About This File
Download pk3 name: nightmare.pk3
Map name: nightmare.bsp
Author(s): Blowfish
Nightmare
====================
The map was started two weeks before Halloween 2009, because of a joke Stealth made. Lets build a map for halloween...... sure why not. Ofcourse we didnt make it, since we normaly need about 2-3 months for a map. The reason we used some stuf from other mappers / modelmakers ...
The objectives are simple. Allies have to get the documents from the graveyard to the statue near the church. And have to blow up the generator, protecting Dracula's chest. Both can be done at the same time. There are a few hidden portals which will help you move around the map or get you out of endless tunnels.
Have fun playing it and let me (blowfish@xs4all.nl) know if you run into weard things.
==================================================================
== Map name : Nightmare ==
== version : 1.0 ==
== Made by : Blackops Clan ==
== Designed : Blowfish
== website : http://www.enemyterritory.biz ==
== Date : 11-12-2009 ==
==================================================================
Nightmare
====================
The map was started two weeks before Halloween 2009, because of a joke Stealth made. Lets build a map for halloween...... sure why not. Ofcourse we didnt make it, since we normaly need about 2-3 months for a map. The reason we used some stuf from other mappers / modelmakers ...
The objectives are simple. Allies have to get the documents from the graveyard to the statue near the church. And have to blow up the generator, protecting Dracula's chest. Both can be done at the same time. There are a few hidden portals which will help you move around the map or get you out of endless tunnels.
Have fun playing it and let me (blowfish@xs4all.nl) know if you run into weard things.
Omnibot 0.66
====================
Included in the zip file.
Special Thanks to
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Sylar
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Scripting, debugging, waypointing
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Stealth - Blackops Clan
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Made the castle and changed part of the church by Magic.
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Ganjaman - Blackops Clan
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Made the generator house
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Avoc
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wooden hut he made for Breakout 2
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Magic (www.magics-territory.com)
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He made the base of the nice Church and used some textures of Mitchell.
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The designers of Enemy Territory, since I copied a few things from the original maps and modified em.
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Splashdamage forum (www.Splashdamage.com)
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For all the people helping eachother create maps.
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2Bit (http://www.pythononline.co.uk/et/tutorial.htm)
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For the great dummy proof tutorial they made. This helped me a lot !
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Berzerkr of www.wolfmap.de
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For the great resource of ET things on that website (like the good RSS feeds and prefab section).
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Erik-Ftn, ola_erik@hotmail.com
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Created the rtcw_ent_in_et_beta2.pk3 which I used for some nice extras.
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Blackops Clan
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To all who helped us testing and debugging.
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Oak (Oak@abonados.cplus.es)
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Title : Crucified Guy
Mapobject type : Cross-attached 😜
Date : Jun 28th 2000
Filename : md3-crucified.pk3
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Title : Impaled Skeleton
Mapobject type : Impaled Object
Date : May, 8
Filename : md3-impaled_skel.pk3
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Title : Celtic Cross
Mapobject type : Stand still
Date : May 10th 2000
Filename : md3-celtic_cross.pk3
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Gollum (sam.a.williams@virginnet.co.uk)
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Title : Skeleton pack
Mapobject types : Skeletons in different positions
Date : August 5 - 8
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Tim Douthit (dead_gibs@yahoo.com)
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Two models:
Griffin.md3 Statue of a griffin
Fountain.md3 Fountain with two Griffins
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Jeffrey R Chaplin aka CASE (jeffrey@channel1.com)
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Spiders
MD3-CASE01.PK3, map object model
Ruilaanh Guard
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Tamara "Ophelia" Crossley (mreff@javanet.com)
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Angel statue
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Dracula by tragesser
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http://www.turbosquid.com/Search/Artists/tragesser
Bought as 3ds file and converted to md3 with Milkshape.
Do not use in map, unless you also bought the model at Turbosquid.com !!
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Edited by ElEl
bsp