Jump to content

Axis Lab final - axislab_final.pk3

Sign in to follow this  

2 Screenshots

About This File

Download pk3 name : axislab_final.pk3

Map name : axislab_final.bsp

 

 

---------------------

Axis Lab Final for ET

---------------------

 

Map by: Jon Swenson (=N4RC= Smokey) and Chris Swenson (Hobbie)

 

Email address: jonswensone@hotmail.com

Clan Web Address: http://www.n4rc.com

 

Description: The Axis are guarding a top secret chemical weapons laboratory working on equiping long range missles with deadly poisons, but most importantly it also houses the Germans first prototype of a nuclear bomb. The Allies must repair the old truck, infiltrate the facility and escort the nuke out to the truck and drive it safely to the allied line.

 

========================================================

**Axis Objective Descriptions

1 Primary Objective: **Stop the Allies from dynamiting and gaining access to the lab.

2 Primary Objective: **Stop the Allies repairing the truck and escorting it to the hilltop.

3 Primary Objective: **Prevent the Allies from accessing the elevator by destroying the elevator generator.

4 Primary Objective: **Stop the Allies from destroying the door to the nuke.

5 Primary Objective: **Stop the Allies from taking the nuke.

6 Primary Objective: **Prevent the Allies from escaping with the nuke in the truck.

7 Secondary Objective: **Set up a Command Post inside the radio room.

8 Secondary Objective: **Prevent the Allies from building a Command Post.

=========================================================

**Allied Objective Descriptions

1 Primary Objective: **Plant dynamite at the entrances to gain access to the lab.

2 Primary Objective: **Repair and escort the truck to the hilltop.

3 Primary Objective: **Repair the Elevator Generator to escort the nuke out of the lab.

4 Primary Objective: **Dynamite the door to the nuke.

5 Primary Objective: **Move the nuke into the elevator and then to the truck waiting on the hilltop.

6 Primary Objective: **Escort the truck and the nuke safely to the allied lines.

7 Secondary Objective: **Prevent the Axis from fortifying their position with a Command Post inside the radio room.

8 Secondary Objective: **Build a Command Post in the West Cabin.

==========================================================

**Map Info

Title: Axis Lab Final

Filename: axislab_final.bsp

Game/mod: ET - wolfmp/wolfsw/wolflms

Author: Jon Swenson and Chris Swenson

==========================================================

**Build Info

Base: Scratch

Editor(s) Used: Wolf Radiant, Corel Photo-Paint

Build time: Been on going for a year. First made for RTCW.

Compile time: about 1 hour

==========================================================

**Installation

Extract axislab_final.pk3 into your (wolfet)\etmain directory.

==========================================================

**Playing

Run wolfet

bring down console "~" and type...

/g_gametype 2; map axislab_final

==========================================================

**Play Information

Single Player: NO

wolfmp: YES

wolfsw: YES

wolflms: YES

New Sounds: YES

New Graphics YES

==========================================================

**Special Thanks to...

The N4RC clan for help on testing the map.

 

Nibs Mapper Resource Center for help on scripting

http://www.nibsworld.com/rtcw/

==========================================================

Axis Lab was first made for RTCW. We decided to convert it over to Wolf ET.

 

Mail me suggestions, bugs, complaints, comments and or ideas for improvement.

E-mail me at jonswensone@hotmail.com

==========================================================

**Version History:

 

**Jul-28-2004 Final release

-loads of time spent on script.

-Changed the objectives.

-Last man standing is added.

-Added many objects to the map for atmosphere.

-Fixed command map icons from going outside the compass in etpro.

-Removed campaign file. (Most admins make their own)

-Time limit is now 25 minutes.

-Elevator now operates differently. (Axis blow elevator to stop it from moving)

-Changed many textures.

-Differnt objectives with different scripts.

Known bugs:

-Sky messed up at certain angles. (Thing has to do with the vis. Didn't find a fix I liked.)

-No icons on command map for the ramp. (The icons don't come back when the build area is disabled and then enabled when the truck is in position)

-Players being smashed by the cart. (Stand clear :-) )

-When swimming, players get stopped by the river bed. (This happens in the caves on oasis also. :'( )

 

**Mar-6-2004 Beta 2 release

-Fixed bug with nametags. Had to change the way fog was made. **mirror had to changed**

-Changed the lighting outside to be brighter.

-Allies now secure the hill top spawn when the root cellar is blown.

-Fixed the objectives (sewers, root cellar, and document's room doors) so you must be next to them to blow them. Before you could blow them from a far distance.

-Added voice announcements for the objectives.

-Fixed some miscellaneous things around map.

-Time limit is now 20 minutes.

-Fixed the campaign file.

 

**Feb-25-2004 Beta released

-Bug found after release with nametags.




×

Important Information

By using this site, you agree to our Terms of Use.