Carbonautics Posted March 31, 2020 Author Posted March 31, 2020 Server Updates: Pripyat map added back to map cycle. Should be working fine now. General Update: You can join our Steam Group, all new info related to the servers will be updated on the website as well as the Steam group. 1 Quote
Carbonautics Posted April 2, 2020 Author Posted April 2, 2020 (edited) Bot Carnage(#4) Updates: Fixed Minor Bugs. Gear(Ammo Count, Cost/Weight) Changes. Armor Changes. Bomber now has Heavy Armor, which means if you accidentally shoot the bomber in chest/stomach a percentage of it exploding exists, now he won't die instantly setting the IED off, so HEADSHOT the bomber to not set the IED off. Bomber now also has a secondary gun, so that he doesn't just run around aimlessly with just an IED and a kabar(lol), he can now shoot you(like a pistol sniper). Cleaned up the chat messages, the adverts are slower, and removed some non-relevant respawn info from the chat. Note: The Jammer jams the IED if and when the bomber tries to detonate it, meaning when you hear the bomber click to set of the IED. This doesn't mean that the jammer will jam the IED from being set off due to other reasons like shooting on body, or explosives etc., Major update: We have found the root cause for the lag on Server4. We are actively trying to find a solution for it. Edited April 2, 2020 by Carbonautics 1 Quote
Carbonautics Posted April 3, 2020 Author Posted April 3, 2020 Bot Carnage(#4) Updates: Fixed Character error. Minor Armor(damage) changes. Shooting the bomber in the limbs now has a percentage that IED will be set off along with hits in chest/stomach. Note: Temporarily Disabled Engineer Class (Troubleshooting lag purposes.) So you can't build jammers but I'm sure you guys can headshot him / knife him (won't set off IED at all.) 1 Quote
Carbonautics Posted April 15, 2020 Author Posted April 15, 2020 (edited) Bot Carnage(#4) Updates: Reduced Explosives slots except for Medic Class. Bomb Suit armor gives -1 explosives slot. Removed M18 smokes from Bots. Note: Ragdolls can now be dragged again, it was disabled temporarily,(I didn't update it here, my bad.) Engineer Class is permanently Removed, until we find a better plugin that doesn't cause as much server lag. Note#2: For more details, you can check the steam group. Steam discussions will have detailed Changes to the servers, the website will have in brief changes. Edited April 15, 2020 by Carbonautics 2 Quote
Carbonautics Posted April 19, 2020 Author Posted April 19, 2020 (edited) Bot Carnage(#4) Updates: Reverted max. Explosive slots to 4. Bomb Suit armor gives -2 explosives slot. Removed M18 smokes completely. Removed Map: Glycencity Note: For any more suggestions, please do come ahead and let us know on discord or here. Thanks for everyone who is giving us feedback to improve our servers!! Edited April 19, 2020 by Carbonautics 1 Quote
Carbonautics Posted April 22, 2020 Author Posted April 22, 2020 Bot Carnage(#4) Updates: Removed Primary Slot & Sling from Medic Class. Medic Bombsuit gives -1 explosive slots instead of -2 for other classes. Medic Secondary weapons limited to Pistol and Shotguns, SMG has been removed. Added 2 Machine Gunner Class(LMG access). Removed LMG from all other Classes. Smokes have been added to Medic class. Unassigned/Initial AFK time limit increased. Replaced a plugin to troubleshoot lag. Bots might seem different now. Bots are harder now.(Don't camp too much.) Note: For any more suggestions, please do come ahead and let us know on discord or here. Thanks for everyone who is giving us feedback to improve our servers!! 1 Quote
