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Posted
45 minutes ago, Shoresy said:

but then oddly enough once again you agreed with me 

I m not saying fps is personal preferance..

On 2/27/2026 at 6:39 PM, Shoresy said:

com_maxfps 125 or 76 (really just a pref, but 200 is unnecessarily high

Giving advice that 76 or 125 fps is enough is just not true and directly contradicts what I am sayng.  Also 200 fps is not unnecessarily high. Its not high enough, tbh.

Also I dont understand why you care about nascar that much, but yes I still think that the comparisson is valid. And also everything else I sayd in discord as well as here.

54 minutes ago, Shoresy said:

These are the parts I wanted feedback on.. 

How does my discord DM differ from what I posted here? I asked you if you want to know why higher fps is better and you sayd yes.

Posted (edited)

Firstly, 76, 126, 250, 333, and now with etl 500 fps makes big diff. 
 

200 is useless.

 

and those are facts. You can fact check me if you’d like. 
 

Your entire comment about fixed physics is only partially correct. Your only correct part is that it’s set to 1. You do know what it does right? 
 

1 allows people to enable other frame rates and it locks it to the physics rendered as if it was set to “125” it’s a render setting that’s all. 

 

rhis MEANS you can now use 76 and get the trick jumping perk while the game is viewing at a 125 frame rate. It doesn’t lock your actual fps. It just locks how fast it renders on your screen. 
 

so YES fps IS a preference and it also DOES matter. 
 

41 minutes ago, HarryAimpotter said:

How does my discord DM differ from what I posted here? I asked you if you want to know why higher fps is better and you sayd yes.


few reasons. Because this is an open topic. You don’t need to dm me to “correct” me when nothing I said was “incorrect” and you dm me acting like a god of et when IMO your et knowledge is sub par at best. I’m sorry but not sorry. If you’d like to learn a little more about how it all works I’d be happy to help. 
 

secondly your leaving details out all over the place. I never did say “yes” I want to know why higher fps matters. In fact, the “yes” was for you to post this ….

 

 

IMG_6147.thumb.jpeg.5a0ef6c76219960511142f1c7ef222dd.jpeg
 

 I want this to be an open debate so others can learn off it. But we need to be full about everything. 
 

this is all in good faith I give you my word. I really do just want others opinions on this. 

Edited by Shoresy
  • ET Member
Posted
8 hours ago, HarryAimpotter said:

Ok, so the question that @Shoresy wants me to elaborate is whether limiting your fps (to 125 or 76) is just a preference or are there actual benefits of using higher fps (200 fps for example).

Short answer is: more FPS is (almost always) better.

Here are the reasons:

Using higher fps in online shooter games gives both performance and competitive advantages.

Higher fps makes motion look much smoother and enemy movement appears more consistent. You get more visual updates per second.

Higher fps reduces input latency (the delay between moving your mouse and seeing it happen on screen). So even if your monitor works at 60 hz for example it is still better to use 240 fps @ 60 hz than 76 fps @  60 hz.

That is the reason why ET pros all use 500 fps (the would probably use 1000 fps, if their PC-s could handle it). Also CS pros play with uncapped fps.

So your fps can never be "unnecessarily high". Just use the highest setting your PC and internet connection can handle. Limiting your fps to lower values will put you to serious disadvantage. In ET context limiting your fps only makes sense while sniping or perhaps using pistols. And even then I would argue that with pistols, the benefits of smoother tracking outweigh the benefits of reduced recoil.

A lot of this is just wrong

"Using higher fps in online shooter games gives both performance and competitive advantages."

 

This is true if your monitor can display it and only up to a certain point there is no hard defined limit as each human is difference but after so many frames you cannot tell any further this varies person to person

 

"Higher fps makes motion look much smoother and enemy movement appears more consistent. You get more visual updates per second. "

 

This is a big exaggeration.

  • On a 60 Hz monitor with normal sample-and-hold display, you only see up to 60 distinct refreshes per second.

  • More FPS can reduce stutter (better frame pacing) and can reduce latency, but it doesn’t magically make motion look like 240 Hz unless you’re actually refreshing that fast (or using VRR/strobing tricks).

With V-Sync OFF, higher FPS can create more tearing slices, which some people interpret as “more immediate,” but it’s not the same as true smoothness.

 

"FPS can never be unnecessarily high."

 

Too-high FPS can:

  • increase heat/power and cause throttling,

  • worsen frame/time stability (more spikes) if you’re CPU-limited,

  • cause more tearing (if V-Sync off),

  • in some games/engines, even create weird physics/timing quirks

So there is such a thing as “unnecessarily high” in practical terms especially if it hurts consistency.

