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ET 2 Update


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14 hours ago, -=HipKat=- said:

Because the source code is closed source, so there's not really much that anyone can do

Throw the whole game away tbh

 

Edit: I misread, I thought ET2 was closed source. 

Edited by Symfony
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3 hours ago, Xernicus said:

Indeed, the source for ET has been open since 2004.

If this pans out, it will be a win for all. The current game engine is past it's limits, and runs poorly on even the best of the most recent hardware- despite what your FPS count might show.
The connectivity to multiplayer platforms is actually a huge win-- it means new networking engine is 100% backwards compatible with the Quake backend.

12 hours ago, Mufasa said:

 

 

My epic mistake. I must have been thinking about something else?? My bad, fellas....

Edited by -=HipKat=-
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22 hours ago, Symfony said:

Throw the whole game away tbh

 

Edit: I misread, I thought ET2 was closed source. 

ET2 is closed source and AFAIK nothing based on Unreal Engine is open source.

22 hours ago, -=HipKat=- said:

My epic mistake. I must have been thinking about something else?? My bad, fellas....

No worries! Licenses and whatnot can get pretty confusing real quick.

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