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Special Delivery TE - sp_delivery_te.pk3 and waypoints Final

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About This File

Download pk3 name: sp_delivery_te.pk3

Map name: sp_delivery_te.bsp

Author(s): Apple & GW

Modified by: jump3r & eiM & Snake

 

Quote
= General information =

=======================

Wolfenstein: Enemy Territory

Custom multiplayer map

 

Name: Special Delivery TE

Version: Final

Filename: sp_delivery_te.pk3

Release date: 25.05.2008

 

Original map by: Apple & GW

 

Modified by: jump3r & eiM & Snake

E-mail: jump3r@enemyterritory.sk / aim4r@gmx.net

Homepage: http://community.eicher.tv

 

= Tools used =

==============

GTK Radiant 1.5RC1 & GTK Radiant 1.4

Q3Map2 2.5.16

UltraEdit-32

Notepad

Adobe Photoshop CS

 

 

= Mapping resources used =

==========================

http://www.splashdamage.com/forums/

http://simland.planetquake.gamespy.com

http://en.wikibooks.org/wiki/Q3Map2

http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/

http://nibsworld.com/rtcw/

http://www.wolfensteinx.com/surface/tutorials.html

http://tramdesign.planetwolfenstein.gamespy.com/resources.html

http://bubba.planetquake.gamespy.com/

http://www.level-designer.de

 

 

= Changes (sp_delivery2 -> sp_delivery3a2[not published] -> sp_delivery_te_a2) =

==========================================

v3a1:

- completely reworked VIS structure

- VIS compilation!

- texture fixes, realigned textures

- more caulking

- better clipping

- brush fixes, fixed leakings

- fixed some minor z-fighting effects

- added coronas

- added a window near the trucks

- fixed buggy terrain under left and right destroyable wall

- added tracemap

- new, better levelshot

- removed short wait before endround

 

v3a2:

- fixed two texture leaks

- more detail brushes near the gold crates

- some small changes...

 

te_a1:

- fixed all corrupted brushes

- added lightnings

- added HINT brushes

- LIGHT compilation

- jumpdown near axis spawn/lift

 

te_a2:

- widened doors

- reworked gravetunnel

- made the alarm only sound once activated

- moved the truck & gold a bit

- fixxed the skybox near trucks

- added downstairs spawn for allies at flag

- axis autospawn at flag in beginning

- added bushes/wooden barriers in first stage

- respawntimes now: axis 30 / allies 20

- added some more lights

 

te_a3:

- fixed speaker announcements

- fixed autospawns

- fixed some broken brushes

- added some more lights

- changed the hole at the window of door controls

- fixxed the big stones

- set the axis spawn back to offices

- made spawntime 20/20 again

 

te_a4:

- fixxed several brushleaks

- highered the doors

- made the glasshole smaller

- edited clip at trains

- decreased intensity of lights

- added clips for some lights

- aligned some more textures

- spawntime 20/30 again 😃

- added tunnel at first allies spawn (anti spawncamp)

 

te_a5:

- door controls button is now a constructible

- door controls room was made a bit bigger

- gold is now only takeable when the doors are opened

- fixxed some lightningbugs

- added etpro location informations (thx to antman)

 

te_a6:

- general fixxes

- 2nd part made bigger

- added light effect at window

 

te_b1:

- deleted light effect at window

- made golddoors stay open after first opening

- allies secure forward bunker after button construction

 

te_b2:

- deleted some railings behind tunnel

- tunnelfloor is not mine-able anymore

- fixxed spawnbug

- fixxed button-pushbug

- added clips for 2nd truck (got deleted somehow^^)

- fixxed the goldreturned soundbug

 

te:

- fixxed a textureleak

- fixxed the doubledynamited & bugged east/west wall

sp_delivery_te waypoints.rar

sp_delivery_te.gm sp_delivery_te.way sp_delivery_te_goals.gm

Edited by papywolf
bsp


What's New in Version Final

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