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Insurgency-Server-2 INS #2 & INS #4 Server Updates & Feedback


Carbonautics

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Hello,
As you might have noticed Insurgency Custom Angry Bots servers has slowly been added with new features.  And we need feedback from you guys to make it better, and update them with the latest custom features. (You can provide suggestions here if you want to, but there are dedicated threads for suggestions too).

 

 

Workshop Collections: Here are the map/mod collections that this Server uses, (for download with one click).

 

 

Bot Frenzy #4 |MEDIC|CUSTOM|HARDCORE| Detailed Explanation:

 

IF you see something that's implemented recently and love it /hate it whatever it is, please do provide feedback and your opinions here. All suggestions are always welcomed no matter the person suggesting it. You might be a veteran or a new player feedback will always be appreciated.

I will keep updating this thread with the new features that have been added to the servers(maybe even upcoming too). SO that you can provide feedback accordingly.

 

__Carb

 

Current INS#2 Features:

  1. Custom Maps
  2. Custom Theater/Assets,
  3. Modern Armory Expanded,
  4. Combat Leader, Machine Gunner, Weapons Specialist,
  5. Flare Gun Respawn,
  6. Commands: !info, !stuck, /calladmin, /report, /forgive, /drop, /ldr
  7. 12 Humans vs upto 50(max.) Bots including Suicide Bomber,
  8. Reserved slots(4 Reserved Slots for admins/VIP),
  9. AFK Manager,
  10. Team Kill Temporary Ban,
  11. Spawn Protection.
  12. Damage Reports(Enemy damages to players),
  13. Injury Effect.

 

 

 

Current INS#4 Features:

  1. Custom Maps,
  2. Custom Theater/Assets,
  3. Modern Armory Expanded,
  4. Machine Gunner, Medic, Engineer, Weapons Specialist,
  5. Flare Gun Artillery & Respawn,
  6. Commands: /info, /stuck, /calladmin, /forgive, /drop, /ldr,
  7. 14 Humans vs upto 50+(max.) Bots including Suicide Bombers,
  8. Reserved slots(2 Slots reserved for admins/VIP),
  9. AFK Manager,
  10. Team Killing Temporary Ban,
  11. Spawn Protection,
  12. Damage Reports(Enemy damages to players),
  13. Injury Effect.

 

NOTE: Check Features Additional info section below to get more in-depth knowledge on how features work. If something is missing do let me know so that I can add it there.

 

 

Upcoming features:

  • KillFeed Changes.
  • Gear, Custom Skins etc.,

 

FAQ/Common Error fixes:

 

  1. Map Error Spam: Some maps give you error spams, it is common, and doesn't hurt anything. no lag or fps drops.(This fix can be done for any error that is common like missing file errors etc.,) To remove this error spam do the following: 
    • Open console
    • Type in con_filter_enable 1
    • Grab 1 or 2 words from the spamming line (example: error vertex)
    • Put it in con_filter_text_out <text to filter out(example: error vertex)>
  2. Map/MOD Files Differs from server: To remove this error do the following:
    • Close the game.
    • Go to workshop
    • Unsubscribe the Map/MOD files, and wait a minute or two and subscribe again (this should download the map again.)
    • Now try joining the server, this should fix the error. (IF not let me know on discord.)
  3. Sound is messed up:
    Change Speaker Configuration under Settings, Audio to a different value. Change it back again if needed. If this doesn't work, you can try typing snd_restart in console.

  4. Stuck in terrain and can't move:
    Type !stuck in global chat (Y by default). If this doesn’t work, you can type kill in console and let a medic revive you.

  5. Missing Textures:
    Type retry in console. You will disconnect/reconnect and the missing textures will load.

     

 

Not being worked on right now(less knowledge/no time):

  1. Info sprites on Engineer props (that tells you how to resupply, etc.,)

 

 

Latest Update: 23 Sep, 2020   (Updates custom Servers).

                     

 

 

 

Features additional Info:

  1. !info command is available to all players on the server. It displays a menu where you can get information about our Community and Servers and Also you can find Server Rules in the menu.
  2. !calladmin console command is available to all players on the server. It is to be used only for genuine cases only. It provides notification to Insurgency admins on the discord, so someone can act if something bad is happening. (can also find the use cases in !info menu).  NOTE:  No one can see you using this command, the messages you get like 'Please wait for an admin to get here' or asking you to use correct syntax is all done client side, so only you can see it.
  3. Better bots are just better more natural reactions to players, and also better spawn times, (this is still being tested, so if you find bugs feel free to report them).
  4. Reserved Slots
  5. AFK Manager
  6. Team Killing Temporary Ban
  7. Artillery
  8. RockTheVote
  9. Squad Roles/Tags

 

 

Known Bugs: (If any bug isn't listed here please let me know)

Edited by Carbonautics
Updated 9/23/2020
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I like the new updates.

 

The servers run like always.

 

INS #4 already previously have whole server lags for 5-10 seconds, if the server is full.

But its okay, not so often.

 

Reserved slots i would like, cos ive donated.

In the evening the servers often full of ppl.

 

 

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Server Updates: (19/09/19)

1] Reserved Slots access added to Both our Custom Servers. Reserved Slots are given to anyone that has Gold or Platinum VIP on forums and Admins with Level 14 or above(since there's limited reserved Slots).

    Server#2 has 2 Reserved Slot to Gold/Plat VIP or Admin with Level 14 or above.

