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Found 4 results

  1. I am pretty sure i remember a way to turn off gun sway, and crouch wobble. how do I do it again? i had to R&R(remove and reinstall) recently, because i couldnt code in a bind or two.
  2. Using SDL, I am currently working on Porting WOLF ET (wolfenstein ET) to the android and IOS devices. IOS - The problem I have though, is that although Wolf ET is a free game, its not leagal to share the .PAK files, Meaning that this is very hard for non "JailBroken" IOS Devices, Also as far as i am aware you canno't use SDL for IOS, as its Linux based (and Android is based on Linux) So i will have to find a way around this... Could possibaly be emulation. Android - Once again the problem with the .PAK files stands, but now I have SDL Sorted, it does work on my android Device. So my current problem is that it is laggy as it was not designed for mobile devices (Yes It Currently works on my Android Device) Also it works with all FA Servers. But Once again, I must state that it is no where from Finished What I need - I need aload of People from Android Operating Systems (Cyanogen Mod, Samsung's Touch Wiz, ASOP and Any other android Based system) to test this for me, This will allow for me to accuratly tell what Devices are Working and What devices need Patching and working on. ANDROID DEVICES DO NOT NEED TO BE ROOTED OR OVERCLOCKED!!!, However if they are. it means i have a better mix of tests. However I would like a mix of Rooted and Non Rooted Android Devices. In the Near future I will be passing out copys of the Android ported ET for testing to anyone who applies for them. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ For People who want to be considered for the Beta testing of the WOLF ET android port. please send me an INBOX on the Site, Also post here on the on the topic with your Phone and spesifications for the phone (If your new to modding android and spec Sheets, then the phone model is fine) ----------------------------------------------------------------------------------------------------------------------------------------- So Lastly my order of programming is 1st) Android Stability Issues 2nd) Device Patching 3rd) Roll Out Beta Copys 4th) Look into IOS Porting 5th) Examin Data and Hopefully Figure out whats causing Lag issues 6th) Fix Lag Issues From the Gathered Data 7) Start work on IOS Port! ------------------------------------------------------------------------------------------------------------------------------------------ Thanks to anyone who Applies (Remember to Inbox me and post Below) And I hope to beable to Serve the ET Community with this port of one of the best Games of all Time!a
  3. As far as i remember, last month/weeks ago ive posted a help about creating Spawnpoints and stuff but i guess nobody sorted out( http://fearless-assassins.com/topic/73486-adding-spawnpoints-help/), but after research and thinking, testing/scripting alot ive managed to find a way for creating spawnpoints for map & and i will show you guys how ive did it. Therefore, There are some maps that actually doesnt have Spawnpoints, How are we going to create or add one? , Easy..Just have a look on the video. https://www.youtube.com/watch?v=qdrpx_ttlyY In Theory:- 1)Download or find a map that doesnt have spawnpoints 2)Open its .pk3 file and inside you will find the "map" folder 3)Open the "map" folder you will find the (mapname).script file. 4)Open the (mapname).script file with notepad and u will see something likes this (The .script file inside the map shows you how the map is controlled or i can say how the map is working and how is it making it run according to the objectives and the teams itself) game_manager { spawn { wm_axis_respawntime 3 wm_allied_respawntime 3 wm_set_round_timelimit 30 wm_set_defending_team 0 wm_setwinner 1 setautospawn "Allies Spawn" 1 setautospawn "Axis Spawn" 1 wait 1000 } } -Sometimes some maps with more objectives and stuff have more codes..like this one. game_manager { spawn { wm_axis_respawntime 5 wm_allied_respawntime 5 wm_set_round_timelimit 25 // Stopwatch mode defending team (0=Axis, 1=Allies) wm_set_defending_team 0 // Winner on clock 0:00 (0=Axis, 1=Allies, -1=Nobody) wm_setwinner 0 wait 100 setstate sroom_1 default setstate sroom_2 invisible setstate sroom_3 invisible setstate sroom_4 