING ELSE. you can't move, you can't fire a weapon, you can't hit escape, you can't chat, you can't do anything.. so keep that in mind when you script, and avoid using long waits, because you will be a sitting duck. and for goodness sake don't do anything recursive like:

 

/bind w "exec wait.cfg"

 

( this part would be a separate cfg called "wait.cfg" )

wait 500

say "i'm spamming the global chat lol"

exec wait.cfg

 

 

if you ran that script your game would be locked up while every 500 frames you spam the global chat. you'd have to ctrl-alt-delete your way out of ET if you didn't get kicked first!

 

well i hope that clears some things up and gives a few people some dumb ideas at the same time =D

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  • 2 weeks later...

My Script

 

Jaymod

// SETTINGS
// ========

// Binds
//-------------------------------
// generated by ET, do not modify
// unbindall

bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind 1 "weaponbank 1; cg_drawgun 0"
bind 2 "weaponbank 2; cg_drawgun 0"
bind 3 "weaponbank 3; cg_drawgun 0"
bind 4 "weaponbank 4; cg_drawgun 0"
bind 5 "weaponbank 5; cg_drawgun 0"
bind 6 "weaponbank 6; cg_drawgun 0"
bind 7 "weaponbank 7; cg_drawgun 0"
bind a "+moveleft"
bind b "+zoom"
bind c "+movedown"
bind d "+moveright"
bind e "+leanright"
bind f "+activate"
bind g "+mapexpand"
bind l "openlimbomenu"
bind q "+leanleft"
bind r "+reload"
bind s "+back"
bind w "+forward"
bind t "messagemode" 
bind y "messagemode2"
bind v "mp_quickmessage"
bind u "messagemode3"   
bind x "+prone"
bind z "kill"
bind ~ "toggleconsole"
bind CAPSLOCK "+speed"
bind LEFTARROW "+freecam_rollright"
bind ALT "+stats"
bind SHIFT ""
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"
bind MOUSE1 "+attack"
bind MOUSE2 "+attack2"
bind ENTER "mp_fireteamadmin" 
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind MOUSE3 "weaponbank 6"
bind MOUSE4 "weaponbank 1"
bind MOUSE5 "+reload"
bind SHIFT  "+sprint"



