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Other =F|A= Bot Frenzy #3 & #4 |MEDIC|ENG|CUSTOM|HARDCORE| Server suggestions


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Hello! I was wondering if we could add some improvements for our server #4 featuring Medic and Engineer classes. Before I started playing in your server, I was roaming in different modded coop servers discovering new things beyond just playing regular non-modded servers coop or pvp alike. So I thought, maybe I can introduced some of my suggestions based on my experiences listed below:

 

  • Boost "low" HP from 25 to either 35 HP or 40 HP
  • Improve the medic's silhouette to better see and prioritize while trying to revive a fallen teammate
  • Engineer buildings disappear whenever a new objective is captured or destroyed needs to be fixed. Especially once a counter attack is set
  • Boost Build points for Engineers. Maybe around 18 or 20
  • Add a silhouette or a text with instruction to the Ammo cache built by an Engineer so that they don't have run back and forth, from the resupply point to the battlefield and help them see or realize that there's a mobile resupply point. Here is an example of what I mean: https://steamcommunity.com/sharedfiles/filedetails/?id=1787058162
  • And finally, if it's possible, fix bot's spawn point in some maps pls

 

I hope these would help contribute to improving the server including player experiences and look forward from hearing any positive results. Thank you for your comprehension.

 

Izygowie

 

 

Edited by Carbonautics
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6 hours ago, Izygowie said:

Engineer buildings disappear whenever a new objective is captured or destroyed needs to be fixed. Especially once a counter attack is set

 

6 hours ago, Izygowie said:

And finally, if it's possible, fix bot's spawn point in some maps pls

These two I don't think anyone could fix. Some maps just are not made for 48player slots. IT becomes too saturated especially the CS maps. CS maps are made for 10players , huge difference.

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@Carbonautics Hmm... That's okay then. Guess we have to leave it aside. How about we add an ability for Engineers to deconstruct one building by pointing and standing in front of it? Also, another ability to repair built fortification like sandbags and barbwires?

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Sounds heavy modding, I'm not much of a modder, but I just edit existing stuff in the mods.  Will try to look at the engi stuff, maybe it can work. Don't get the hopes high though. :P

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10 minutes ago, Carbonautics said:

Sounds heavy modding, I'm not much of a modder, but I just edit existing stuff in the mods.  Will try to look at the engi stuff, maybe it can work. Don't get the hopes high though. :P

Alright. Let's see what happens 😛

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  • 8 months later...

As i am playing again INS on server #4 whenever i play i see 8 to 10 people minimum
but some maps are way too small for those many people with so many bots and gun , its like congested
so i was suggesting that can we opt for some big maps instead of little or small maps
like we can swap 1 or 2 with big area maps so all can enjoy kills bots and do objectives rather than stepping on each other toes or getting in way for friendly fire.

 

Here are some suggestions :

 

Pripyat https://steamcommunity.com/sharedfiles/filedetails/?id=2035514246&searchtext=

 

Panama Canal https://steamcommunity.com/sharedfiles/filedetails/?id=573278223&searchtext=

 

Cs_italy_coop https://steamcommunity.com/sharedfiles/filedetails/?id=1207457291&searchtext=

 

doi_bridgeatremagen https://steamcommunity.com/sharedfiles/filedetails/?id=623454326&searchtext=

 

 

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We actually have pripyat, and ins_bridgeatremagen(idk if doi_... and ins_.... are same, if not let me know.) Panama Canal was removed due to optimization issues. Will look into cs_italy (we are avoiding Counter strike maps since they are too small for larger bot counts.)

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