Carbonautics Posted April 26, 2020 Author Posted April 26, 2020 (edited) Server#2 lovers must be like FINALLY!!!! a Server#2 update. Well here's a bomb of updates. Let us know how the update feels!. And Enjoy!!! 35 Angry Bots(#2) Updates: Classes are being distributed evenly now. Available Classes: Combat Leader(2), Machine Gunner(2), Weapons Specialist(14). And yes, it's 16 players now!! Machine Gunner has access to all machine guns, all pistols and shotguns, but cannot use SMG,AR,Semi-AR or Sniper Rifles. Added Flare Gun to Combat Leader Class (explosive slot). Flare Gun is used to Respawn all dead teammates.Usage: Fire the flare in the SKY. It's that simple. Flare Guns are also dropped by random bots after killed. And a pink glow is added to the flare guns that can be seen with ease. Anyone can pick it up and use it. Bomber has been added to the Server, but the bomber only spawns once. It's working is same as the bomber on Bot Carnage Server. Here are more details. Bots Settings have been changed Significantly. Bots now don't just aim at the sky or behind you like they used to. New Command: /report will bring up a report menu where you can report players on the server. The menu appears only when not spectating(so if it doesn't appear that's why). Bot Carnage(#4) Updates: Added SMG to Medic Class, make them not so boring. Removed Flashbangs from all classes. Changes to Bot Settings. But the Bot count is reduced. Few more updates coming to Server#2 and Updates coming to Server#3 PvP as well So if you have any suggestions/mods in mind, they are welcomed. Note: For any more suggestions, please do come ahead and let us know on discord or here. Thanks for everyone who is giving us feedback to improve our servers!! Edited April 26, 2020 by Carbonautics Added note for Server#2 lovers 1 Quote
Carbonautics Posted April 29, 2020 Author Posted April 29, 2020 (edited) All Custom Servers: Both Custom Servers have our Updated Custom =F|A= Theaters. Fixed the Flare Guns ammo. Bot Difficulty reduced by a bit. New Advertisements formats. VIP(DONOR) get fewer of these on server. Server#2 has Total of 30 Bots spawning in a round. While Server#4 has 25bots at an instance + the re-spawning bots which changes based on player count.(Max. bots(at max.players) on server#4= 80) Bot Carnage (Server#4) specific Updates: Capture Time for a Control Point increased to 40s from 30s. This should reduce the rush through maps. Edited April 29, 2020 by Carbonautics 1 Quote
Carbonautics Posted May 6, 2020 Author Posted May 6, 2020 All Custom Servers: Removed weapons: M16A1 M40A1 Colt CM901 SR-25 ECC CAR15 M79HE and Napalm Beretta93R Benelli Nova Tac Reduced Lobby size: Server#2 to 8/12 (4 reserved)........ Server#4 to 12/14(2 reserved). 1 Quote
Carbonautics Posted May 7, 2020 Author Posted May 7, 2020 (edited) Renamed Server#2 to =F|A= Bot Frenzy #2 |CUSTOM|HARDCORE| Renamed Server #4 to =F|A= Bot Frenzy #4 |MEDIC|CUSTOM|HARDCORE| Bot Frenzy is the official name given to our Custom Mod, and all servers using our Custom mod will have this name. Thanks to @GoongalaJones for the name suggestion. Sounds cool, and is unique. Edited May 7, 2020 by Carbonautics 1 1 1 Quote
Carbonautics Posted May 8, 2020 Author Posted May 8, 2020 (edited) All servers ---------------------------------------------------------------------------------------------------------------------------- New Command: rtv Type rtv in chat. After 60% of players type rtv in chat, server starts a map vote, or you can choose not to change(Don't Change option). After vote highest votes get selected and map loads instantly. Conditions: rtv is enabled only after server reaches minimum number of players. rtv can be called only after 100s after round start. If a rtv vote failed previously, another rtv can be called only after 240s of the last failed vote. Minimum Players needed: =F|A= Bot Frenzy #2 |CUSTOM|HARDCORE| : 3 =F|A= Bot Frenzy #4 |MEDIC|CUSTOM|HARDCORE|: 6 =F|A= Bot Frenzy #2 |CUSTOM|HARDCORE| ---------------------------------------------------------------------------------------------------------------------------- Bot Count changed to scaling depending on player count. It scales from 16 - 34 from 1 player to 12 players respectively. =F|A= Bot Frenzy #4 |MEDIC|CUSTOM|HARDCORE| ---------------------------------------------------------------------------------------------------------------------------- Artillery has been patched after receiving complaints of it not hitting the exact beam location.Although not all shells hit exact target. Artillery Spread/Radius reduced from 1000 to 600 Try firing the Flare aiming at the sky and trying to land the flare that way, it's more accurate than shooting it like a gun/rpg/at4, won't work that way. Edited May 8, 2020 by Carbonautics 1 Quote