// Connection Settings: Cable/DSL - 256k and faster

//===Custom===
seta com_maxfps 76
seta cl_maxpackets "100"
seta cl_timeNudge "0"
seta cg_wolfparticles "0"// Effects such as bomb explosions
seta r_displayRefresh "100" unsafe
seta cg_drawSmallPopupIcons "1"
seta cg_drawFireteamOverlay "1"
seta cg_instanttapout "0"
seta cg_fastSolids "1"
seta cg_atmosphericEffects "0"
seta cg_specHelp "1"
seta cg_drawWeaponIconFlash "1"
seta cg_bloodDamageBlend "0"
seta cg_autoAction "0"
seta cf_wtopshots "1.0"
seta cf_wstats "1.2"
seta cg_noVoiceText "0"
seta cg_noVoiceChats "0"
seta cg_teamChatsOnly "0"
seta ui_bigFont "0.4"
seta ui_smallFont "0.25"
seta cg_noTaunt "0"
seta cg_cameraOrbitDelay "50"
seta cg_blinktime "100"
seta cg_deferPlayers "1"
seta cg_coronas "0"
seta cg_teamChatHeight "8"
seta cg_teamChatTime "8000"
seta cg_bloodTime "0"
seta cg_bobyaw "0"
seta cg_bobroll "0"
seta cg_bobpitch "0"
seta cg_bobup "0"
seta cg_runroll "0.005"
seta cg_runpitch "0.002"
seta cg_railTrailTime "400"
seta cg_lagometer "1"
seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_crosshairHealth "1"
seta cg_cycleAllWeaps "1"
seta cg_weaponCycleDelay "150"
seta cg_drawSnapshot "0"
seta cg_drawFPS "1"
seta cg_drawStatus "1"
seta cg_drawSpreadScale "1"
seta cg_draw2D "1"
seta cg_gibs "1"
seta cg_stereoSeparation "0.4"
seta cg_zoomStepFG "10"
seta cg_zoomStepSnooper "5"
seta cg_zoomStepBinoc "3"
seta cg_zoomDefaultFG "55"
seta cg_zoomDefaultSnooper "40"
seta cg_zoomDefaultBinoc "22.5"
seta cg_zoomfov "22.5"
seta b_mapzoom "5.159"
seta b_tjg_ghostfx "2"
seta b_logbanners "1"
seta b_tracers "1"
seta b_speedinterval "100"
seta b_drawspeed "0"
seta b_tjl_stepsize "0.5"
seta b_tjl_showmaxspeed "0"
seta b_tjl_color "green"
seta b_tjl_stoponnomove "1"
seta b_cmdwarnings "1"
seta b_tjl_draw "1"
seta b_panzerhack "0"
seta b_muzzleflash "0"
seta b_shovesounds "1"
seta b_chatsounds "1"
seta b_hitsounds "1"
seta b_popupStayTime "5000000"
seta b_popupFadeTime "0"
seta b_hudYoffset "10.000000"
seta b_descriptiveTextscale "0.8"
seta b_textcolorfilter ""
seta b_numPopups "5"
seta b_votetextscale "0.8"
seta b_drawranks "0"
seta b_drawclock "1"
seta b_fireteamAlpha "1.000000"
seta b_lagometerAlpha "1"
seta b_watermarkAlpha "1"
seta b_chatAlpha "0.000000"
seta b_chatFlags "1"
seta b_altHudFlags "4"
seta b_altHud "2"
seta b_popupTime "0.000000"
seta b_goatsound "1"
seta b_debugfakebmodel "0"
seta g_disableComplaints "0"
seta g_autoFireteams "1"
seta g_lms_lockTeams "0"
seta g_lms_teamForceBalance "0"
seta g_enforcemaxlives "1"
seta g_voiceChatsAllowed "50"
seta g_maxlivesRespawnPenalty "0"
seta g_filtercams "0"
seta g_motd ""
seta g_filterBan "1"
seta g_banIPs ""
seta g_logSync "0"
seta g_log ""
seta g_noTeamSwitching "0"
seta g_maxGameClients "0"
seta g_landminetimeout "1"
seta cm_playerCurveClip "1"
seta sv_maxclients "20"
seta timelimit "30"
seta fraglimit "0"
seta com_hunkMegs "178"
seta com_watchdog "60"
seta com_watchdog_cmd ""
seta com_introplayed "0"
seta com_recommendedSet "1"
seta in_midi "0"
seta in_midiport "1"
seta in_midichannel "1"
seta in_mididevice "0"
seta in_mouse "1"
seta in_joystick "0"
seta in_joyBallScale "0.02"
seta joy_threshold "0.15"
seta vm_cgame "0"
seta vm_game "0"
seta vm_ui "0"
seta sv_punkbuster "0"
seta sv_minguidage "0"
seta sv_maxRate "45000"
seta sv_minPing "0"
seta sv_maxPing "0"
seta sv_floodProtect "0"
seta g_friendlyFire "1"
seta g_maxlives "0"
seta sv_allowDownload "1"
seta sv_master2 ""
seta sv_master3 ""
seta sv_master4 ""
seta sv_master5 ""
seta sv_lanForceRate "1"
seta g_altStopwatchMode "0"
seta g_complaintlimit "0"
seta g_fastres "0"
seta g_fastResMsec "1000"
seta g_antilag "1"
seta sv_dl_maxRate "42000"
seta sv_wwwDownload "0"
seta sv_wwwBaseURL ""
seta sv_wwwDlDisconnected "0"
seta sv_wwwFallbackURL ""
seta bot_enable "0"
seta con_debug "0"
seta con_autoclear "1"
seta cl_autoupdate "1"
seta cl_yawspeed "140"
seta cl_pitchspeed "140"
seta cl_packetdup "1"
seta cl_run "1"
seta cl_mouseAccel "0"
seta cl_freelook "1"
seta cl_allowDownload "1"
seta cl_wwwDownload "1"
seta cg_autoswitch "0"
seta cg_wolfparticles "0"
seta r_inGameVideo "1"
seta cl_doubletapdelay "0"
seta m_pitch "0.022"
seta m_yaw "0.022"
seta m_forward "0.25"
seta m_side "0.25"
seta m_filter "1"
seta cl_maxPing "800"
seta cg_drawCompass "1"
seta cg_drawNotifyText "1"
seta cg_quickMessageAlt "1"
seta cg_popupLimboMenu "1"
seta cg_descriptiveText "1"
seta cg_drawTeamOverlay "2"
seta cg_drawGun "0"
seta cg_cursorHints "1"
seta cg_voiceSpriteTime "6000"
seta cg_crosshairSize "48"
seta cg_drawCrosshair "6"
seta cg_zoomDefaultSniper "20"
seta cg_zoomstepsniper "2"
seta rate "45000"
seta snaps "30"
seta cl_anonymous "0"
seta cl_punkbuster "1"
seta cg_predictItems "1"
seta cg_autoactivate "1"
seta cg_viewsize "100"
seta cg_autoReload "0"
seta cl_language "0"
seta r_picmip "1"
seta r_roundImagesDown "1"
seta r_rmse "0.0"
seta r_detailtextures "0"
seta r_overBrightBits "1.000000"
seta r_ignorehwgamma "1"
seta r_oldMode ""
seta r_fullscreen "1"
seta r_customwidth "800"
seta r_customheight "600"
seta r_customaspect "1"
seta r_simpleMipMaps "1"
seta r_subdivisions "4"
seta r_ignoreFastPath "0"
seta r_lodCurveError "250"
seta r_lodbias "0"
seta r_flares "1"
seta r_ignoreGLErrors "1"
seta r_fastsky "1"
seta r_drawSun "1"
seta r_dynamiclight "0"
seta r_dlightBacks "1"
seta r_finish "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_swapInterval "0"
seta r_gamma "1.700000"
seta r_facePlaneCull "1"
seta r_railWidth "16"
seta r_railCoreWidth "1"
seta r_railSegmentLength "32"
seta r_primitives "0"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_normallength "0.5"
seta cg_shadows "0"
seta r_highQualityVideo "0"
seta vid_xpos "3"
seta vid_ypos "22"
seta s_volume "0.500000"
seta s_musicvolume "0.000000"
seta s_separation "0.5"
seta s_doppler "1"
seta s_khz "44"
seta s_mixahead "0.2"
seta s_mixPreStep "0.05"
seta s_defaultsound "0"
seta s_wavonly "0"
seta com_soundMegs "24"
seta ui_glCustom "4"
seta ui_teamArenaFirstRun "1"