    Server#4 has 4 Reserved Slots to Gold/Plat VIP or Admin with Level 14 or above.

    Side Note: The server are setup such that, it won't kick normal or VIP players that are on server already. So if the server is full and all the reserved slots are full too, the server is FULL.

 

2] Both servers now have Map-chooser plugin, that will allow players on the server to vote for a map from a random list of 5 generated from the map cycle, this is setup such that it won't have the option of last 5-6 maps played, so the players can try

    out new maps without being bored of the same maps over and over.

    (if the vote starts during the round-end, please wait till you re-spawn , you will see the list and can vote accordingly, We will be fixing this issue in the near future along with other issues as well.)

 

Upcoming Features: Improved Silhouettes for ENG and MEDIC. ( This is a hard one, so if you have knowledge about plugins please feel free to contact me or any Insurgency staff, all help is always appreciated.)  This is scrapped because this is not yet possible for us to implement yet!. I say yet!

Edited by Carbonautics
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INS#2 Server Update: (29/09/19)

  1. The server is now set as it was intended to be. It has 35 Angry Bots with BetterBots and Respawns, with non-MEDIC/ENG. This server was/is intended to be 35 Angry Bots server with Armory Expanded and NO medic/eng class. Essentially INS#4 Medic/ENG COOP without the medic/eng classes.
  2. The bots are supposed to be a little easier than INS#4 Medic/ENG COOP server BUT HARDER than your normal coop bots that you can find on some random COOP servers!. IF you feel it isn't the case, please do post here(or pm me). Also the number of bots are currently to be 25, for testing cases, might be an increase or decrease depending on the feedback from INS#2 regulars!.

 

 

INS#4 Server: No update to this server since the last update. But this server is set too.

 

 

 

Upcoming Updates: There are no planned updates for the servers in the near future, except maybe some minor changes in the BOT/ Bot behavior settings & maybe add some new custom maps. (custom map suggestions welcome too!!.)

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The  new settings for the bots on #2 laggs a lot on my system. So just as a general opinion to me, it makes not the most sense if you have a 35 bots(+waves)+medics&engineers and another one with 35 bots(+waves) but without medics and stuff. Is it possible to replicate the hardcore mode from sandstorm in any way on normal insurgency?
This would make it different and more tactial. It is totally okay for me to have a medic and stuff server and another one with another bot setup but both with the same bot setup but one with less features is a bit strange in my opinion. But I'm just a single voice  if more people want similar bot setups on both servers I'm cool with that cause democracy.

 

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What Ghost say 🙂

 

Ins #2 now often tiny and big lags.

 

Too much reinforcements and without medics to hard.

 

So thats just possible with "barrage".

 

But the server would be nicer with more tactic, like before.

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  • 2 weeks later...
  • 2 weeks later...

I got another suggestion. Please lower the revival time for non-medic users from 30 seconds to 15 seconds. 30 seconds is certainly TOO long!

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Correction: 20 seconds by default, not around 15 seconds since I think it's for medics

Edited by Izygowie
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  • 2 weeks later...

INS#2 Server Updates:

1. Added 2 new maps to the map cycle, and removed some UN-optimized maps. New maps are:

1. angle_iron

2. bb_maya_beta5

 

 

INS#4(MEDIC) Server Updates:

1. Added 4 new maps to the mapcycle. Those maps are:

1. amber_spirits_coop

2. angle_iron

3. bb_maya_beta5

4. block_party_coop_ws

2. Fixed the type of aim-bot feeling the bots had on the server since past few days.

3. Bots now react on your behavior.

More info on point 3:

1. If you stay in a place for a relatively long period of time, the bots will have a better chance of head-shot'ing you even from a far distance.(You may call it aimbot/wall hack for the bots, but know that it's their internal comms type of thing.).

2. The finale objective now has a 4min Counter-attack with 100% probability and infinite bot re-spawns (they re-spawn until end of map or end of counter time etc.,).

 

 

Any further suggestions to improve our servers are always welcome. (If you have provided suggestions thank you for helping us out.)

Edited by Carbonautics
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3 hours ago, Izygowie said:

What is this new punishment system when hurt an admin and gets insta slay?

It's not supposed to be instant death, it's supposed to work as to damage the attacker not the victim when he damages someone.

 

 

Will reduce that damage and Gonna disable the explosives damage overall, that should balance it quite a bit and keep you on your toes and not just random shoot bots and get bored easily. You have to be more active to look out for what you shoot at.

 

 

For example= you shoot a guy maybe intentionally or maybe not, certain percentage of that damage is done to you. (Ofc rn based on the feedback the damage reflected is too high and kills everyone instantly, I'm sorry for that).

Edited by Carbonautics
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Hmm I don't think they should take any damage that just seems wierd and don't think people are still gonna like it with reduced damage and we don't need to lose the little people that play there as it is like major said on Discord just my opinion

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I have heard otherwise(on server), I play for 2 hours straight yesterday with that on and people died the first time they found out agree, but after they knew they loved it. some played for 3 hours straight tbh. We shall test it more and refine it on the test server.

Disabled for now!

 

 

The test server is online for this weekend. If anyone wants to test it out you can join in whenever you want to and test out the upcoming features.(You can contact any Insurgency staff for details on how to connect to the server, only if you want to help test stuff not to have fun)

Edited by Carbonautics
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