Jump to content

El Kef SW (Final) - sw_el_kef.pk3

Sign in to follow this  

5 Screenshots

About This File

El Kef is a city taken over by the Axis forces in order backup and cover the Tunisian coast.

An allied squad is sent over to El Kef to rob a radio transmitter so Axis forces can receive the

crypted messages of Axis defense points.


The map is split in 2 main sections:


- A first section where the aim is to rush for a forward spawn flag and destroy a main entrance

gate. This section is similar to the first part of oasis because the flag and objective are close

and a team door allows an attacking team covert ops to open a direct access to the final objective


- A second section where the aim is to steal an objective and return it to a truck. There are several

ways of reaching this objective, and an important one is a command post which provides an advanced spawn

for the team that sets it up.


Map Contents:



- 1 neutral command post

- 3 different spawns for allies, 2 for axis

- 1 objective to rob (radio transmitter)

- 1 extraction point (truck)

- 2 constructible defenses for the defending team (satchel breakable)

- 2 health & ammo racks


Changes since previous version:



- spawn times changed from 20/25 to 15/25

- new ammo rack for allies in the first section of the map

- new side path to the objective courtyard. This should help split the defense

- added crates around command post area to provide more shelter

- woodden shelters around spawns to avoid artillery spamming

- fixed texture bugs, texture alignments, and struture bugs

- fixed the forward spawn flag issue

- changed charge bar required for shatchel-breakable objectives (1.5 Charge Bar needed now)

- removed the roof access abive the main gate courtyard to reduce defense camping