seta cg_brassTime "0"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshairPickups "1"
seta cg_marktime "0"
seta ui_dedicated "0"
seta cg_selectedPlayer "2"
seta cg_selectedPlayerName ""
seta ui_netSource "1"
seta ui_menuFiles "ui/menus.txt"
seta ui_gametype "3"
seta ui_joinGametype "-1"
seta ui_netGametype "2"
seta ui_mapIndex "27"
seta ui_currentMap "27"
seta ui_currentNetMap "27"
seta ui_browserMaster "0"
seta ui_browserGameType "0"
seta ui_browserSortKey "4"
seta ui_browserShowEmptyOrFull "0"
seta ui_browserShowPasswordProtected "0"
seta ui_browserShowFriendlyFire "0"
seta ui_browserShowMaxlives "0"
seta ui_browserShowPunkBuster "0"
seta ui_browserShowAntilag "0"
seta ui_browserShowWeaponsRestricted "0"
seta ui_browserShowTeamBalanced "0"
seta ui_serverStatusTimeOut "7000"
seta cg_drawBuddies "1"
seta cg_drawRoundTimer "1"
seta cg_showblood "0"
seta cg_bloodFlash "0"
seta cg_noAmmoAutoSwitch "1"
seta cg_useWeapsForZoom "1"
seta cg_complaintPopUp "0"
seta cg_announcer "1"
seta cg_printObjectiveInfo "1"
seta cg_useScreenshotJPEG "0"
seta cg_drawReinforcementTime "1"
seta cg_crosshairPulse "0"
seta cg_crosshairColor "red"
seta cg_crosshairAlpha "1.000000"
seta cg_crosshairColorAlt "cyan"
seta cg_coronafardist "0"
seta g_warmup "10"
seta g_lms_roundlimit "3"
seta g_lms_matchlimit "2"
seta g_lms_followTeamOnly "1"
seta g_heavyWeaponRestriction "100"
seta ui_currentCampaign "0"
seta ui_currentNetCampaign "0"
seta ui_campaignIndex "0"
seta ui_currentCampaignCompleted "0"
seta cg_crosshairAlphaAlt "1.000000"
seta bot_minplayers "0"
seta g_ipcomplaintlimit "0"
seta g_doWarmup "1"
seta g_inactivity "0"
seta refereePassword "none"
seta g_teamForceBalance "0"
seta g_spectatorInactivity "0"
seta match_latejoin "0"
seta match_minplayers "4"
seta match_mutespecs "0"
seta match_readypercent "100"
seta match_timeoutcount "1"
seta match_timeoutlength "180"
seta match_warmupDamage "1"
seta server_autoconfig "0"
seta server_motd0 " ^NEnemy Territory ^7MOTD "
seta server_motd1 ""
seta server_motd2 ""
seta server_motd3 ""
seta server_motd4 ""
seta server_motd5 ""
seta team_maxPanzers "-1"
seta team_maxplayers "10"
seta team_nocontrols "0"
seta vote_allow_comp "1"
seta vote_allow_gametype "1"
seta vote_allow_kick "1"
seta vote_allow_map "1"
seta vote_allow_mutespecs "1"
seta vote_allow_nextmap "1"
seta vote_allow_pub "1"
seta vote_allow_referee "0"
seta vote_allow_shuffleteamsxp "1"
seta vote_allow_swapteams "1"
seta vote_allow_friendlyfire "1"
seta vote_allow_timelimit "0"
seta vote_allow_warmupdamage "1"
seta vote_allow_antilag "1"
seta vote_allow_muting "1"
seta vote_limit "10"
seta vote_percent "50"
seta ui_r_mode "-1"
seta ui_r_gamma "1.700000"
seta ui_rate "45000"
seta ui_handedness ""
seta ui_profile_mousePitch ""
seta ui_showtooltips "1"
seta com_recommended "0"
seta net_noudp "0"
seta net_noipx "0"
seta net_socksEnabled "0"
seta net_socksServer ""
seta net_socksPort "1080"
seta net_socksUsername ""
seta net_socksPassword ""
seta pb_security "0"
seta pb_system "1"
seta r_glDriver "opengl32" unsafe
seta r_allowExtensions "1" unsafe
seta r_ext_compressed_textures "1" unsafe
seta r_ext_gamma_control "1" unsafe
seta r_ext_multitexture "1" unsafe
seta r_ext_compiled_vertex_array "1" unsafe
seta r_glIgnoreWicked3D "0" unsafe
seta r_ext_ATI_pntriangles "0" unsafe
seta r_ati_truform_tess "0" unsafe
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR" unsafe
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR" unsafe
seta r_ati_fsaa_samples "0" unsafe
seta r_ext_texture_filter_anisotropic "0" unsafe
seta r_ext_NV_fog_dist "0" unsafe
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV" unsafe
seta r_ext_texture_env_add "1" unsafe
seta r_clamptoedge "0" unsafe
seta r_texturebits "0" unsafe
seta r_colorbits "0" unsafe
seta r_stereo "0" unsafe
seta r_stencilbits "0" unsafe
seta r_depthbits "0" unsafe
seta r_mode "-1" unsafe
seta r_smp "0" unsafe
seta r_mapOverBrightBits "3"
seta r_intensity "1.5"
seta b_drawspectatoralpha "1.0"
seta ui_browserShowETPro "1"
seta b_antilag "1"
seta cg_specSwing "1"
seta sv_fullmsg "Server is full."
seta r_textureAnisotropy "1.0"
seta s_bits "16"
seta s_channels "2"
seta ui_autoredirect "0"
seta ui_browserShowModName ""
seta ui_browserFilterHost ""
seta cg_covertIcons "1"
seta cg_announcersounds "0"
seta cg_killingSpree "7"
seta cg_noFireteam "0"
seta cg_noCustomVoiceChat "0"
seta cg_killsDisplay "0"
seta cg_altHud "0"
seta cg_hitsounds "1"
seta cg_panzerhack "1"
seta cg_setETVersion "-1"
seta cg_chatFlags "1"
seta cg_hudyOffset "0"
seta cg_compassIcons "1"
seta cg_chatAlpha "0.33"
seta cg_fireteamAlpha "1.0"
seta cg_drawClock "0"
seta cg_textScale "0.8"
seta cg_popupFadetime "2500"
seta cg_popupStaytime "2000"
seta cg_chatSounds "0"
seta cg_drawSpeed "0"
seta cg_popupTime "1000"
seta cg_noChatCommands "0"
seta cg_numPopups "-1"
seta cg_drawRanks "1"
seta cg_noMuzzleFlash "2"
seta cg_mapZoom "5.159"
seta cg_weapaltReloads "1"
seta cg_noTextShortcuts "0"
seta cg_backupForceCvars "1"
seta cg_killingSpreePos "0"
seta cg_altHudFlags "0"
seta cg_optimizePrediction "1"
seta cg_locationMode "1"
seta cg_locationMaxChars "25"
seta cg_locationJustify "0"
seta cg_speedinterval "100"
seta cg_recording_statusline "9"
seta ui_font1 "ariblk"
seta ui_font2 "ariblk"
seta ui_font3 "courbd"
seta ui_font4 "courbd"
seta ui_font1size "16"
seta ui_font2size "27"
seta ui_font3size "21"
seta ui_font4size "30"
seta cg_font1 "ariblk"
seta cg_font2 "ariblk"
seta cg_font3 "courbd"
seta cg_font4 "courbd"
seta cg_font1size "27"
seta cg_font2size "16"
seta cg_font3size "30"
seta cg_font4size "21"
seta cg_drawTime "0"
seta cg_drawTimeSeconds "0"
seta cg_hud ""
seta cg_speedunit "0"
seta cg_muzzleFlash "1"
seta cg_lagometerAlpha "1.0"
seta cg_specAlpha "1.0"
seta cg_fontLimboScale "0.2"
seta cg_fontCPScale "0.2"
seta cg_fontOIDScale "0.2"
seta cg_fontQAScale "0.2"
seta cg_fontBPScale "0.25"
seta cg_scoreboard "0"
seta cg_scoresDoubleTap "1"
seta com_zoneMegs "64"

