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Smileyyy

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This remake is mainly based on improving fps and preventing crashes that happened in rare occassions. Thank you once again for the people that play-tested these maps and all gave their constructive feedback. ❤️ Couldn't do it without you, @w1cx, @Cit0 , @CheepHeep, @Vindstot. And again DD for allowing me to use the testserver.

 

You can download the map here.

 

FA_egypt_B2 Changelog:

 

  • Increased performance throughout the whole map.
  • Changed the 2 bridges at the start of the map.
  • Enlarged 1st Axis Spawn.
  • Removed Secret Room.
  • Added stairs to the Western side of the floodgate building.
  • Removed some clips off mountains for a more "free" gameplay.
  • Minor lightning changes.
  • Fixed temple door bug. (thanks @Buckwild)
  • Other minor gameplay changes.

 

Known issue at the moment are the missing sound files. Maybe in the near future custom OBJ sounds will be added.

 

bspname: fa_egypt_b2

 

Map by =F|A=Smiley.

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Thank you for all your work on this level!!  Always liked this one but as you said needed FPS improvements and some small other fixes to really make more playable.  This is just awesome of you @Smileyyy

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9 hours ago, Smileyyy said:

This remake is mainly based on improving fps and preventing crashes that happened in rare occassions. Thank you once again for the people that play-tested these maps and all gave their constructive feedback. ❤️ Couldn't do it without you, @w1cx, @Cit0 , @CheepHeep, @Vindstot. And again DD for allowing me to use the testserver.

 

You can download the map here.

 

FA_egypt_B2 Changelog:

 

  • Increased performance throughout the whole map.
  • Changed the 2 bridges at the start of the map.
  • Enlarged 1st Axis Spawn.
  • Removed Secret Room.
  • Added stairs to the Western side of the floodgate building.
  • Removed some clips off mountains for a more "free" gameplay.
  • Minor lightning changes.
  • Fixed temple door bug. (thanks @Buckwild)
  • Other minor gameplay changes.

 

Known issue at the moment are the missing sound files. Maybe in the near future custom OBJ sounds will be added.

 

bspname: fa_egypt_b2

 

Map by =F|A=Smiley.

Hey smileyyy if you need some helping hand about mapping  feel free to pm me !

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