ExCaL Posted January 17, 2023 Share Posted January 17, 2023 With the high amount of bots on beg2 landmines /tripmines are almost useless,because the your teambots will walk over/through it right away and ignite it. Panzerdamage is high enough if you ask me. But what about that flamer damage? High damage but no SELFdamage at all,only if you point it straight towards the ground. The difference between experienced players and the real beginning players is already big,but when theres adren involved it gets even bigger.A skilled player on adren slaughters all the beginning players(even if they found out how it works) .I think thats something that "scares:" the real starters away. Removing adren isnt popular among everybody offcourse,but a lot of maps are also completed because of adrenusers ,because of the high speed jumping/double jumping/running through a mine field without dying,running through a line of fire etc....In those situations i think adren has to much influence on the gameplay aswell. Riflenade power a little higher maybe,but not as high as on nq1 plz because youll get get a flamer and riflenade party also. Airstrikes limited,i dont know how it goes at other servers but beg2 seems like an overkill with airstrikes and arty. 1 Quote Link to comment Share on other sites More sharing options...
HarryAimpotter Posted January 17, 2023 Share Posted January 17, 2023 6 hours ago, ASBO said: its the double jump that stops nade and rnade from being as effective, you can avoid or take less damage quite easily No. In Jay1 and NQ1 the double jump is a lot higher than in Beg2 but still there is no escape from rnades. If rnader sees you in Jay1 or NQ1 you will be dead 90% of the time. Even if you try to jump away quickly, the splashdamage will still kill you. Nades just do more damage in those servers. 1 1 Quote Link to comment Share on other sites More sharing options...
Ins4ne Posted January 18, 2023 Share Posted January 18, 2023 Topic was created to make some changed with nade and rnade and that's what I'd focus on right now. I'm not a fan of big changes, especially if something is working good so all I would do is small increase nade dmg. Would be good to use rifle again but now it's too weak for me. 2 1 Quote Link to comment Share on other sites More sharing options...
PHNTM Posted March 4, 2023 Share Posted March 4, 2023 (edited) Also limit arti or number of field ops per team.. wouldn't say the games are that beginner friendly when even experienced players can barely get past the artillery spam. Beg2 isn't perfect but a few changes would be good for everyone making for a cleaner gameplay. Chaos is no good if you're a beginner. Edited March 4, 2023 by PHNTM Typo Quote Link to comment Share on other sites More sharing options...
yaku Posted March 4, 2023 Share Posted March 4, 2023 1 hour ago, PHNTM said: Also limit arti or number of field ops per team.. wouldn't say the games are that beginner friendly when even experienced players can barely get past the artillery spam. Beg2 isn't perfect but a few changes would be good for everyone making for a cleaner gameplay. Chaos is no good if you're a beginner. For me it's other way around. Arty is one of things beginners can use to kill skilled players, who came there to slaughter the noobs. Restricting means to kill someone you can't stand a chance in gun-fight can make things worse vide: 'I came here and they are killing me everytime, it's not fun, I quit.' 3 Quote Link to comment Share on other sites More sharing options...
PHNTM Posted March 6, 2023 Share Posted March 6, 2023 On 3/4/2023 at 12:14 PM, yaku said: For me it's other way around. Arty is one of things beginners can use to kill skilled players, who came there to slaughter the noobs. Restricting means to kill someone you can't stand a chance in gun-fight can make things worse vide: 'I came here and they are killing me everytime, it's not fun, I quit.' Completely disagree! Arti spam is often caused by skilled players. 2 Quote Link to comment Share on other sites More sharing options...
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