Carbonautics Posted May 12, 2020 Author Posted May 12, 2020 All servers ---------------------------------------------------------------------------------------------------------------------------- Removed M79_HE, M79_Smoke & M79_Napalm. Reduced Flare Gun ammo to 1 Extra & Flare Gun can only be equipped in the First Explosive slot only. =F|A= Bot Frenzy #2 |CUSTOM|HARDCORE| ---------------------------------------------------------------------------------------------------------------------------- Added Spawn Protection (varies on round, start of map etc.,) Changes made to Bot count and Counter Attacks. Much harder than before. Added Squad Roles/Tags. ADMIN: |ADM| Gold/Plat VIP/Donor : |DONOR| Machine Gunner: |MG| Combat Leader: |LEAD| Note: If you are Admin and VIP and Leader/MG, you get all 3 tags. All of this is done automatically after you choose your loadout selection. 1 Quote
Carbonautics Posted May 17, 2020 Author Posted May 17, 2020 (edited) =F|A= Bot Frenzy #2 |CUSTOM|HARDCORE| ---------------------------------------------------------------------------------------------------------------------------- Lobby Size changed from 10 to 8. =F|A= Bot Frenzy #4 |MEDIC|CUSTOM|HARDCORE| ---------------------------------------------------------------------------------------------------------------------------- Lobby Size changed from 12 to 10, Artillery Patch: After observing that the arty is being abused/wasted by some regular players. Arty is now Limited to DONOR/ADMIN. Usage: New command for DONOR/ADMIN (Donor= VIP on website) sm_afs or !afs (chat). To make this easier you can bind the command to a key: bind j sm_afs No. of Artillery changed from 4 to 8 Artillery Spread/Radius reduced from 600 to 450 Delay between two Artillery calls changed from 60s to 35s Flare Gun Patch: Flare gun now re-spawns dead/downed team-mates. Fire the flare gun anywhere in an open area aiming at the SKY. Shooting it in closed area/directly aiming at ground won't work. Only use it when a large portion of the team is down. Don't waste flares for one or two guys. Health Kit Patch: Fixed the bug where health kit wouldn't heal when thrown to ground (even with knife in hand). Health Kit which is thrown to ground now has a better beacon and heals you with any weapon in hand (no need to switch to the knife). Edited May 17, 2020 by Carbonautics 3 Quote
Carbonautics Posted May 23, 2020 Author Posted May 23, 2020 =F|A= Bot Frenzy #4 |MEDIC|CUSTOM|HARDCORE| ---------------------------------------------------------------------------------------------------------------------------- Added Primary Slot back to Medic to help them better protect themselves against the Harder Bots(but it is balanced, view below) Snipers- M107 Barret Mosin DragunovSVD RemingtonMSR Semi-AR DragunovSVU FAL G3A3 HK417 L1A1 M1ASOCOM16 M14 EBR SKS Automatic- MK18-MOD0 Changes made to Tactical Carrier ammo. Weapons Sergeants (BOTH SERVERS) now have 12 extra Primary Mags(from 9 previously), and 10 extra Secondary mags. Medics have 6 (rather than 9 which was default), and 10 extra secondary mags. To keep it balanced, so that medics HAVE to be support and not the front-line. No changes to MG ammo. 1 1 Quote
Carbonautics Posted May 24, 2020 Author Posted May 24, 2020 (edited) As an attempt to get everyone active on the steam group, new updates: https://steamcommunity.com/groups/fearless-assassins/discussions/0/2149847049320841626/#c2248931052751059055 Edited May 24, 2020 by Carbonautics Quote
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