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sp_delivery_te - sp_delivery_te.pk3 Final

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About This File

Download pk3 name: sp_delivery_te.pk3

Map name: sp_delivery_te.bsp


= General information =


Wolfenstein: Enemy Territory

Custom multiplayer map


Name: Special Delivery TE

Version: Final

Filename: sp_delivery_te.pk3

Release date: 25.05.2008


Original map by: Apple & GW


Modified by: jump3r & eiM & Snake

E-mail: jump3r@enemyterritory.sk / aim4r@gmx.net

Homepage: http://community.eicher.tv


= Tools used =


GTK Radiant 1.5RC1 & GTK Radiant 1.4

Q3Map2 2.5.16



Adobe Photoshop CS



= Mapping resources used =













= Changes (sp_delivery2 -> sp_delivery3a2[not published] -> sp_delivery_te_a2) =



- completely reworked VIS structure

- VIS compilation!

- texture fixes, realigned textures

- more caulking

- better clipping

- brush fixes, fixed leakings

- fixed some minor z-fighting effects

- added coronas

- added a window near the trucks

- fixed buggy terrain under left and right destroyable wall

- added tracemap

- new, better levelshot

- removed short wait before endround



- fixed two texture leaks

- more detail brushes near the gold crates

- some small changes...



- fixed all corrupted brushes

- added lightnings

- added HINT brushes

- LIGHT compilation

- jumpdown near axis spawn/lift



- widened doors

- reworked gravetunnel

- made the alarm only sound once activated

- moved the truck & gold a bit

- fixxed the skybox near trucks

- added downstairs spawn for allies at flag

- axis autospawn at flag in beginning

- added bushes/wooden barriers in first stage

- respawntimes now: axis 30 / allies 20

- added some more lights



- fixed speaker announcements

- fixed autospawns

- fixed some broken brushes

- added some more lights

- changed the hole at the window of door controls

- fixxed the big stones

- set the axis spawn back to offices

- made spawntime 20/20 again



- fixxed several brushleaks

- highered the doors

- made the glasshole smaller

- edited clip at trains

- decreased intensity of lights

- added clips for some lights

- aligned some more textures

- spawntime 20/30 again =)

- added tunnel at first allies spawn (anti spawncamp)



- door controls button is now a constructible

- door controls room was made a bit bigger

- gold is now only takeable when the doors are opened

- fixxed some lightningbugs

- added etpro location informations (thx to antman)



- general fixxes

- 2nd part made bigger

- added light effect at window



- deleted light effect at window

- made golddoors stay open after first opening

- allies secure forward bunker after button construction



- deleted some railings behind tunnel

- tunnelfloor is not mine-able anymore

- fixxed spawnbug

- fixxed button-pushbug

- added clips for 2nd truck (got deleted somehow^^)

- fixxed the goldreturned soundbug



- fixxed a textureleak

- fixxed the doubledynamited & bugged east/west wall

What's New in Version Final


  • N/A

About Us

We are glad you decided to stop by our website and servers. At Fearless Assassins Gaming Community (=F|A=) we strive to bring you the best gaming experience possible. With helpful admins, custom maps and good server regulars your gaming experience should be grand! We love to have fun by playing online games especially W:ET, Call of Duty Series, Counter Strike: Series, Minecraft, Insurgency, DOI, TF2 & Battlefield Series and if you like to do same then join us! Here, you can make worldwide friends while enjoying the game. Anyone from any race and country speaking any language can join our Discord and gaming servers. We have clan members from US, Canada, Europe, Sri Lanka, India, Japan, Australia, Brazil, UK, Austria, Poland, Finland and many other countries. It doesn't matter how much good you are in the game or how much good English you speak. We believe in making new friends from all over the world. If you want to have fun and want to make new friends join up our gaming servers and our VoIP servers any day and at any time. .


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