 

Jaymod2

// SCRIPTS
// =======


// ANTI-SPAM TOGGLE
// ----------------
// by Fearle$$/DG
set spamoff "set cg_noVoiceChats 1;set cg_noVoiceText 1;set cg_TeamChatsOnly 1;echo ^5Spam ^1OFF;set spamtogg vstr spamon"
set spamon "set cg_noVoiceChats 0;set cg_noVoiceText 0;set cg_TeamChatsOnly 0;echo ^5Spam ^2ON;set spamtogg vstr spamonv"
set spamonv "set cg_noVoiceChats 0;set cg_noVoiceText 0;set cg_TeamChatsOnly 1;echo ^5Spam ^2ON ^3(^7team only^3);set spamtogg vstr spamoff"
set spamtogg "vstr spamon"
bind m "vstr spamtogg"
vstr spamon // Defaults all spam ON at startup


// DEMO TOGGLE
set demoon "autorecord; echo You are currently ^2Recording a demo.;set demotoggle vstr demooff"
set demooff "stoprecord; echo You are currently ^1Not ^1Recording a demo.;set demotoggle vstr demoon"
set demotoggle "vstr demoon"
bind F5 "vstr demotoggle"
vstr demooff // Defaults recording OFF at startup

// toggle sensitivty
// ---------------------------------------------------------------------


bind 	i		"vstr tog_sens_up"
bind 	o 		"vstr tog_sens_dw"

set 	tog_sens_up	"vstr tog_sens_10"
set 	tog_sens_dw 	"vstr tog_sens_10"

