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  • 2 weeks later...
Posted (edited)

 All Custom Servers

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  1. Added smokes to Weapons Specialist class (along with medic on medic servers).
  2. Changes made to Bot Spawn locations/frequency.
  3. Changes made to behavior of bots too.
  4. Changed Armor Penetration/Damage Values on all Armors(including bot armors, couple of bots will need more TTK than before).
  5. Tactical Glasses fixed. It will now block the flashbang effect.
  6. Bomb Suit Armor renamed- IED Resistant Armor, more descriptive. Now also blocks little bit of bullets as opposed to no block at all before.
  7. RPK damage reduced slightly for farther range.
  8. Famas Damage reduced slightly for all ranges.
  9. New command: drops your current weapon.
    !drop or /drop

     

  10. Added Reserved Slots to Bot Frenzy#3 & Bot Frenzy#4

  11. Changed some Armor/Damage Values. Shouldn't be dying by one hits as before.
  12. Added 3 New Perks.
    1. Enhanced Jump - Cost: 3 - Gives you ability to do a double jump. Press space while in air after first jump for the second jump to happen.
    2. Enhanced Speed - Cost: 3 - Gives you 10% more speed depending on your gear-weight.
    3. Spotter - Cost: 3 - Gives you ability to mark enemies when Aiming down sight (ADS) at the enemies. (Beacon lasts for 8seconds).
  13. Changed Medic Loadout(Bot Frenzy#3 & Bot Frenzy#4 only). Primaries for Medic include all Carbine weapons and a sniper, a semi-auto AR and 1 AR. The full secondary loadout is available to all classes(except MG has NO SMG).
  14. Added a new Armor Type- Fire Resistant Armor. Blocks burn and molotov/incind damage.( For a limited time ofc)
  15. Added Engineer Class(Bot Frenzy#3 & Bot Frenzy#4 only). Engineer has access to:
    1. IED Jammer
    2. Ammo Cache
    3. Sandbag Wall
    4. Rounded Sandbag wall
    5. Custom Stairs
  16. Added Misc loadout. Contains Self Intel Radio. This radio monitors enemy chatters and gives you enemy count even when Jammer is not activated.
  17. Added a new features:
    1. Injury Effect: It reduces your vision when hurt/injured. It fades slowly to blackness as your health decreases. It is activated when Health is <70, and effect intensifies as health is decreased.
    2. Damage Report:Commands:
      /ldr or /last_damage_report
      or to change the report settings to give in-depth or in-short details of the damage Enemies have done to you.
      /damage_report settings

       

    3. Squad Roles: It was part of another plugin. Has being made it's own thing.
      1. ADMIN: |ADM|
      2. Gold/Plat VIP/Donor : |DONOR|
      3. Machine Gunner: |MG|
      4. Combat Medic: |DOC|
      5. Combat Engineer: |ENG|   (Bot Frenzy#3 & Bot Frenzy#4 only)
      6. Note: If you are Admin and VIP and Leader/MG, you get all 3 tags. All of this is done automatically after you choose your loadout selection.
    4. Artillery(Bot Frenzy#3 & Bot Frenzy#4 only) and Respawn Flares are seperate things. Artillery Flares call arty, is available to Medic & Engineer, hence #3 and #4 servers only. Respawn Flares are still available to Medic only.
    5. Grab Ammo: If you pickup a weapon you have in your inventory already, it will add ammo to the existing weapon instead of picking up the new one. And ofc grab ammo from Ammo cache of Engineer.
    6. Server Rules: using the command in chat shows you server rules exclusively.
      !rules

       

Edited by Carbonautics
  • Like 4
  • 2 months later...
Posted (edited)

All updates are very good for me, much fun.

The spawn on #4 is quite good.

 

But the spawn on #2 is very very bad.

 

Killing bots and they spawn behind us, often one meter behind, no chance to react with.

No fun here.

Edited by Swaroop
  • Thanks 1
Posted

Bot Frenzy #2 |CUSTOM|HARDCORE|

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  • Lobby Size changed to '12'. 8 visible(regular slots), 4 reserved slots(for admins and donor/VIP).
  • Bot spawn changes.


Both were requests made by Regulars and members(in-game and forums). Thank you for the suggestions and helping improve the servers!

https://steamcommunity.com/groups/fearless-assassins/discussions/0/2149847049320841626/?ctp=2#c5311389137853927152

  • Like 3
Posted

Well today when i was playing on Server#2 the bots where spawning behind, in ministry map. Like when we blow the A and move towards B , in the Hallway they were spawning behind and killing us. Later when we played BUHRIZ it was not like that . maybe cause thats a big map so we couldnt see and the killing was as fast as ministry. 

 

 

  • Like 2
  • 100 1
Posted

All Custom Servers

----------------------------------------------------------------------------------------------------------------------------

  1. Added auto-equip of Respawn Flares on certain classes.
  2. Bot difficulty and Spawn changes made to Bot frenzy#2
  • Like 2

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