 

That is the reason why ET pros all use 500 fps

I was unable to find an example of any pros capping at 500fps

https://github.com/Wolfenstein-Configs/ETLegacyConfigs a huge list of many current pros config most capping at 250 or lower.

Posted (edited)

I'm sorry I don't understand anything you are saying.

6 hours ago, Shoresy said:

1 allows people to enable other frame rates and it locks it to the physics rendered as if it was set to “125” it’s a render setting that’s all.

 

 g_fixedphysics is a server side command and it affects how jump height is calculated for each player by the server, there is no rendering involved. Rendering happens in your (client) PC and that is controlled by com_maxfps command. 

 

6 hours ago, Shoresy said:

rhis MEANS you can now use 76 and get the trick jumping perk while the game is viewing at a 125 frame rate. It doesn’t lock your actual fps. It just locks how fast it renders on your screen. 

You can use 76 (or what ever int/1000) and server calculates your jump height as if you had 125 fps. com_maxfps locks your actual fps and this is what you see on your screen.

If you are correct then what is the difference between g_fixedphysics and com_maxfps? 

6 hours ago, Shoresy said:

so YES fps IS a preference and it also DOES matter.

How can FPS matter and be a preference at the same time? Sensitivity is a preference, r_picmip, r_gamma is a preference. These values don't actually effect how your game preforms. But having 76 fps while your opponent has 500 fps is a huge disadvantage and I think you would agree, that nobody voluntarily prefers to be in an disadvantage. FPS is preference in a sense that every pro prefers to have as high fps as possible 😄 I would like to see a player who could play with 500 fps but PREFERS to use 76 or any lower number instead.

 

 

6 hours ago, RNGesus said:

but it doesn’t magically make motion look like 240 Hz unless you’re actually refreshing that fast (or using VRR/strobing tricks).

Where have I said that higher fps increases your monitor hz? All I said that it reduces latency, you still need high hz monitor to actually see (all of) those frames. But even if you can't see all the frames that your GPU pumps out, your game will still have lower latency and be more responsive compared to lower number fps.

 

6 hours ago, RNGesus said:

So there is such a thing as “unnecessarily high” in practical terms especially if it hurts consistency.

In the context of ET, what do you think the “unnecessarily high” FPS number is? @Shoresy thinks its 200. Would you go lower or higher?

 

6 hours ago, RNGesus said:

That is the reason why ET pros all use 500 fps

I was unable to find an example of any pros capping at 500fps

Just open any ETL high level stream on twitch and it will be very difficult to find a player who DOES NOT use 500 fps. Here are just a few.

 

Edited by HarryAimpotter
Posted
17 minutes ago, HarryAimpotter said:

In the context of ET, what do you think the “unnecessarily high” FPS number is? @Shoresy thinks its 200. Would you go lower or higher?

 

Let me rephrase. I forgot how your mind works.

 

"200 is an unnecessary FPS value" 250 could be fine, with a 244hz monitor I guess why not. 

 

But at 76 fps, it gives you no greater disadvantage than having 250. Or 76 for that matter. Long as your FPS is around or under your monitor refresh, it does not matter. Making it a personal preference. -_- 

 

I was making mention that 76, 126, 250, and 333 are known trick jumping FPS sweet spots. 

 

If you still think that's wrong, go to google or something. Seems that is all you rely on anyway. The answers are there too. 

Posted (edited)

You sayd that 200 fps is too high 

  

On 2/27/2026 at 1:28 AM, Shoresy said:

com_maxfps 125 or 76 (really just a pref, but 200 is unnecessarily high, I enjoy 76 and 71 with pistol.

 

2 hours ago, Shoresy said:

"200 is an unnecessary FPS value" 250 could be fine, with a 244hz monitor I guess why not. 

200 is needed if your ping is too high and you can't play with 250, because your connection gets interrupted. Or if your PC can't handle stable 250. You should always aim for the highest possible stable fps. Btw 244 hz monitors do not exist. 240 hz is the industry standard.

 

2 hours ago, Shoresy said:

But at 76 fps, it gives you no greater disadvantage than having 250.

image.png.f65f72d08fc606bc5d0dd296801b34fc.png

Ok, but lets assume that your statement is correct and higher fps has no advantage and lower fps poses no disadvantage. How do you explain all the pro gamers across all FPS games (CS, Valorant, Quake, COD, etc...) wanting to play with as high fps as possible?

