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Binding classes

- - - - - class binds binds bind problems

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9 replies to this topic

#1
CheepHeep

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Hey guys,

 

I'm having difficulty binding classes. I currently have 3 binds for medic, fop and engi with smg.

I also wanted single pistol as default instead of akimbo and was told that m 1 1 was the answer in "medics" case but when i joined the server and tested it out, i still spawned with akimbos. Any solutions?

 

I tried to bind engi with rnade, went on the server but didnt work. I would aslo like to know how to bind panzer with thompson :)

 

Thanks in advance.

 

 

P.S. Heres what i put when binding engi with rnade: bind F9 "class e 2;say_team ^5->^7eng w/ rnade"


Edited by CheepHeep, 22 January 2014 - 05:46 AM.



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#2
SunLight

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Silent Mod? On silent there is an extra weapon, so weapon indexes don't match with the standard (etpro configs, etpub, etc.)

#3
Teukka

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What I know about 1 pistol in class binds, I usually choose it in limbo menu when I join game and then it will follow my binds time I play unless I go soldier with smg that messes double for me again.

And about rifle etc, SunLight is right.



#4
CheepHeep

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So its not possible to bind engi with rnade or soldier with panzer on a silEnT mod server?



#5
SunLight

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So its not possible to bind engi with rnade or soldier with panzer on a silEnT mod server?

you just need to know the correct number for the weapon I think



#6
CheepHeep

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you just need to know the correct number for the weapon I think

 

Hmm, so does anybody know the 'correct' number.

Thanks in advance



#7
Chuckun

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I don't know the correct number, but just try it out in the console until you get the right one, there are only a few choices :) Maybe then you can post results here for others to us in the future :)


Edited by Chuckun, 24 January 2014 - 01:12 AM.


#8
SunLight

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you can try to selfkill several times with different values and see yourself

 

in my silent mod config I have /class e 2 for engi+rifle, I played yesterday with rifle on Hardcore, and it works.

 

...but it's the same I use on etpro lol, yet I remember clearly that in the past I had to change something.

 

I think that it depends on which weapons are enabled in the server, if the server has thompson+mp40 available then class e 2 (as allied) will give you mp40, and class e 3 will give you the garand. I don't think there is a setting that works everywhere.



#9
CheepHeep

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Hmm okay thanks for replies. I'll go test it out.

 

Got rnade and single to work.

 

bind F3 "class s 4 3;say_team ^1->^7Soldier w/ flamer"
bind F4 "class c 3 1;say_team ^5->^7Covy w/ sniper"
bind F5 "class c 1 1;say_team ^5->^7Covy w/ sten"
bind F6 "class m 1 1;say_team ^r->^7medic"
bind F7 "class f 1;say_team ^s->^7fdops"
bind F8 "class e 1;say_team ^5->^7eng w/ smg"
bind F9 "class e 3;say_team ^5->^7eng w/ rnade"
bind F10 "class s 5 3;say_team ^1->^7Soldier w/ Panzer"

 

Thats my class binds. They all work like a charm :D now for spawn binds :P

 

for rnade you need to add e 3 instead of e 2 for a server that allows 3 weapons for engineer. Of course it'd be e 2 for others. Then for single, add a '1'.


Edited by CheepHeep, 24 January 2014 - 06:13 AM.


#10
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bind F7 "vstr classengi"

bind F8 "vstr classsoldier"

bind F9 "vstr classcovop"

 

set classengi "vstr classengi1"
set classengi1 "vstr classrecycle; class e 1; set classengi vstr classengi2; say_team "^7[Spawn: ^0Engineer^2/^7SMG^7]""
set classengi2 "class e 3; set classengi vstr classengi1; say_team "^7[Spawn: ^0Engineer^2/^7Rifle^7]"
 
 
set classsoldier "vstr classsoldier1"
set classsoldier1 "vstr classrecycle; class s 4; set classsoldier vstr classsoldier2; say_team "^7[Spawn: ^0Soldier^2/^7Pf^7]""
set classsoldier2 "class s 5; set classsoldier vstr classsoldier3; say_team "^7[Spawn: ^0Soldier^2/^7Mortar^7]""
set classsoldier3 "class s 2; set classsoldier vstr classsoldier4; say_team "^7[Spawn: ^0Soldier^2/^7MG42^7]""
set classsoldier4 "class s 3; set classsoldier vstr classsoldier1; say_team "^7[Spawn: ^0Soldier^2/^7Flamer^7]""
 
 
set classcovop "vstr classcovop1"
set classcovop1 "vstr classrecycle; class c 3; set classcovop vstr classcovop2; say_team "^3[Spawn: ^0Covert^2/^7Sniper^7]""
set classcovop2 "class c 2; set classcovop vstr classcovop3; say_team "^7[Spawn: ^0Covert^2/^7FG42^7]""
set classcovop3 "class c 1; set classcovop vstr classcovop1; say_team "^7[Spawn: ^0Covert^2/^7Sten^7]""
set classrecycle "set classengi vstr classengi1; set classcovop vstr classcovop1; set classsoldier vstr classsoldier1"
 
for engineer is one key ->2 weapons
for soldier is one key ->4 weapons...

for covi is one key-> 3 weapons







Also tagged with one or more of these keywords: class binds, binds, bind problems

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