invisible setstate sroom_s1 default setstate sroom_s2 invisible setstate sroom_s3 invisible setstate sroom_s4 invisible setstate sroom_teleport invisible } } opener1 { trigger { trigger door1 open } } opener2 { trigger { trigger door2 open } } closer1 { trigger { trigger door1 close } } closer2 { trigger { trigger door2 close } } door1 { spawn { accum 0 set 0 // whether the door is open or closed } trigger open { accum 0 abort_if_equal 1 stopsound playsound sound/movers/doors/door2_open.wav gotomarker door1_down 640 accum 0 set 1 } trigger close { accum 0 abort_if_equal 0 stopsound gotomarker door1_up 480 accum 0 set 0 } } door2 { spawn { accum 0 set 0 // whether the door is open or closed } trigger open { accum 0 abort_if_equal 1 stopsound playsound sound/movers/doors/door2_open.wav gotomarker door2_down 640 accum 0 set 1 } trigger close { accum 0 abort_if_equal 0 stopsound gotomarker door2_up 480 accum 0 set 0 } } sroom_1 { trigger { setstate sroom_1 invisible setstate sroom_2 default setstate sroom_s1 invisible setstate sroom_s2 default } } sroom_2 { trigger { setstate sroom_2 invisible setstate sroom_3 default setstate sroom_s2 invisible setstate sroom_s3 default } } sroom_3 { trigger { setstate sroom_3 invisible setstate sroom_4 default setstate sroom_s3 invisible setstate sroom_s4 default } } sroom_4 { trigger { setstate sroom_4 invisible setstate sroom_s4 invisible setstate sroom_teleport default } } sroom_reset { trigger { setstate sroom_1 default setstate sroom_2 invisible setstate sroom_3 invisible setstate sroom_4 invisible setstate sroom_s1 default setstate sroom_s2 invisible setstate sroom_s3 invisible setstate sroom_s4 invisible setstate sroom_teleport invisible setstate sroom_timer invisible } } ----------------------------------------------------------------- 5)Somehow if you want to add a spawnpoint, You Should make sure you start adding it after the "Spawn{" Code Like this.. game_manager { spawn { create { scriptName "allies_obj" classname "team_WOLF_objective" targetname "alliesspawn_obj" origin "-10853 -2036 6" spawnflags 2 } 6) This is the Main(Starting Code Spawnpoint) For Allies, You must Put this Code at first if you want to start creating a spawnpoint for Allies Team. create { scriptName "allies_obj" classname "team_WOLF_objective" targetname "alliesspawn_obj" origin "-10853 -2036 6" spawnflags 2 } 7)After adding the first code for creating spawnpoint for allies, You want to lets say add amount of 5 spawnpoints for allies, so u will put it in this way.. create { scriptName "allies_spawn1" classname "team_CTF_bluespawn" targetname "allies_spawn" origin "-4288 384 72" spawnflags 2 angle "0" } create { scriptName "allies_spawn2" classname "team_CTF_bluespawn" targetname "allies_spawn" origin "-4288 468 72" spawnflags 2 angle "0" } create { scriptName "allies_spawn3" classname "team_CTF_bluespawn" targetname "allies_spawn" origin "-4287 281 72" spawnflags 2 angle "0" } create { scriptName "allies_spawn4" classname "team_CTF_bluespawn" targetname "allies_spawn" origin "-4381 281 72" spawnflags 2 angle "0" } create { scriptName "allies_spawn5" classname "team_CTF_bluespawn" targetname "allies_spawn" origin "-4381 380 72" spawnflags 2 angle "0" } So All Together for an allies spawnpoint will look like this game_manager { spawn { create { scriptName "alliesspawn_obj" classname "team_WOLF_objective" targetname "alliesspawn_obj" origin "-4288 384 72" spawnflags 2 description "Allies Spawn" } create { scriptName "allies_spawn1" classname "team_CTF_bluespawn" targetname "allies_spawn" origin "-4288 384 72" spawnflags 2 angle "0" } create { scriptName "allies_spawn2" classname "team_CTF_bluespawn" targetname "allies_spawn" origin "-4288 468 72" spawnflags 2 angle "0" } create { scriptName "allies_spawn3" classname "team_CTF_bluespawn" targetname "allies_spawn" origin "-4287 281 72" spawnflags 2 angle "0" } create { scriptName "allies_spawn4" classname "team_CTF_bluespawn" targetname "allies_spawn" origin "-4381 281 72" spawnflags 2 angle "0" } create { scriptName "allies_spawn5" classname "team_CTF_bluespawn" targetname "allies_spawn" origin "-4381 380 72" spawnflags 2 angle "0" } 8)Same For Axis But there will be just difference in their script words like the scriptname,classname and the targetname. create { scriptName "axisspawn_obj" classname "team_WOLF_objective" targetname "axisspawn_obj" origin "-1408 384 72" spawnflags 2 } create { scriptName "axis_spawn1" classname "team_CTF_redspawn" targetname "axis_spawn" origin "-1408 384 72" spawnflags 2 angle "-179" } create { scriptName "axis_spawn2" classname "team_CTF_redspawn" targetname "axis_spawn" origin "-1407 298 72" spawnflags 2 angle "179" } create { scriptName "axis_spawn3" classname "team_CTF_redspawn" targetname "axis_spawn" origin "-1407 479 72" spawnflags 2 angle "179" } create { scriptName "axis_spawn4" classname "team_CTF_redspawn" targetname "axis_spawn" origin "-1322 383 72" spawnflags 2 angle "179" } create { scriptName "axis_spawn5" classname "team_CTF_redspawn" targetname "axis_spawn" origin "-1322 303 72" spawnflags 2 angle "179" } 9)So All Together Axis & Allies Spawnpoints together should look like this :- game_manager { spawn { create { scriptName "alliesspawn_obj" classname "team_WOLF_objective" targetname "alliesspawn_obj" origin "-4288 384 72" spawnflags 2 description "Allies Spawn" } create { scriptName "allies_spawn1" classname "team_CTF_bluespawn" targetname "allies_spawn" origin "-4288 384 72" spawnflags 2 angle "0" } create { scriptName "allies_spawn2" classname "team_CTF_bluespawn" targetname "allies_spawn" origin "-4288 468 72" spawnflags 2 angle "0" } create { scriptName "allies_spawn3" classname "team_CTF_bluespawn" targetname "allies_spawn" origin "-4287 281 72" spawnflags 2 angle "0" } create { scriptName "allies_spawn4" classname "team_CTF_bluespawn" targetname "allies_spawn" origin "-4381 281 72" spawnflags 2 angle "0" } create { scriptName "allies_spawn5" classname "team_CTF_bluespawn" targetname "allies_spawn" origin "-4381 380 72" spawnflags 2 angle "0" } create { scriptName "axisspawn_obj" classname "team_WOLF_objective" targetname "axisspawn_obj" origin "-1408 384 72" spawnflags 2 } create { scriptName "axis_spawn1" classname "team_CTF_redspawn" targetname "axis_spawn" origin "-1408 384 72" spawnflags 2 angle "-179" } create { scriptName "axis_spawn2" classname "team_CTF_redspawn" targetname "axis_spawn" origin "-1407 298 72" spawnflags 2 angle "179" } create { scriptName "axis_spawn3" classname "team_CTF_redspawn" targetname "axis_spawn" origin "-1407 479 72" spawnflags 2 angle "179" } create { scriptName "axis_spawn4" classname "team_CTF_redspawn" targetname "axis_spawn" origin "-1322 383 72" spawnflags 2 angle "179" } create { scriptName "axis_spawn5" classname "team_CTF_redspawn" targetname "axis_spawn" origin "-1322 303 72" spawnflags 2 angle "179" } 10) And now Lets add this code in the map's ".script" (MAPS THAT DOESNT HAVE SPAWNPOINTS) *It Should look like this after all, Both Allies and Axis have 5 Spawnpoints now* http://pastebin.com/i8QzU530 *Important Notices* ~ The Map Should be without spawnpoints if u want to add one, if you are adding a spawnpoint on a map that has already one , then it might not work at all ~ ~ Spawnflags means = 2(ALLIES) 1(AXIS), sometimes Most of the map's axis spawnpoint doesnt work if u add number 1 in the axis's spawnflag code so better for both teams add "spawnflag 2" in the spawnpoint codes ~ ~ Sometimes Map will crash..the problem is that you have done some typo or missed some brackets in the .script , so becarefull and put the code properly as how i did ~ ~If you want to increase the amount of spawnpoints, then continue the same code by adding a allies_spawn2..3..4.5..6 etc. ~It will not work if you test it with your Local Host, You should create a private jaymod server and test it there, or share it with your freind's private server.
  4. To keep it short, I am worried about this game uncertain future, game tracker's server list shows that only 3 -5 servers have from 10 to 20 players regularly and the rest are pretty much have less than 5 people or empty. Things are not just the way they where before. It's hard for new players to get into this game, the fact they have to research the Internet just to realize they need an ETkey in order to play it's one reason that people don't bother even trying. So yeah, what if this game could be downloaded from steam? Would this give a boost to the community? or what if this could follow quake live footsteps (Wolf : Live, ET Live , etc.) Closest thing we have is the new wolfenstein game coming out. I hope I am wrong on this though.
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