set 	tog_sens_1 	"sensitivity 1	; echo ^7[sens]	; set tog_sens_up vstr tog_sens_2; set tog_sens_dw vstr tog_sens_1"
set 	tog_sens_2 	"sensitivity 1.5; echo ^7[sens]	; set tog_sens_up vstr tog_sens_3; set tog_sens_dw vstr tog_sens_1"
set 	tog_sens_3 	"sensitivity 2	; echo ^7[sens]	; set tog_sens_up vstr tog_sens_4; set tog_sens_dw vstr tog_sens_2"
set 	tog_sens_4 	"sensitivity 2.5; echo ^7[sens]	; set tog_sens_up vstr tog_sens_5; set tog_sens_dw vstr tog_sens_3"
set 	tog_sens_5 	"sensitivity 3	; echo ^7[sens]	; set tog_sens_up vstr tog_sens_6; set tog_sens_dw vstr tog_sens_4"
set 	tog_sens_6 	"sensitivity 3.5; echo ^7[sens]	; set tog_sens_up vstr tog_sens_7; set tog_sens_dw vstr tog_sens_5"
set 	tog_sens_7 	"sensitivity 4	; echo ^7[sens]	; set tog_sens_up vstr tog_sens_8; set tog_sens_dw vstr tog_sens_6"
set 	tog_sens_8 	"sensitivity 4.5; echo ^7[sens]	; set tog_sens_up vstr tog_sens_9; set tog_sens_dw vstr tog_sens_7"
set 	tog_sens_9 	"sensitivity 5	; echo ^7[sens]	; set tog_sens_up vstr tog_sens_10; set tog_sens_dw vstr tog_sens_8"
set 	tog_sens_10 	"sensitivity 5.5; echo ^7[sens]	; set tog_sens_up vstr tog_sens_11; set tog_sens_dw vstr tog_sens_9"
set 	tog_sens_11 	"sensitivity 6	; echo ^7[sens]	; set tog_sens_up vstr tog_sens_12; set tog_sens_dw vstr tog_sens_10"
set 	tog_sens_12 	"sensitivity 6.5; echo ^7[sens]	; set tog_sens_up vstr tog_sens_13; set tog_sens_dw vstr tog_sens_11"
set 	tog_sens_13 	"sensitivity 7	; echo ^7[sens]	; set tog_sens_up vstr tog_sens_14; set tog_sens_dw vstr tog_sens_12"
set 	tog_sens_14 	"sensitivity 7.5; echo ^7[sens]	; set tog_sens_up vstr tog_sens_15; set tog_sens_dw vstr tog_sens_13"
set 	tog_sens_15 	"sensitivity 8	; echo ^7[sens]	; set tog_sens_up vstr tog_sens_16; set tog_sens_dw vstr tog_sens_14"
set 	tog_sens_16 	"sensitivity 8.5; echo ^7[sens]	; set tog_sens_up vstr tog_sens_17; set tog_sens_dw vstr tog_sens_15"
set 	tog_sens_17 	"sensitivity 9	; echo ^7[sens]	; set tog_sens_up vstr tog_sens_18; set tog_sens_dw vstr tog_sens_16"
set 	tog_sens_18 	"sensitivity 9.5; echo ^7[sens]	; set tog_sens_up vstr tog_sens_19; set tog_sens_dw vstr tog_sens_17"
set 	tog_sens_19 	"sensitivity 10	; echo ^7[sens]	; set tog_sens_up vstr tog_sens_20; set tog_sens_dw vstr tog_sens_18"
set 	tog_sens_20 	"sensitivity 11 ; echo ^7[sens]	; set tog_sens_up vstr tog_sens_21; set tog_sens_dw vstr tog_sens_19"
set 	tog_sens_21 	"sensitivity 12	; echo ^7[sens]	; set tog_sens_up vstr tog_sens_21; set tog_sens_dw vstr tog_sens_20"

//////////////
//Clock Script
//////////////


//By pressing this key (F9) you can enable/disable the clock in your HUD.
//--------------------------------------------------------------------------------------
set clock0 "echo ^6Clock ^7 is now ^1OFF; set cg_drawclock 0;set clock vstr clock1"
set clock1 "echo ^6Clock ^7 is now ^2ON; set cg_drawclock 2; set clock vstr clock0"
set clock "vstr clock0"
bind "F9" "vstr clock"


///////////////////
//Info-items script
///////////////////

// Press this key (F6) to clear/view some info, like your FPS, Lagometer, Speedometer, ...
//--------------------------------------------------------------------------------------
bind "F6" "vstr info"
set info "vstr info_on"
set info_on "cg_drawFPS 1; cg_lagometer 1; b_drawspeed 2,4; b_watermarkalpha 1; set info vstr info_off; echo ^6Info ^7is now ^2ON"
set info_off "cg_drawFPS 0; cg_lagometer 0; b_drawspeed 0; b_watermarkalpha 0; set info vstr info_on; echo ^6Info ^7is now ^1OFF"

//Spawn selector script
//--------------------------------------------------------------------------------------
bind 0 "vstr cycle"
set spawn0 "setspawnpt 0; set cycle vstr spawn1; echo ^5$pawning at ^4$pawn point 0"
set spawn1 "setspawnpt 1; set cycle vstr spawn2; echo ^5$pawning at ^4$pawn Point 1"
set spawn2 "setspawnpt 2; set cycle vstr spawn3; echo ^5$pawning at ^4$pawn Point 2"
set spawn3 "setspawnpt 3; set cycle vstr spawn4; echo ^5$pawning at ^4$pawn Point 3"
set spawn4 "setspawnpt 4; set cycle vstr spawn0; echo ^5$pawning at ^4$pawn Point 4"
set cycle vstr spawn0

 

Close Fov

//seta in_mouse "1"
seta m_pitch "0.016"
seta m_yaw "0.022"
seta m_filter "0"
seta cl_mouseAccel "0"
seta sensitivity "0.7" 
seta cg_fov 112
seta cg_drawgun "0"

