Platinum VIP CrypticEve Posted March 2 Platinum VIP Share Posted March 2 I'd love to see Battery on the list of maps to be played, 2 1 Quote Link to comment Share on other sites More sharing options...
Platinum VIP SilveR LeadeR Posted March 3 Platinum VIP Share Posted March 3 Baserace map needs to be at least 30 mins and not 15 mins. 1) it's too fast & we barely get to secure no more than 3 to 4 obj before time runs out. 2) it should also be listed amongst the other frequently played maps. 3) if anyone reading this supports my suggestion plz hit like reaction so we know how many would like to make this happen. 1 1 Quote Link to comment Share on other sites More sharing options...
yaku Posted March 3 Author Share Posted March 3 Okay, changes were done on ETL:US. Maps out: - Bremen, - Fuel Dump, - Rail Gun, Maps in: - FA Bremen, - Seawall Battery, - Goldrush Gals. Now Goldrush SW will be possible to vote from the beginning up to 16 players and if we have more than 16 players Goldrush Gals will kick in. Same change was done for Purefrag and Baserace, when 16 players or more Purefrag is gone and Baserace is kicking in. Current rotation: | beerrun_b7a_0331 | decay_b7 | sw_oasis_b3 | etl_ice_v12 | erdenberg_t2 | te_escape2_fixed | tc_base | reactor_final | | etl_supply_v12 | etl_frostbite_v17 | caen2 | etl_sp_delivery_v5 | etl_braundorf_v2 | baserace | purefrag | etl_adlernest_v4 | | goldrush-gals | missile_b3 | fa_bremen_final | pirates | sw_goldrush_te | etl_beach_v2 | radar | battery | 8 hours ago, HaLLoWeeN said: Baserace map needs to be at least 30 mins and not 15 mins. We had it like that and because legacy gameplay is slow paced on such maps after 15-20 minutes it became server killer since people get bored. That's why I also removed Fuel Dump and Rail Gun now, even if I love these maps. We don't have stable playerbase yet who would whine but stay and play, so for now it will stay the way it is. But I made a change and now less players are needed to be possible to vote. Thanks for sugestions and keep them coming, next review of rotation I plan around beginning of April! 5 1 Quote Link to comment Share on other sites More sharing options...
Platinum VIP CrypticEve Posted March 3 Platinum VIP Share Posted March 3 I could literally cry, you got rid of railgun @Shoresy@HaLLoWeeN @Intension Quote Link to comment Share on other sites More sharing options...
mraw435 Posted March 4 Share Posted March 4 FA Bremen - axis bawts are hanging around first truck barrier after it's blown and make no effort to go to second barrier. Not sure if ive seen that issue before with this map Quote Link to comment Share on other sites More sharing options...
TomekKromek Posted March 4 Share Posted March 4 5 minutes ago, mraw435 said: FA Bremen - axis bawts are hanging around first truck barrier after it's blown and make no effort to go to second barrier. Not sure if ive seen that issue before with this map They don’t move the truck? Quote Link to comment Share on other sites More sharing options...
mraw435 Posted March 4 Share Posted March 4 12 minutes ago, TomekKromek said: They don’t move the truck? the allied bawts crushed it as escorting the truck and hanging around the 2nd barrier. It was the axis bawts who were failing. Myself and two other real players were defending the 2nd barrier and trying our best... the 3 axis bawts were holding up near CP/1st barrier -- seems like goals were not specified/broken after the 1st barrier was blown. Happy to look into it myself but will have to be later this week at the earliest 1 Quote Link to comment Share on other sites More sharing options...
kajto3 Posted March 5 Share Posted March 5 Updated etl_supply to version 13. Mapscript changes by @TomekKromek include open bunkers (in the front of first Allies spawn) and additional room in first tunnel. 4 2 Quote Link to comment Share on other sites More sharing options...
kajto3 Posted March 7 Share Posted March 7 While we wait for @daredevil to enable the mapscript change (see Discord), version 14 of etl_supply was released and uploaded to FA ETL US. 2 1 Quote Link to comment Share on other sites More sharing options...
Cocanation Posted October 11 Share Posted October 11 Tc_base -> etl_base (brewdog gameplay if possible) Fragginhart Battery_recharged -> Sw_battery et_operation_b3 4 1 Quote Link to comment Share on other sites More sharing options...
yaku Posted October 13 Author Share Posted October 13 (edited) On 10/11/2024 at 1:33 PM, Cocanation said: Tc_base -> etl_base (brewdog gameplay if possible) Unfortunately we have little problem with 'etl_' files so I can't add this for now. Changes have been made: Out: - beerrun_b7a_0331 - battery_recharged - pirates In: - fragginhart - et_operation_b3 - sw_battery Additionally when 1-16 players we will have erdenberg_t2 and over 16 players erdenberg_ga kicks in. Current rotation: | te_escape2 | tc_base | sw_oasis_b3 | sw_goldrush_te | sw_battery | reactor_final | purefrag | radar | | missile_b3 | goldrush-gals | fragginhart | fa_bremen_final | et_operation_b3 | etl_supply | etl_sp_delivery | etl_ice | | etl_frostbite | etl_braundorf | etl_beach | etl_adlernest | erdenberg_t2 | erdenberg_ga | decay_b7 | caen2 | | baserace | Edited October 13 by yaku 5 Quote Link to comment Share on other sites More sharing options...
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