Gengis Posted June 3, 2020 Share Posted June 3, 2020 I use ETL and hunkmeg 512 in my target line. Everything is fine with any map on HC and NQ1. Gengis 1 Quote Link to comment Share on other sites More sharing options...
Dynasty Posted June 3, 2020 Author Share Posted June 3, 2020 (edited) 5 hours ago, Gengis said: I use ETL and hunkmeg 512 in my target line. Everything is fine with any map on HC and NQ1. Gengis Yes most player will have these settings changed from the default 56 megs. ET is such an old game, I guess PC back then were running on much lower memory. 🙂 ET Legacy force the hunkmegs at 256 by default if im not mistaken. Edited June 3, 2020 by Dynasty Quote Link to comment Share on other sites More sharing options...
Gengis Posted June 3, 2020 Share Posted June 3, 2020 1 hour ago, Dynasty said: ET Legacy force the hunkmegs at 256 by default if im not mistaken. The default is 128. Gengis 1 Quote Link to comment Share on other sites More sharing options...
Administrators daredevil Posted June 4, 2020 Administrators Share Posted June 4, 2020 3 hours ago, Dynasty said: Yes most player will have these settings changed from the default 56 megs. ET is such an old game, I guess PC back then were running on much lower memory. 🙂 ET Legacy force the hunkmegs at 256 by default if im not mistaken. You should have seen kicks on NQ 1 for hunk. You think most of them should be changed and based on kicks, i think 30% haven’t. Sorry mate love the map but can’t loose players. 2 1 Quote Link to comment Share on other sites More sharing options...
Dynasty Posted June 4, 2020 Author Share Posted June 4, 2020 13 hours ago, daredevil said: You should have seen kicks on NQ 1 for hunk. You think most of them should be changed and based on kicks, i think 30% haven’t. Sorry mate love the map but can’t loose players. lol totally understand. New version still being worked on and should be avi soon. 1 Quote Link to comment Share on other sites More sharing options...
Dynasty Posted June 23, 2020 Author Share Posted June 23, 2020 Updated the pk3 to decay_b7. Should no longer have a hunkmegs problem and waypoints are updated. cheers! 4 1 1 1 Quote Link to comment Share on other sites More sharing options...
Administrators daredevil Posted June 26, 2020 Administrators Share Posted June 26, 2020 Added on Hardcore and slowly will add on all servers. As usual mate, kick ass job! Players gonna play with joy and server admins be left in peace 1 1 1 1 Quote Link to comment Share on other sites More sharing options...
Dynasty Posted June 26, 2020 Author Share Posted June 26, 2020 8 hours ago, daredevil said: Added on Hardcore and slowly will add on all servers. As usual mate, kick ass job! Players gonna play with joy and server admins be left in peace Awesome thanks! Only peace and fun remain 😆 Quote Link to comment Share on other sites More sharing options...
mcbeth Posted September 3, 2020 Share Posted September 3, 2020 hello Just tested with my ET folder /config hunkmegs at 56: at start all is fine after you move for a short you got the hunkmegs problems great job anyways Quote Link to comment Share on other sites More sharing options...
zrong Posted September 3, 2020 Share Posted September 3, 2020 Use the default as stated before /seta com_hunkMegs 128 56 is not a base 2 number in another words you're not using the double of 32b graphic card renderer memory if you wanna try lower go for 64 1 Quote Link to comment Share on other sites More sharing options...
Nanaa Posted July 5, 2022 Share Posted July 5, 2022 Hello @Dynasty , I wonder if it would be possible to make some optimizations in the first stage of the map. Like add some VIS to prevent all players rendering at all times on a big server. I know it's a very open area so probably difficult to optimize well. Used r_shownormals 1 to see that even players in spawns are rendered. 1 Quote Link to comment Share on other sites More sharing options...
Dynasty Posted July 16, 2022 Author Share Posted July 16, 2022 (edited) Yes I'm planning on changing first phase quit a bit. Especially reworking flag building changing the layout a bit. Just have to get into it and take the time Edited July 16, 2022 by Dynasty 1 1 Quote Link to comment Share on other sites More sharing options...
native12 Posted July 20, 2022 Share Posted July 20, 2022 On 7/16/2022 at 4:33 AM, Dynasty said: Yes I'm planning on changing first phase quit a bit. Especially reworking flag building changing the layout a bit. Just have to get into it and take the time Hi Dynasty, don't forget send me new pk3 file to adjust omni-bot files. 😎 1 Quote Link to comment Share on other sites More sharing options...
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