//Crosshair
seta cg_crosshairHealth "0" // Has to be 0 , or colors won't show. 	
seta cg_drawCrosshair "3"
seta cg_crosshairSize "42"
seta cg_crosshairAlpha "0.9" //make it a bit more transparent
seta cg_crosshairAlphaAlt "1.0"
seta cg_crosshairColor "0xA0FFC0"
seta cg_crosshairColorAlt "red"


 

Long Fov

seta m_pitch "0.016"
seta m_yaw "0.022"
seta m_filter "0"
seta cl_freelook "1"
seta cl_mouseAccel "0" //more accurate when used on long range
seta sensitivity "0.4"
seta cg_drawgun "0"
seta cg_fov 90

//Crosshair
seta cg_crosshairHealth "0" // Has to be 0 , or colors won't show. 	
seta cg_drawCrosshair "5"
seta cg_crosshairSize "38"
seta cg_crosshairAlpha "1.0" //make it a bit more transparent
seta cg_crosshairAlphaAlt "0.5"
seta cg_crosshairColor "cyan"
seta cg_crosshairColorAlt "cyan"

 

Thats what my brother and I use for autoexec.cfg, also when I feel my FPS is getting weak, I would use Task Manager to put HIGH priority on ET.exe, usually increases FPS tremendously.

 

FPS is very important can't play without it.

 

I use Logitech G5 mouse. Binded buttons on it. Its at 2000 dpi, so thats mainly why my sense so low in game, the DPI is sooooooo fast.

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Don't u get negative acceleration with 2000 dpi? I use same mouse and but never got adjusted with 2000 dpi. I normally use 800 or 1200 dpi with 1.7 Sense. I use r_mode 4.

 

How much FPS u get with r_mode 8 and whats u system spec?

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you have spawnpoints in your jaymod script buts no class selection?

 

does ANYONE have a list of the codes for class selection in jaymod?

 

like this, only this is from my etpub config and doesn't work at all in jaymod:

///////////////////////////////////////////////////////////////////////////
// set all class functions
///////////////////////////////////////////////////////////////////////////

set goEng_smg "class e 1 2; echo ^wRespawn ^f-> ^w Engineer smg; kill; wait; forcetapout"
set goEng_k43 "class e 2 2; echo ^wRespawn ^f-> ^w Engineer k43; kill; wait; forcetapout"
set goEng_sho "class e 3 2; echo ^wRespawn ^f-> ^w Engineer shotgun; kill; wait; forcetapout"
set goFop_smg "class f 1 2; echo ^wRespawn ^f-> ^w Field ops smg; kill; wait; forcetapout"
set goFop_sho "class f 2 2; echo ^wRespawn ^f-> ^w Field ops shotgun; kill; wait; forcetapout"
set goCov_stn "class c 1 2; echo ^wRespawn ^f-> ^w Covop sten; kill; wait; forcetapout"
set goCov_fg "class c 2 2; echo ^wRespawn ^f->^w Covop fg42; kill; wait; forcetapout"
set goCov_snp "class c 3 2; echo ^wRespawn ^f-> ^w Covop rifle; kill; wait; forcetapout"
set goSol_smg "class s 1 3; echo ^wRespawn ^f-> ^w Soldier smg; kill; wait; forcetapout"
set goSol_mg "class s 2 3; echo ^wRespawn ^f-> ^w Soldier mg42; kill; wait; forcetapout"
set goSol_fla "class s 3 3; echo ^wRespawn ^f-> ^w Soldier flame; kill; wait; forcetapout"
set goSol_pzf "class s 4 3; echo ^wRespawn ^f-> ^w Soldier panzer; kill; wait; forcetapout"
set goSol_mor "class s 5 3; echo ^wRespawn ^f-> ^w Soldier mortar; kill; wait; forcetapout"
set goSol_ven "class s 6 3; echo ^wRespawn ^f-> ^w Soldier venom; kill; wait; forcetapout"
set goMed_smg "class m 1 2; echo ^wRespawn ^f-> ^w Medic; kill; wait; forcetapout"

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you have spawnpoints in your jaymod script buts no class selection?

 

does ANYONE have a list of the codes for class selection in jaymod?

 

like this, only this is from my etpub config and doesn't work at all in jaymod:

///////////////////////////////////////////////////////////////////////////
// set all class functions
///////////////////////////////////////////////////////////////////////////

set goEng_smg "class e 1 2; echo ^wRespawn ^f-> ^w Engineer smg; kill; wait; forcetapout"
set goEng_k43 "class e 2 2; echo ^wRespawn ^f-> ^w Engineer k43; kill; wait; forcetapout"
set goEng_sho "class e 3 2; echo ^wRespawn ^f-> ^w Engineer shotgun; kill; wait; forcetapout"
set goFop_smg "class f 1 2; echo ^wRespawn ^f-> ^w Field ops smg; kill; wait; forcetapout"
set goFop_sho "class f 2 2; echo ^wRespawn ^f-> ^w Field ops shotgun; kill; wait; forcetapout"
set goCov_stn "class c 1 2; echo ^wRespawn ^f-> ^w Covop sten; kill; wait; forcetapout"
set goCov_fg "class c 2 2; echo ^wRespawn ^f->^w Covop fg42; kill; wait; forcetapout"
set goCov_snp "class c 3 2; echo ^wRespawn ^f-> ^w Covop rifle; kill; wait; forcetapout"
set goSol_smg "class s 1 3; echo ^wRespawn ^f-> ^w Soldier smg; kill; wait; forcetapout"
set goSol_mg "class s 2 3; echo ^wRespawn ^f-> ^w Soldier mg42; kill; wait; forcetapout"
set goSol_fla "class s 3 3; echo ^wRespawn ^f-> ^w Soldier flame; kill; wait; forcetapout"
set goSol_pzf "class s 4 3; echo ^wRespawn ^f-> ^w Soldier panzer; kill; wait; forcetapout"
set goSol_mor "class s 5 3; echo ^wRespawn ^f-> ^w Soldier mortar; kill; wait; forcetapout"
set goSol_ven "class s 6 3; echo ^wRespawn ^f-> ^w Soldier venom; kill; wait; forcetapout"
set goMed_smg "class m 1 2; echo ^wRespawn ^f-> ^w Medic; kill; wait; forcetapout"