 

2 hours ago, Shoresy said:

if you still think that's wrong, go to google or something. Seems that is all you rely on anyway. The answers are there too. 

Can you please post a link, article, AI chat, screenshot, or anything that says that using higher fps in online shooter is not better, because I could not find any. Good luck googling !

image.png.310f277138ccadc49c8eb5173c98d1b6.png

Edited by HarryAimpotter
Posted

You're falling off the rails so hard you're missing the entire point of the initial post I made. 

 

I rest my case; you really just proved it anyway. 

 

Please go to bed. You are over thinking and I am done engaging in your nonsense. Please learn how it works in the background before you start spewing what you think is knowledge on the user end while playing and factoring in the person you are trying to help as well. 

 

I know you're the type to always have the last word, and that is fine. I am letting you have it. This was not meant to turn into a "who knows more" type of thing.

 

 

@Dropz I am sorry about all of that. If you need anything you know how to get in touch with me! :) I gotchu bud. 

Posted

Guys chill 😅😅

@RNGesus is right, I couldn't agree more. 

1. You don't need more FPS than your monitor's Hz. If you have 300fps but only 60hz monitor, your game feels like 60fps anyway. 

2. About latency... higher FPS doesn't decrease your latency. In fact, having your fps a little lower than your monitor's Hz is better. If you have nvidia gpu, and you select nvidia reflex on + boost, game automatically lowers your fps to lower latency. Software like RTSS, calculates at what fps to cap the game to have the lowest latency. I have 360hz but I play on capped 327fps cause that's when I have lowest latency. Things like Vsync and GSync dont inscrease your latency if set up right. I tested it and without them CS2 looks like ass on my 1440p monitor on lower 4:3 resolution with plenty of image tearing. 

Posted

so wait 500 fps cap works on etl cuz it doesnt work on 2.60b it in fact makes et ic alot and server will end up kicking u . in my experience with it any how. anything over 333 lags out. i found my pcs could pull those frames no problem et just didnt like it . now 250 fps cap with timenudge to -50 does some weird shit. what ever happened to the fellow that cleared this all up like 10 yrs ago. there used to be alot of info by one guy cant remember his name on fps diff settings for better view and what works and what dont. its gone its not here now.  if u search et  in ai it tells u those magical et numbers work best . not to go to 500 fps .  

 

43, 76, 125  nothing is said about 500 fps i laugh at this 500 fps hahahahahahahaha!!!!!!!!! sorry @Dropz for  making this into sumthing it doesnt need to be . hope u get them settings figured out it is awsome when u get a new machine .....  an no one setting is perfect for everyone . each have there own preference. 

Posted (edited)
11 minutes ago, ELSO said:

About latency... higher FPS doesn't decrease your latency.

Yes it DOES. Just google, use chat gpt or what ever. More fps = lower latency always! So even if you only see 60 fps on your 60 hz monitor, its still better to run your game at the highest stable fps. OMG!

Why do et pro play at 500 fps then? Do they have 500 hz monitors? CS pros play CS UNCAPPED with full amount of frames that their high-end PC-s can pump out. They average about 600 fps or so, do they have 600 hz monitors?

Edited by HarryAimpotter
  • Haha 1
Posted (edited)

Performance Tuning: You can optimize the code for your specific hardware, such as enabling high-FPS support (up to 250 FPS) or specific CPU instructions that aren't enabled in the general release.

 

this is from ai   about decompiling et legacy.  does it say 500 fps anywhere?

Edited by captnconcrete
  • Confused 1
Posted
17 minutes ago, HarryAimpotter said:

They average about 600 fps or so, do they have 600 hz monitors?

Yup. Zowie already released 600hz monitors. Altought most pros still use 360hz ones. 

Posted
4 minutes ago, ELSO said:

Yup. Zowie already released 600hz monitors. Altought most pros still use 360hz ones. 

So no. No they don't have 600hz monitors.

90% of CS pros use ZOWIE XL2566K 400 Hz monitors (https://prosettings.net/lists/cs2/). So why bother with 600+ fps if they only see 400 frames?

Here is why: 

image.png.58910fc99767aee2a9ca716e0260f4a9.png

14 minutes ago, captnconcrete said:

this is from ai   about decompiling et legacy.  does it say 500 fps anywhere?

I don't understand what this has got to do with anything. Are you saying that 500 fps is not possible with ETL or what? I just posted a video of about 10 high level et pro-s all using 500 fps in their Twitch streams.

 

image.png

  • Haha 1
Posted

Please debate with pm, the OP has strayed a path far from here as he asked for config, not....this.

 

//LOCKED

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