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Found 7 results

  1. Hello! I was wondering if we could add some improvements for our server #4 featuring Medic and Engineer classes. Before I started playing in your server, I was roaming in different modded coop servers discovering new things beyond just playing regular non-modded servers coop or pvp alike. So I thought, maybe I can introduced some of my suggestions based on my experiences listed below: Boost "low" HP from 25 to either 35 HP or 40 HP Improve the medic's silhouette to better see and prioritize while trying to revive a fallen teammate Engineer buildings disappear wheneve
  2. Pabbatt Blue

    Insurgency Suggestion Weapon Mod Suggestion

    https://steamcommunity.com/sharedfiles/filedetails/?id=667288497&searchtext=the+armory https://steamcommunity.com/sharedfiles/filedetails/?id=1160640579&searchtext=[insG]DeltaMike I've tested this out... a lot of fun but changes it to a custom server I think. Brings a lot of new guns and attachments in, makes the game feel new to me all over again. What do you all think?
  3. I've been playing on these servers for a few days, and they are a blast. They have medics (who can revive/heal), engineers (who can build stuff, like sandbag walls, stairs, ied jammer) and the expanded armory package (tons of really cool guns). They also have around 45 points to spend, and the ability to have two sidearms. They also run an unbelievable amount of bot waves (like 60-70 per checkpoint), so the game still feels balanced. Reminds me a bit of ET to be honest. I don't know what everyone else thinks, but our servers have been a bit dead every time I have checked recently.
  4. parrot

    Insurgency Suggestion A couple of suggestions

    1) Hardcore appears to either be bugged, or have a setting that's incorrect - after a successful map completion, it does not automatically provide the map selection screen, it just starts the same map over as if you had lost. 2) Spawn points are still an issue. I don't know that this is fixable, may just be game mechanics, but when too many bots are specified for a checkpoint, they do not all spawn at one time. Around half do, and then the rest spawn as the first ones get killed. This leads to unpleasant surprises, like bots magically appearing in a room you have already cleared. Having bo
  5. Mr.Karizmatic

    Insurgency Suggestion =F|A= Insurgency Servers

    I made this thread for those who wants our server IP or wants to see how many players are there on our servers or is any of our server is down etc.As there is no PvP added on the Website page . SO here are our 3 Insurgency Servers 1. =F|A= #1 COOP RECRUITING 2. =F|A= #2 CooP Hardcore 3. =F|A= #3 PvP COMBAT
  6. distalit

    Insurgency Suggestion Server Changes

    Hey guys, just a few suggestions for changes I'd like to see on your Insurgency server; Enable mods, aside from sound mods working from the workshop upon inputing "snd_restart" in the console, visual mods don't work. And also if possible make it so when shooting a team mate by accident you don't just both die but take the damage you give to your own character. I've seen this done on other servers. Anyway that's all I got, regardless its a nice server and I get to play Tell on it a lot so I'm happy.
  7. Le Amerimutt

    Insurgency Suggestion PVP server suggestions

    - Remove killfeed (even more immersive) - Kick players with a VAC ban - Add votekick ... why was it even removed? Terrible idea.
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