 

Well I'm using this it's not long as yours only 3 ... axis engineer + Allies engineer + Spec ^^

bind [ "team b 2 8 37; say ^0<>

bind ] "team r 2 3 38; say ^0<>

bind = "team s; say ^0<>

 

so that mean :

team b = allies

team r = axis

team s = spectator

 

for class :

0 = soldier

1 = Medic

2 = Engineer

3 = Fieldo

4 = Coverups

 

I'll give you link to all this and weapon code later cos i really don't remember where found this right now :hmm

 

already tested in jaymod and it's working also in etpro :)

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This is the one i had made long time back.

 

Put this in main config:

 

//---hell_RETURN$----

//--exec axis selection
exec axis.cfg

//--exec allies selection
exec allies.cfg

echo "^qhe^rll^0_RETURN$ ^rClass Script Loaded"

 

save this axis.cfg in etmain:

//--- For Axis----
//---hell_RETURN$---
//-- Feel free to modify it.

// Keys
bind F8 "vstr class"
bind F9 "vstr weap"

// Class toggle
set cl1 "echo ^*> ^2Medic selected; set class vstr cl2; set weap vstr wp1"
set cl2 "echo ^*> ^2Field Ops selected; set class vstr cl3; set weap vstr wp2"
set cl3 "echo ^*> ^2Engineer selected; set class vstr cl4; set weap vstr wp3"
set cl4 "echo ^*> ^2Covert Ops selected; set class vstr cl5; set weap vstr wp4"
set cl5 "echo ^*> ^2Soldier selected; set class vstr cl1; set weap vstr wp5"
set class vstr cl1

// Axis medic
set wp11 "team r 1 3 38;echo ^2Medic^*/^2Weapon^*: ^2MP40; set wp1 vstr wp12"
set wp12 "team r 1 52 38;echo ^2Medic^*/^2Weapon^*: ^2M97; set wp1 vstr wp11"
set wp1 "vstr wp11"

// Axis field ops
set wp21 "team r 3 3 38;echo ^2Field Ops^*/^2Weapon^*: ^2MP40; set wp2 vstr wp22"
set wp22 "team r 3 52 38;echo ^2Field Ops^*/^2Weapon^*: ^2M97; set wp2 vstr wp21"
set wp2 "vstr wp21"

// Axis engineer
set wp31 "team r 2 3 38;echo ^2Engineer^*/^2Weapon^*: ^2MP40; set wp3 vstr wp32"
set wp32 "team r 2 23 38;echo ^2Engineer^*/^2Weapon^*: ^2K43; set wp3 vstr wp33" 
set wp33 "team r 2 52 38;echo ^2Engineer^*/^2Weapon^*: ^2M97; set wp3 vstr wp31" 
set wp3 "vstr wp31" 

// Axis covert ops
set wp41 "team r 4 32 38;echo ^2Covert Ops^*/^2Weapon^*: ^2K43; set wp4 vstr wp42"
set wp42 "team r 4 33 38;echo ^2Covert Ops^*/^2Weapon^*: ^2FG42; set wp4 vstr wp43"
set wp43 "team r 4 10 38;echo ^2Covert Ops^*/^2Weapon^*: ^2Sten; set wp4 vstr wp41"
set wp4 "vstr wp41"

// Axis soldier
set wp51 "team r 0 5 3;echo ^2Soldier^*/^2Weapon^*: ^2Panzerfaust; set wp5 vstr wp52"
set wp52 "team r 0 31 3;echo ^2Soldier^*/^2Weapon^*: ^2MG42; set wp5 vstr wp53"
set wp53 "team r 0 35 3;echo ^2Soldier^*/^2Weapon^*: ^2Mortar; set wp5 vstr wp54"
set wp54 "team r 0 6 3;echo ^2Soldier^*/^2Weapon^*: ^2Flamethrower; set wp5 vstr wp55"
set wp55 "team r 0 52 3;echo ^2Soldier^*/^2Weapon^*: ^2M97; set wp5 vstr wp51"
set wp5 "vstr wp51"

 

Save this allies.cfg in etmain:

//--- For Allies----
//---hell_RETURN$---

// --- keys---
bind F7 "vstr class"
bind F9 "vstr weap"

// Class toggle
set cl1 "echo ^*> ^2Medic selected; set class vstr cl2; set weap vstr wp1"
set cl2 "echo ^*> ^2Field Ops selected; set class vstr cl3; set weap vstr wp2"
set cl3 "echo ^*> ^2Engineer selected; set class vstr cl4; set weap vstr wp3"
set cl4 "echo ^*> ^2Covert Ops selected; set class vstr cl5; set weap vstr wp4"
set cl5 "echo ^*> ^2Soldier selected; set class vstr cl1; set weap vstr wp5"
set class vstr cl1

