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Posted (edited)

I have nothing against the map countdown but it's not a good fit for domination because the spawn is so localized and (exposed) and the area in which to camp is huge, i have prepared an expertly done diagram below to show the problem. Could this be changed to another gamemode which requires people to move around so one team is not stuck near flag A the whole time?

post-3743-0-84188400-1300732119_thumb.jpg

Edited by FiveMagic
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Posted

I agree that its a rape fest. AND camping whats wrong with that..... makes you a better player If you can get out of it. However I wouldnt cry if we removed,replaced, or changed the game type. I'll play whatever.

Posted

very nice drawing but I like to stay in spawn zone ans shoot outward... If they can see me I can see them...

 

I do see how it can get VERY UGLY but I will say it like I say every time someone complains about spawn camping... SMOKE AND RUN.. SMOKE AND RUN even if they kill you, your smoke is still there for next respawn.. and another smoke BINGO you are out of there.

But people like their 3 nades...

 

any game type will be the same here... only thing DOM does it make people go to B more... which (nade/snipe shoot) pretty much kills lots. ok and if you control C B they are forced to spawn A or A B spawns near C

 

ok baseball bats only on this level....

Posted (edited)

Thanks for the compliment :P

 

The problem with the spawn at A is even if you do pop tons of smoke it's only covering the entrance of the hanger, There are no side doors to the hanger so those 2 entrances are always being under guard. So getting out can take a solid 5 minutes of rushing with smoke and by that time your K/D radio is gone. I realize you stay in the hanger, you're always sniping but thats only effective at the south spawn point because the 2 hangers are spread out more and campers have a harder time containing.

 

I believe HQ would be alot better, if they're camping the spawn + capturing the HQ then atleast if you kill them then they're no respawns until the HQ gone and you can spread out before they come back. None of this 20 minutes in the back of a hanger when your suspose to be capturing flags.

 

Edit: Also team stacking is an issue (Gator's point) The skill level is completly off (veterans vs casual ect, this point is also apparent on other maps.)

Edited by FiveMagic
Posted (edited)

I agree no one move on s.a.s side and both teams get it hard in the butt many just like to camp and stay in one spot

 

edit the s.a.s rape also causes the players to stack the other team

Edited by Slayerz
Posted

I agree! I hate this map with this gametype. I think it's mostly because of how many people though. Because you just half circle and spray the spawns :/

Posted

Yeah, it's great when there is 8-10 people but being such a popular server limits those smaller games :(

Posted

NICE suggestion... HEADQUARTERS>>> that might work on that map.... cause you cant sit in one spot....

 

Just like Creek... if the high ground snipes and camps... its over... but with HEADQUARTERS you have to keep moving.

 

 

Milli?? can we try it as Headquarters.

where are the capture points??? or is the map too small for headquarters... nade any where on map in a few steps??

Posted

i like the kitty btw. and agreed...it was fun at first but after a while it was like bah do I really want to play this map and get raped or spec and laugh at others?

Posted

I just plain hate Countdown too. Maybe we could get Vacant back in the mix. Haven't had that in the rotation for a long time. (At least not that I can remember) :P

Posted (edited)

any game type will be the same here...

 

NICE suggestion... HEADQUARTERS>>

 

:l33t

 

& Yes speed, i like the kitty as well :lol:

Edited by FiveMagic
Posted

you enjoy BOTH

i like the kitty btw. and agreed...it was fun at first but after a while it was like bah do I really want to play this map and get raped or spec and laugh at others?

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