// Allied medic
set wp11 "team b 1 8 37;echo ^2Medic^*/^2Weapon^*: ^2Thompson; set wp1 vstr wp12"
set wp12 "team b 1 52 37;echo ^2Medic^*/^2Weapon^*: ^2M97; set wp1 vstr wp11"
set wp1 "vstr wp11"

// Allied field ops
set wp21 "team b 3 8 37;echo ^2Field Ops^*/^2Weapon^*: ^2Thompson; set wp2 vstr wp22"
set wp22 "team b 3 52 37;echo ^2Field Ops^*/^2Weapon^*: ^2M97; set wp2 vstr wp21"
set wp2 "vstr wp21"

// Allied engineer
set wp31 "team b 2 8 37;echo ^2Engineer^*/^2Weapon^*: ^2Thompson; set wp3 vstr wp32"
set wp32 "team b 2 24 37;echo ^2Engineer^*/^2Weapon^*: ^2M1 Garand; set wp3 vstr wp31" 
set wp3 "vstr wp31"

// Allied covert ops
set wp41 "team b 4 25 37;echo ^2Covert Ops^*/^2Weapon^*: ^2Garand; set wp4 vstr wp42"
set wp42 "team b 4 33 37;echo ^2Covert Ops^*/^2Weapon^*: ^2FG42; set wp4 vstr wp43"
set wp43 "team b 4 10 37;echo ^2Covert Ops^*/^2Weapon^*: ^2Sten; set wp4 vstr wp41"
set wp4 "vstr wp41"

// Allied soldier
set wp51 "team b 0 5 8;echo ^2Soldier^*/^2Weapon^*: ^2Panzerfaust; set wp5 vstr wp52"
set wp52 "team b 0 31 8;echo ^2Soldier^*/^2Weapon^*: ^2MG42; set wp5 vstr wp53"
set wp53 "team b 0 35 8;echo ^2Soldier^*/^2Weapon^*: ^2Mortar; set wp5 vstr wp54"
set wp54 "team b 0 6 8;echo ^2Soldier^*/^2Weapon^*: ^2Flamethrower; set wp5 vstr wp55"
set wp55 "team b 0 52 8;echo ^2Soldier^*/^2Weapon^*: ^2M97; set wp5 vstr wp51"
set wp5 "vstr wp51"

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Don't u get negative acceleration with 2000 dpi? I use same mouse and but never got adjusted with 2000 dpi. I normally use 800 or 1200 dpi with 1.7 Sense. I use r_mode 4.

 

How much FPS u get with r_mode 8 and whats u system spec?

 

I never understood what r_mode does, but I just left it alone at what an old friend had configured. It crashes at r_mode 8, at r_mode 4 I really so no difference than its original -1. I have my FPS capped at 76. Also use 500 reports and no I don't get any negative feedback from 2000 DPI. It is just im so use to 2000dpi speed doing regular tasks on computer, that I leave it.

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Don't u get negative acceleration with 2000 dpi? I use same mouse and but never got adjusted with 2000 dpi. I normally use 800 or 1200 dpi with 1.7 Sense. I use r_mode 4.

 

How much FPS u get with r_mode 8 and whats u system spec?

 

I never understood what r_mode does, but I just left it alone at what an old friend had configured. It crashes at r_mode 8, at r_mode 4 I really so no difference than its original -1. I have my FPS capped at 76. Also use 500 reports and no I don't get any negative feedback from 2000 DPI. It is just im so use to 2000dpi speed doing regular tasks on computer, that I leave it.

by default r_mode "4" that mean the screen resolution 4 - 800 x 600 but you can customize that by chosing one of those code :

For r_mode "X"

//0 - 320 x 240

//1 - 400 x 300

//2 - 512 x 384

//3 - 640 x 480

//4 - 800 x 600

//5 - 960 x 720

//6 - 1024 x 768

//7 - 1152 x 860

//8 - 1280 x 1024

//9 - 1600 x 1200

//10 - 2048 x 1536

//11 - 856 x 480 (wide)

example in CFG seta r_mode "8" //you screen resolution is 1280 x 1024

 

Now i noticed that some people use the wrong way that cvar example .. i saw once this :

 

seta r_customheight "1280"

seta r_customwidth "960"

r_mode "8"

 

Well this is wrong ... cos their cfg gonna load //8 - 1280 x 1024 resolution not what they put in customwidth and customheight but they can have it by using this r_mode "-1"

 

So in my case i have a 22" screen 1680x1050 So to set my game at this resolution i need to do r_mode with "-1"

 

seta r_mode "-1"

seta r_customheight "1050"

seta r_customwidth "1680"

 

But some people use r_mode "4" For better headshot :)

 

Nice Goat I'm also using G5 ^^ but mine i'm using it @1800dpi

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I used r_mode 4 on my 15 inch laptop to get most FPS. I do get stable 44 in close combat and 62 normally on laptop. :D I use 800 dpi and use G5 too. Although i don't like G5 much.

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daredevil i downloaded that autoexec file on page 2, i put into etmain folder, now how do i activate that ingame?

 

Type this in console:

 

exec autoexec.cfg

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